Test Discussion Episode 40: Flash to the Future (Raid)

Discussion in 'Testing Feedback' started by Millbarge, Apr 2, 2021.

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  1. Millbarge Developer

    Thanks for playing the Flash to the Future Raid. Please leave any feedback or issues that you find here.

    Elite: You may notice a terminal that allows you to choose different difficulty levels (similar to Survival Mode). There are four additional levels that increase the Raid difficulty.

    I will update the main post periodically as issues are checked in.

    Thanks,
    -Millbarge
    • Like x 3
  2. DamageControlPS Active Player

    Great to finally see new raids, I Know there no feats there yet but I would like to get there ahead of time and ask you kindly to focus on hard feats on these new raids, feats extent the content material by quite a bit. Full raid no death feats, speed feats etc of sorts add another layer of difficulty onto the raids and hope they will make a reappearance.
    • Like x 1
  3. The Dark4 Well-Known Player

    Love the new idea for the selection of difficulty.......I would love to add a progress feature similar to SM where the higher difficulty version of the raid can be reached once a person defeats the previous versions. I think this would be good long term, in terms of DLC longevity , for forming groups that want to really do the raid on its highest difficulty and would bring a nostalgic feeling like a 8man SM.
    • Like x 1
  4. zNot Loyal Player

    Hi, ( this is feedback for the elite version of this raid)

    Since i was Tanking it i will give my feedback as a Tank and i noticed the adds are very very easy to stun and knockback etc they should have more resistance and they do very little damage to me (Tank) also braniacs handblaster (normal weapon attack) is doing very low damage i was 329 cr braniac also should have more HP.

    Right now it would be harder to survive as a DPS then as a Tank in this elite raid (it should be the opposite) the Tanks purpose is to survive so he should be in danger the entire fight.


    Outside of that i didnt see any bugs so far,and the adds damage output on this raid should definetly be reworked significantly.

    The Tank should be in danger like the rest of the group is if especially since most of the mechanics dont kill the Tank and since almost all mechanics are towards the other rolls so the adds should be the Tanks biggest threat since brainiacs normal weapon attacks are harmless and not often used by him even if he was buffed because he is busy doing mechanics to the group.

    I would also suggest to buff the HP of the adds since they do die pretty quick even with previous episode stats. i would strongly suggest increasing the amount of adds in each stage so far this is definetly solo Tankable with previous episode gear which shows that there is big room for improvment difficulty wise for the Tank(s).

    Outside of that i really like this raid.

    Also Is it possible in the elite version of this raid to make the adds walk instead of jumping all over the place? Its abit chaotic :)

    Thanks!
    • Like x 1
  5. Jade Rebel Dedicated Player

    Was on test earlier looking at the on-duty requirements and noticed the event version of the raid has a typo that lists parts of the endgame cr range for the rewards, it states
    “Rewards:
    Lvl 12-cr354: source marks, wayne casino chips, loot items
    Cr>=355 wayne casino chips, loot items”

    While crs should match the event alert’s description with
    “Rewards:
    Lvl 12-cr 321: source marks, wayne casino chips, loot items
    Cr>=322 wayne casino chips, loot items”
    • Like x 1
  6. Proxystar #Perception

    Were you running this with the Circe's mask at 200?

    Also part of tanking the adds isn't just survival, it's about control, there doesn't have to necessarily be an overwhelming threat of death if there's an overwhelming challenge of control.

    There can be challenges to a boss without having it hit like a Mac Truck.
    • Like x 3
  7. zNot Loyal Player

    What you wrote there makes no sense at all sorry and the new artifact should also not matter since it litteraly has nothing to do with my post or this thread or this raid.

    Can you tell me why exactly it should/would matter and what that artifact has to do with my feedback? You arent giving feedback of the raid whats your point? And tell where exactly is the „overwhelming challenge of control“ in this Elite Raid for the Tank(s)?

    I suggest you to enter the elite raid before you are trying argue and count the amount of one shots the DPS have to deal with and compare that to the Tanks „job“ kiting a few adds that barely do ANY damage with previous episode stats. So if they the boss,adds dont need to hit hard and the mechanics for the most part dont one shot the Tank plus the adds are no threat (with previous epsiode stats) where is the challenge?

    Also tell me why the Tank has such high survivability in dcuo but from your viewpoint the adds and boss arent supposed to hit hard in elite aslong as there is a overwhelming control happening? I dont agree at all. Tanks as we can see in SM can take hits from Bosses up to 200+ cr higher then our current CR there is definetly things to adjust for Tanking difficulty (on both Elite raids)
    • Like x 1
  8. Proxystar #Perception

    I ask because does the Circes mask not cause stuns, that's going to make it easier to control adds, agree? It's useful to know what type of build you were using leading to your experience. Were you using the lasso as well?The artifact can have a lot to do with your feedback or any feedback.
  9. zNot Loyal Player

    For stun purposes consumables are my prefered option and it doesnt cost me a artifact slot. The new Tanking artifactct can be usefull i guess for certain power sets but either way i dont see how that helps with this thread.

    Since you asked i used: smybol,proto,manacles.
  10. Proxystar #Perception

    It helps to know what your build was leading to your experience :)
  11. zNot Loyal Player

    What we do need to know from Charon or another dev working on this is how difficult the other stages (moderate,substantial,severe,critical)will be on the Tank and how difficult it is intented to be per stage? Is it like sm ? Each stage has higher CR enemys?

    I assume that the issue that i wrote (low damage output from adds/boss to the Tank) could possibly be because it is the first stage of difficulty which is listed as „normal“ but still Elite version so i expect Tanking difficulty higher only in the higher stages and the Tanking difficulty is supposed to be easy on the first stages and much harder on the later stages Is this correct? @Charon @millbarge
  12. Yvtq8k3n The 7 Well-Known Player

    All ice tanks u mean:) Sorry had to do it
  13. zNot Loyal Player

    Cant disagree with that lol Ice is the best Single Target boss Tanking power imo. But elite raids have adds thats where other powers have a benefit.

    Also the Elite raid bosses by far almost always (sadly) dont hit hard which is something i hope they will change,gorilla grod in the other elite raid is the best example of this very low damage output i mean hes a Boss isnt he supposed to be hitting Hard? Im not talking about them doing one shots like in SM certain bosses do but he should be a significant threat to the Tank each hit the boss does to the Tank should take a chunk of HP away currently its not even able to penetrate through shields.

    The bosses in SM hit hard and all tanking powers are still able to Tank the hits up to a certain level but only ice can take certain ones thats why its the best but in general to get back to the topic compare that (sm) and imagine how underwhelming Elite bosses damage output is compared to that for the Tank.
  14. KlarkKent Well-Known Player

    Feedback on normal version of raid:

    Question:
    Brainiac's flame burst attack deals damage to a wider degree than its red cone indicator shows. And same flame attack does AoE(possibly 360 degree) dmg while in mid-range of Brainiac. Are those intended?

    Possible bug:
    Some clone phases(strafe) got cut out during my run. It was like he split into clones and suddenly merged again without doing the attack. Im thinking it was due to heavy burn on Brainiac.
  15. geoforcee100 Well-Known Player

    We completed the elite raid, but we cannot choose moderate it still says we are not qualifed for it ! any ideas why ?

    anyone intrested in the run we did see bleow:
  16. dragonicals New Player

    Is the unlimited rallies intended or a bug?
  17. Millbarge Developer


    A fix for this has been submitted and should be in the next patch.
  18. Millbarge Developer


    I'll take a look at this now
  19. Millbarge Developer


    I've submitted a fix for this - the damage cone was turning when it should not have.
  20. Millbarge Developer

    Known Issue: If you are testing the higher levels of the Elite Version - please wipe to the boss after making your selection (you should only need to do this once). Once he has reset, he will have the appropriate stats for the level you chose. I am submitting a fix for this now.
    • Like x 1
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