DPS: Do You Prefer Prec or Might?

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by Agnetta, Feb 21, 2013.

  1. MsMamba New Player


    Precision all the way. Use PI to increase damage then precision, precision, precision.
    • Like x 1
  2. Snix Dedicated Player

    As Nature I went Prec/Health, Prec/Power, Might/Health....Thinking about changing to Might/Health & Might/Power. I don't know yet.
  3. wick3d Well-Known Player

    For PVE dpsing main toon is Mental and I'm almost pure Might, my alt is sorcery and i went balanced.
  4. MsMamba New Player

    PVE Pure Might.

    PVP Pure Preci (wolf form)
  5. Scarbane New Player

    As an HL DPS, I prefer precision.
  6. Syl3r New Player

    I'm mainly a healer, but I also dps with full t4 and t4 mods. For me as a sorcery player, balance seems to work the best. My pve stats are currently 1977 might and 624 precision. I use a 131 dual wield weapon and usually do ok. Red slots got might/prec 4, blue slots got might/health 4, yellow slots got might/power 4, and my gold rings have might/prec 4, one has might bonus and the other is prec.
  7. Sore Steadfast Player

    I really like to keep it balanced. I do jump around and respec to other powers on occasion and I hate to remod.

    Yellow: Might/Power
    Blue: Precision/Health
    Red: Might/Precision

    Even if I try HL, I'm not losing out on THAT much damage compare to how much I'm gaining from the fact that I'm using mods at all. If you can honestly say that 75% of your damage comes from one or the other, then the difference is about 5%-10% in your results. But that is a pretty aggressive favoring of one over the other. If you're closer to 50/50 with where your damage comes from, the difference is only about 3% in your results.

    http://forums.station.sony.com/dcuo/index.php?threads/sores-stat-testing-guide.84/#post-338
    NOTE: The percentages are variances from being unmodded with no skill pointss. The percentage variances between each other are much lower than that.
  8. Gottcha Well-Known Player

    In yellow or blue slots I focus Prec for HL, Ice and Earth, Might for Fire, Sorcery and Nature with mixed Might/Prec for any red slot.
    I haven't played enough DPS as gadgets, mental or electric to have an opinion.

    I also agree that PvP is all about precision.
  9. Potent New Player

    balanced with a prec bias, regardless of powerset(except hl).

    1900/700 right now.(before neck procs)
    • Like x 1
  10. insinceremelody New Player

    I think it largely depends on your goal and power type. If you've reached a point where you only do raids with your dps, you'll probably want to stack just one. However, if you want to make your character more versatile for some solo stuff like Home Turf, a mixed build is probably best. As a fire dps, I lean heavily toward might. However, I just saved up enough to buy Might & Precision IV in the broker, so I'm going to see how that works out as I slot a few more. It basically boils down to the question of 80 precision or 32 might with the red slots. I can't help but think that with the new white sockets I can make up for the 32 might more easily by stacking bonuses while still being effective with a weapon.
    • Like x 1
  11. Snix Dedicated Player

    I go balanced because I need my weapon combos to be strong while my DoTs tick away. Might try full might when I get my last T4 set.
  12. Battle Man Committed Player

    As a solo PvP Tank, might.
    Starting fires and letting them do their thing while I fight and heal serves me better than trying to pound people down with my fists in tank stance. And I usually end up fighting small groups of heroes anyway.
  13. game007dad Well-Known Player

    Normally I lean toward Might as my main build for my Ice DPS.
  14. OMAAR New Player

    Here is a reason why HL loves precision. No guessing but mathematics speaking:
    Might based powers:
    These average numbers are taken with 35% buff and 1950 might.(1950x1.8)/4= 877.5%. Meaning they all have a 1 + 8,775= 9.775 damage modifier
    Claw: 282, base claw: 282/9.775= 29
    Ram: 135, base ram: 135/9.775= 14
    St: 286, base ST: 286/9.775= 29

    100 might would be (100x1.8)/4= 45% or 1.45 damage modifier
    Claws: 29 x 1.45= 42, difference= 42-29= 13
    Ram: 14x1.45= 20, difference= 20-14= 6
    ST: 29x1.45=42, difference= 42-29= 13


    Precision based contructs:
    Average numbers are taken with 35% buff and 790 precision. The formula here is different, it goes as such damage= (weapon dps + precision/10 ) x CTSV. I call it CTSV for Constant Time Specific Value, the devs intended for a formula that states ( for weapons only ) that the longer it takes to pull off a move the longer the higher damage it gives.

    You will see CTSV used a lot in my upcoming guide.
    Now to calculate CTSV of some contructs.

    HC= 589=( 131+79 ) x CTSV, CTSV= 2.8
    WT= 158=( 210 ) x CTSV, CTSV= 0,752
    Fan= 459=210x CTSV, CTSV= 2.186
    Rifle grenade= 308= 210xCTSV= 1.47

    100 precision increase ( 10 +1 ) 1 being minimum weapon damage.
    HC=2.8x11=31, difference= 31-2.8= 28
    WT=0.725 x11=8, difference=8-0.725=7
    Fan= 2.186x11= 24, difference= 24-2.186= 22
    Ram=1.47x11=16, difference= 16-1.47= 15

    Lets take damage difference of might vs precision for AAA and FFF ( the most effective damaging combos with HL )

    100 might AAA: 13 + (6x3) = 31
    100 precision AAA: (7x4) + 28 = 56
    An increase of 180%
    50/50 coming soon

    100 might FFF: (6x3)x(1.5/1.35) + 13 = 33
    100 precision FFF: (7x4) + 22 + 15 = 65
    An increase of 197%
    50/50 coming soon


    If I am wrong correct me.
  15. Peacemakaz Committed Player

    the 700-1900 is my build for every powerset, and its now 700-2100ish with the new neck mod.
    • Like x 1
  16. Cadens Dedicated Player

    when I dps (rarely) I balance it out. The more damage i can do with melee, the less power I use from the group.
  17. ToySoldier13 New Player

    Ugh, Sore and Omaar thank you but all those numbers make my head hurt!

    Easier numbers to make the case for precision:
    Power with base damage of 1 (soul well, HL gun thing, nature's dots when split, etc)
    It takes 223 might to increase the damage of these powers by a measly 1 point and any less than that won't register at all because of the rounding down in the game.
    223 Precision is nearly the difference between using a 103 vs a 131 weapon.

    The higher the base damage of your powers the more useful might is, if you don't use huge burst powers or spam your finishers then stick with Precision.
    • Like x 1
  18. Flashhh New Player

    I am gadgets dps and i have 2031 might and 653 precision all reds are might&prec and the affinities ones are now
    might instead of precision cause of 1 handed nerf.And i have to say balanced is they way to go with gadgets PVE
    the only times i have been outdpsed with these stats/gear is by good HL dps's using more than 15k+ powen than
    me.
  19. OMAAR New Player

    Lol it was a slow day at work :D
  20. Massah Committed Player

    Reiterating a good general build espescially with the Tactical Mods.
    Prec-Biased Balance so Prec/Power-Resto-Vit in Yellow ; Prec/Might in Reds; Prec/Health in Blues, Might Rings with Prec/Might

    With Neck Might procs I'm at 686prec and 2177might (will be 700 when I get a Might Ring with Prec affinity)

    Even with Fire's newish cast nerf - Enduring Damage 60%Buff and hard melee combo/clip
    always a pleasure to get back to back crits from Downward Smash, Uppercut Haymaker, or an anesthetically pleasing Smoke Bomb (aka Magic Trick Vanish)
    Helps to be power efficient and I do love the healers having power to heal me while I'm melee-ing in Fire Debuff's against Tala and not dying...LOL (SmH - she asked for it pulling me in)