I haven't brought my full opinion on stat clamping to the forums yet, but I understand the frustration players have from feeling nerfed and not powerful: - Personally, I find it enjoyable and fresh that I can't one shot everything. I have some challenge and my league mates said the same. - But, I think raising the clamping celling higher, might be abit more relaxing on this issue. - I think that walk ins should not be clamped. Maybe the downside to that would be putting a loot lock if you run it from Walk Ins. - Three recent episodes getting source marks back is great. Less force on running clamped content. - Downside, people will less want to run the clamped content. - Open worlds clamps are abit harsh. Central City shouldn't be as it is now in my opinion. - Open worlds should have loot locks, but not be clamped. Overall, the clamping is not horrible, but could use some work. There are some bosses and instances that didn't even get clamped (I reported them in Arkham Asylum bug section). So this could be taken advantage of until It's getting fixed.