how is dot stacking an awesome mechanic? all powers have been able to stack dots since the beginning of this game.
you should add some words to the OP post because otherwise it is bound to get moderated But yes, i agree lol
I kind of feel it's too restricting if anything the DoT "refresher" should cancel out the WM crit bonus imo..
I don't think Nature's biggest problem is the dots cancelling WM crits. I think the biggest problem is that the same as what's it's been for so long, that dots aren't good when enemies die quickly. I think that if an instance was just boss fight after boss fight, Nature would have no trouble keeping up. But in instances that have lots of adds (so pretty much all of them) Nature ends up falling behind. To make things worse, even if they go with their Terrified loadout, they fall behind because Serpent's Call and Roar are so bad in comparison to other PI applicators and DoTs.
I have a similar thread on the matter here Agnetta: https://forums.station.sony.com/dcu...-it-awesome-mechanics-exclusion-rules.209215/ Feel free to say a few things
DoT stacking powers have access to various DoTs (compare plz number of DoTs of electricity & quantum). And main - abilities to refresh their duration, such as: Harvest & Voltaic Bolt.
exactly and not sure if devs are doing this for electricity only, or planning on doing this for all DOT powersets or all DOT powers.
Nope just ours since out "dots" is our AM, no mention about refreshing the dots with VB or anything...