Hello everyone and welcome to the Early End Game feedback thread. Lots of news ideas are coming to DC Universe Online in Episode 41. This thread is for for feedback on the changes related to the "Early End Game" which is being defined as all post-leveling content that isn't part of the three newest episodes. At this time, the three newest episodes are Episodes 38: Wonderverse, Episode 39: Long Live the Legion, and Episode 40: World of Flashpoint. Below are details about many of these changes: End-Game Tiers have been reconfigured. There are now 6 Tiers, and all On Duty-accessed content has been organized into those Tiers. In order to access content within these Tiers, players need to have a Combat Rating (Gear Score) of: Tier 1: CR 30 Tier 2: CR 60 Tier 3: CR 100 Tier 4: CR 150 Tier 5: CR 210 Tier 6: Episodes 38, 39, and 40 content maintains existing CR requirements for the time being Early End-Game content in the On Duty and in Open Worlds is now set up to scale players who are outside the range of the content. Players below the Combat Rating of the content are scaled up to a "floor" Players that are at the Combat Rating of the content are not scaled. Players that are above the Combat Rating of the content are scaled down, to a "ceiling" League Buffs, Skillpoints, Artifacts, Allies, etc. do improve you beyond scaled stat values and have a proportional return so that you still receive a worthy benefit from those Remember: this scaling does not occur in the 3 newest episodes which at the moment are: Wonderverse, Long Live the Legion, and World of Flashpoint Players receive a passive buff when in Normal Mode Early End-Game Instanced content (but in not Elite Modes). Players scaled up to the floor of the content receive the biggest buff, players that are at-level receive a lesser buff, and players that are scaled to the ceiling of the content receive the smallest buff Unbalanced groups in Alerts/4-Player Operations no longer receive the “Roleless Buff” in Early End-Game Instanced content The “Roleless Buff” is still applied in the latest three episodes 4-Player content and also now in Open Worlds for those three episodes Missions in the Mission Journal have had their Combat Ratings/Levels updated to correspond to the new Tiers Open World Bosses have been changed to be more in line with scaled stat values. Raid and Group bosses have been set down to a lower rank where applicable which is intended to make them easier to defeat with fewer people There are no longer Alerts available to players who are below level 30. The two Alerts which didn’t have a “Hard Mode” (Level 30+) version are now set up as Early End-Game alerts There are no longer “Novice” Raids Existing feats and collections which were accessible in the sub-level 30 instances should still be accessible in these Early End-Game instances Certain Alerts have been streamlined, whereby the objective counts within them have been reduced, so they don’t take as long These include “Bludhaven,” “Gorilla Island,” and “Area 51” Early End-Game content that spawns in Metropolis and Gotham has been adjusted so that it’s complete-able by players as soon as players are able to get the missions which lead to them This includes missions entitled “Threat in South Gotham,” “Deconstruction,” “South Gotham Agenda,” “Uncivil Engineering,” which are all now playable by CR 30+ players, and “Virtues and Vices,” which is now playable by CR 60+ players Similarly, Episode 6 (aka Home Turf) open world content that goes to Arkham Asylum, Stryker’s Pentitentary, Steelworks, and Ace Chemicals, has been adjusted to be complete-able by CR 60+ players Existing Teleporters in the Watchtower and Hall of Doom, which allow access to locations associated with Early End-Game content, now have CR requirements corresponding to the Tier updates Urgent Warfront Mods similarly have been updated Mechanical Gear Vendor has been removed from all Safehouses, the Watchtower, and the Hall of Doom Instead, players will be able to speak with Tempus Fuginaut in the House of Legends to get what they need to advance through Early End-Game content Loot Locks have been removed from the Early End-Game instanced content (content accessed via the On Duty menu that isn’t part of the latest three episodes) Current “Event Mode” and Seasonal content are now granted and accessible to players when they’re either level 20 (instead of level 14), or when they finish "Reap What You Sow" (Hero), or "Faustian Response" (Villain) All Early End-Game On Duty and Open World content will reward Source Marks (regardless of CR), and offer choice loot including Scaling Gear that will help players progress from CR 30 all the way the CR needed to access the latest Episode Please let us know your feedback in this thread. How does the early end-game content feel, difficulty-wise? Have you located any bugs/issues? Did we overlook something that you feel needs attention? Thank you for helping test these content changes! Your thoughts on this are of immense value and very important to us.