EOG is getting changed

Discussion in 'Gotham City (General Gameplay)' started by ArtemisWonderWoman7, Apr 5, 2023.

  1. OneWhoLaughed Committed Player

    I thought on first read he said 7 since last double lol, which would def be reaching!

    You can buy the caches, but you can also buy the nth from boosters too. I forgot about that one when listing my own spends, I def bought a ton of boosters and whatever was in broker at the time too
    • Like x 1
  2. FluffyCloud99 Committed Player

    Aside from this thread being a mess, there is just 1 thing that could have made this all a little less of a problem.

    While i was one who wanted 2x xp, as much of us pushed for it, i wish we would have known about changes to artifacts sooner.
    If we had known about the changes, people would plan accordingly to the news and instead less damage would be done as a result.
    People would prefer to level an artifact that now maybe under par than those currently out, instead of upgrading an op artifact that is about to be nerfed into the ground.
    It is a slap in the face to see 1k+ source marks in catalysts be wasted on an artifact, something that took months to aquire, just for it to be nerfed a few weeks later. It is tough, but like they have said, there has been talks about changing the potency of it.
    Having levelled it myself this past 2x event, i can see that the changes are not to my liking. i will be changing scrap and EoG for other artifacts in the future when there is another 2x artifact exp weekend.

    There is not much that could be done to help those who have levelled artifacts that have changed, but i would like to propose a somewhat event that would help the community as to changing their artifacts due to nerfs.

    • For a 1-2 week period remove the -50% exp penalty from infusing artifacts into artifacts. (Not another 2x week. Just the penalty removed)
    • Remove the need for breakthroughs or reduce the cost of catalyst requirements. Make them free if otherwise.
    If the above cannot/will not work.
    • Let players directly transfer artifacts freely for a week or 2.
    • Ex: Trade EoG for Trans Card. Same Exp. Same Levels. No Breakthroughs required. It will take the data from EoG and apply it to Trans Card, Removing EoG and Replacing it with Trans Card.
    • Make it known in game this is happening so EVERYONE (not just those on the forums) knows that this is happening. A pop up each time you log into a character. This will stop complaints (or at least lower them) and if people do not read/listen to said popup, it is on them for not reading it.
    • Artifacts will be set in stone once the period is over. No more trading for others. Make sure to give players much notice about this.
    • This allows players to test the artifacts they wouldnt have levelled otherwise, use the ones that have been changed, find new ways to play and provide a week or 2 worth of fun for the community to try new things and to freely swap between artifacts at will.
    • Like x 1
  3. Drathmor Unwavering Player

    they don't have to give anything nor should they really people should know MMO's change over time. if they felt like doing another venom dispenser type of giveaway I'm not going to complain about it but we are not entitled to any compensation.
    • Like x 3
  4. Forum Junkie Dedicated Player

    After 11000 hours in game, I'm glad I stepped away for a few months, logging in for the daily and logging off. It might be refreshing for others to take a break and take a deep breath. I just recently maxed my eog, and frankly, I could care less if it is nerfed. This game has always been fun to play but the meta chasing is strictly an ego thing. I would recommend all players try and have fun again and worry less about artifacts.
    • Like x 6
  5. zNot Loyal Player

    Yup, many play this game to feel superior to others (ego) trying to gatekeep others or act as if they are better then them but now that the devs fixxed something thats clearly broken some players feel exposed cause they wont be much superior anymore to others without broken EoG, selfish players.
    • Like x 3
  6. Lycan Nightshade Dedicated Player

    sooooo......... EoG is gonna change?
    • Like x 1
  7. TheLorax 15000 Post Club

    Yeah they're not doing that. That was cute though.
    • Like x 2
  8. GermanM Committed Player

    Yes, is already changed in test server.
  9. The_fair_1 Committed Player

    Yup and with all these changes and still no good content to drop after half a year waiting again I know of so many people that are stopping sub and taking breaks. It’s good to take a break when all we get is crap. We needed a reason to come back and play and the current set is just giving more and more reasons to never play this game again. I’ve played off and on this game since it went F2P and seen so many ups and downs and rn there’s no positive whatsoever to keep anyone playing
  10. Emoney Loyal Player

    Plenty of players, like myself, have had issue with the way this artifact was being used. The stacking is the biggest problem. As time went on, and more and more players had this artifact, it became quite common to see a tank and healer per run, sometimes two healers using this. Making it so that everyone had SC full at all times. Not only did it make content far easier, it also made people reliant on full supercharge. Supercharge are not meant to be used as frequently as regular loadout powers, or they wouldn't have their own bar, or extreme damage out.

    As to DPSs using it, to me, that's the cheesest part of the artifact. Ya got ego driven players trying to beat other DPSs on the scorecard with their own damage. Ya know how I know I'm the top DPS without checking scorecard mid raid? Watching the EOG DPSs run across the map and put a circle under me trying to take my damage and put it under their name on the card. And, if they end up number one by about 20% they wanna talk smack like they're the best ever. It's hilariously toxic and cheesy. Which is why I avoid all EOG circles. I've even had a few get on mic or chat upset that I'm avoiding the circle like it's some kind of requirement for me to allow it.
    • Like x 2
  11. Proxystar #Perception

    zNot if you think nerfing the EOG is going to somehow fix the egotistical behavior of the elite players who possess such behavior then you're being delusional.

    Equally so, if you think nerfing EOG is going to eliminate "meta" then that's also a delusion, there will always be a "meta", it is simply going to shift.

    Nothing in this adjustment is going to change the superiority "elitist" players feel and subsequently express towards other players they see as inferior, they never did it because of the EOG, they did it because they themselves are jerks ;)
    • Like x 2
  12. Drathmor Unwavering Player

    s
    • Like x 2
  13. Proxystar #Perception

    s :p
  14. zNot Loyal Player

    Well if that next meta isnt as potent and doesnt tell support rolls they need to buff the Ego of the DPS instead of doing their intented rolls job then thats a big step in the right direction but the devs have for the past years allowed the meta to define endgame content but also desigining raid content in a way that perfectly feeds into a DPS centric design with low focus on support roll difficulty which has allowed the meta chasers to shine even more.
    • Like x 1
  15. Proxystar #Perception

    Nah zNot as nice as that would be in an ideal world, the ego DPS players aren't going to stop because EOG isn't on their bar any more, I can assure you of that lol.

    They might burn a bit slower than before, but they'll still burn faster than everyone else and they'll let everyone know about it, amongst of course everything else these types of players do lol

    In fact they'll probably make sure to highlight to you, such as their mentality goes, that they never needed the EOG in the first place to destroy the scorecard, they'll see it as an opportunity to make an even bigger toxic point.
    • Like x 2
  16. BumblingB I got better.

    F :confused:
    • Like x 3
  17. zNot Loyal Player

    I found this type of Toxic behaviour way more common these days then say during raid content that wasnt mostly depended on the DPS output but was mostly depended on having skilled Tank/heal because no matter their dps they couldnt carry the support rolls and from my experience we went from a skilled tank/heal being the key to complete content to a design where the heals/troll are the DPS sidekick and the tanks skill not mattering essentially we are depended mostly on Toxic tryhard meta dps because the content has been designed in a way that almost made tank/heal skills to be irrelevant for the most part.

    I think the devs further contribute to this toxic behaviour by not focusing endgame (elite) content to be primarly focused on difficulty of Tank/heal.
  18. OneWhoLaughed Committed Player

    I already have one for gadgets prec.

    I'm not thirsty on the DPS board but i am competitive, there will always be a meta, there will always be people willing to sweat and try work out whatever is going to get them top spot.

    A lot of people aren't doing enough work to read between the lines on this one, the EoG is not completely nerfed to oblivion.
    I was definitely one of the people assuming the change (after the leaks) was going to be brutal, what the change actually is, is a system to get people to actually call their DPS strategy in coordination. The new raid is not a good test at all, but I guarantee in other group content, DPS coordinating with one another, and tac-swapping EoG will still get what zNot thinks are 'gamebreaking' numbers.
    • Like x 1
  19. Proxystar #Perception

    I don't actually agree with your assessment on tanking, the reason a healer can use multiple supers in the first place is because the only person ever taking meaningful damage is the tank.

    I think the challenge is actually perfectly fine for the tank, where the challenge isn't present, is on the healer, the answer isn't to ramp up damage in on the tank either, it's to ramp up damage in on the wider group so the healer has to start focusing on the group and not just the tank. I'm not talking about scripted aggro dumps either resulting in avoidable or need to block one shots, I'm talking about sustained health pressure being put on the wider group over time or potentially periodically where only having a few heals will not provide enough output for a healer to salvage the groups HP.

    The fact that tanks are always kiting or tanking in grey range at times makes it clear that damage in on the tank already exceeds what is arguably reasonable, otherwise they'd be turtle tanking not running away perpetually, popping whatever ever shield is on cool down.
    • Like x 3
  20. zNot Loyal Player

    I think incoming damage wise for tanking it also depends on the power set honestly but i can agree that the healer isnt pressured enough at all unfortunatly i think no matter how much feedback is given it still doesnt change much about the content maybe such a design requieres more time investments by the devs,one thats not just dumbed down and simple but is actually engaging to all rolls.
    • Like x 1