DOT's and pets cancel WM bonuses?

Discussion in 'Testing Feedback' started by Waterfall, Apr 15, 2014.

  1. Waterfall Well-Known Player

    Post GU36 – Test Server Only
    Weapon Mastery
    ·Trait tooltips have been updated to better state their requirements.
    ·Controllers and Tanks will now get reduced power cost of a super power that is activated precisely when any cross weapon mastery combo impacts or completes.
    ·The new power/vitalization and might/precision innate stat boxes in Shield will now grant the proper stat amount.
    ·Improved Pets: Being in control of an improved pet now prevents Weapon Mastery super power critical damage bonuses from applying. This currently affects Sorcery Fury and Guardian and Nature Swarm pets specifically.
    ·Applying a Poison Spore power interaction now prevents Weapon Mastery super power critical damage bonuses from applying for 12 seconds.


    OK...... maybe I am misunderstanding this.......... please tell me I am misunderstanding this..... but my understanding is that IF I have a pet out, OR I use any form of poison, then I lose out on the added damage potential of the WM combos? Which means... that as a nature player, IF I want to take advantage of WM in the damage roll, then I can NOT use Vine Lash, Briar, Savage Growth, Harvest, or Swarm. Which leaves me with roar, serpent call, thorn burst, impaling thorns, and voracious plants. Plus buff and SC powers. Meaning you are telling me I am NOT allowed to use 5 powers, but leaving me only 5 damaging powers to choose from. I am very curious if this is special treatment nature is getting, or if this is the same treatment all powers are receiving?

    Please don't take this as me being mean..... I am trying to provide constructive feedback..... But to be honest I find this as a complete 180 to the whole "balancing the game" to **** 1 powerset like this. And this is ontop of the fact that wolf, gorilla, and bug form are already left out in the dark.

    I would really appreciate feedback as to the reason for this. Please and thank you.
    • Like x 5
  2. BumblingB Guest

    Initially I thought that too. But I'm not noticing a difference in the crit on the first hit. I think this only works for the dots. In other words, the burst hit. I think I will have to test this further and maybe upload a video.
    • Like x 1
  3. BumblingB Guest




    Still processing. It still looks okay, but I think the dots aren't getting the damage like before. I never used Swarm, but I am thinking you get the crits on your pet. So I don't really know a differences to compare to. But it does seem like Nature got a slight downgrade. lol Still OP, just less overall burst damage. :/
  4. Waterfall Well-Known Player

    OK..... here is a thought. It says "applying poison prevents WM crit damage". Which I read as it full out prevents all bonus crits from wm. But maybe they meant to say that it prevents crit damage for the poison. Meaning if I apply poison, then use harvest following a WM combo, the first impact hit from harvest gets the bonus crit, but the 3 dots that harvest spread do NOT get the bonus crit damage. And then same deal with the pet if that is used. If that is the case then I totally agree with that change and have 100% no problem with it. Again though, I would like clarification on this please as the wording does imply that it prevents all bonus crits.
    • Like x 4
  5. Aspar Agus Well-Known Player

    I don't know. I fear it's as bad as it sounds. Just testing Serpents Call.. While i had a poison dot applied to the training dummy I was unable to see a single burst tick of more than 500.. even though I'd see the graphic and hear the sound confirming that my power was timed correctly.. As soon as the poison dot expired I'd see the burst hit 900-1100 ...
    • Like x 1
  6. Aspar Agus Well-Known Player

    Tested with Voracious plants.. and recorded a video so i could review after the fact..

    500ish was my base damage no WM..
    800ish was my crit with no WM
    1600 was my crit with WM.
    800ish was my crit with WM and a poison DoT up..

    I think my highest crit with a dot up was 1100.. and i saw 10+ crits of 1600+ with no dot up over the course of a few minutes..
  7. Superskull85 Devoted Player

    I finished my testing on this and first thing I want to note is that the super animation (red & white swirls) is not a sign that the effect activated. This animation will play regardless of how you activated it after a Weapon Mastery combo or what you have applied.

    To test this I established a critical hit rate without a Poison Spore layer or Swarm up and using Weapon Mastery super effects. This was a pretty high and very noticeable critical rate. I then a Poison Spore layer and tested again resulting in normal non-boosted critical rate. I repeated with the 2 other Poison Spore appliers and Swarm with the same result. Note: Critical rates will vary depending on how you specced when testing.

    I do not know if this is intended for all damage in that 12 seconds but if it is than Nature will not be able to take advantage of Weapon Mastery critical boosts at all as at least 1 Poison Spore layer should and/or Swarm should always be up 100% of the time for a standard Nature rotation.

    It would be nice to get some clarification though. For example is it actually intended to not apply the critical boost to Swarm and Poison Spore direct damage and still apply it to, say, Voracious Plants while these effects are active?

    I will still use Weapon Mastery where I can as Nature but I won't have to worry about timing the super effect from it if this is intended.
  8. BumblingB Guest

    So in other words, powers that utilize a constant dot got hit by this. Why? That is what is unique about their powerset now.

    In other words, because they have a DoT and burst damage, it's either or. You can't have both. That's just wrong and makes WM not useful. All the while, powers that have massive burst damage with PI get the still shell out massive numbers. It seems to me that the balance they are trying to achieve just created more of an imbalance.
    • Like x 7
  9. Remander Steadfast Player

    Yeah, that's messed up. So, now certain powersets have to choose between a PI, a Pet, or WM? Will this eventually extend to all PIs? What's the point?
    • Like x 2
  10. Remander Steadfast Player

    Per Tunso:

  11. Black Jaq Devoted Player

    So potentially this will apply to Gadgets, Earth and Ice too. I was thinking that perhaps WM could be good for pet tanking to get the Dom buff but this makes it sound like you won't be able to eventually.
  12. spack2k Steadfast Player

    -Tanks will now get reduced power cost of a super power that is activated precisely when any cross weapon mastery combo impacts or completes.
  13. Remander Steadfast Player

    After Tunso explained it, it makes more sense. It comes down to stackable versus chained damage. Spores don't work like typical PIs, so I don't think it will carry over to them. If they were going to do that, I think they would go ahead and say WM defeats any active PI in the game. Because spores (and pets) are a special case, they got singled out. Remains to be seen what the new mechanics will be for the other powersets, but Tunso said they'd be handled in some way. If they end up being like Rage, Celestial, and HL, so they can't be stacked with WM, then it's a non-issue. If they can stack somehow, they will likely receive the same treatment as spores and damage pets.
  14. CrappyHeals Devoted Player

    So someone explain this to me..so if i have poisons or a pet out i don't get any crit bonuses from wm?? So poisons and swarm going and i get no crit bonus from voracious plants?

    My pc is being upgraded and its down for another day or so so i cant test it myself right now.
  15. Remander Steadfast Player

    Yes. You still get the WM combo damage, but not the buff to the following might cast.
    • Like x 1
  16. Jeazy Baby Dedicated Player

    Yes you won't get the might crits for voracious plants. But if you use the dots and WM combo's You will still hit hard as hell and not use much power. See video below.
  17. Waterfall Well-Known Player

    I was reading up on this from another thread. Apparently it means if u have poison or swarm active then u miss out on the might based critical bonus u get on the power that immediately follows the Wm combo. So u still get normal crits, passives, and weapon damage bonus from Wm.
    • Like x 1
  18. Jeazy Baby Dedicated Player

    Yes this is corrext. and the weapon damage bonus from WM is AMAZING. I would suggest not using VP or IT and use the WM combos instead, This is a really good power efficient way of playing. Check video below.

    I was also thinking about trying out the new Terrified PI. I was thinking serpent call, roar, carnage, voracious plants, impalling thorns, chaotic growth as a load out. This way you can still get the PI boost to VP as well as the might damage boost from WM. Sounds like it could do some sick damage. Haven't got a chance to play with it yet though. I like how we have options now. and most importantly we have away around the overwritting issues multiple nature dps in an instance have to deal with :).
  19. CrappyHeals Devoted Player


    That is so stupid!
  20. CrappyHeals Devoted Player

    Nature with no poisons is trash, you won't compete with any dps like that no matter the WM combo you use.