Requiring players to repeat a bounty "x" amount of times in general leads to boring repetitive gameplay. However, when you make it 100 times and you consider how the playerbase operates with feats like these (aka run everything the first couple days then never again) it creates a recipe for disaster. Players that want to take their time, or are perhaps taking break, etc have no other choice but to spam on release day or forget about completing these feats due the requirement of needing a group to complete the content. I'd love to be proven wrong but I'd imagine it being extremely difficult to find a group of players for Doomsday a 100 days from now who also did it once per day. I would suggest lowering the feat requirement for Doomsday by at least half and avoid making high number feats for bounties in future content. I say this as somebody who has already completed the feat for Doomsday as I know sometimes people on the forum think requests for change is coming from those looking for a freebie. I did not have fun today doing the same thing 100 times but I knew I had no other choice if I wanted to get this feat out of the way. The game should be centered around having fun, and ideally feats should be centered around skill not repetition. For the sake of current and future players of the game rethink the approach when it comes to group content feats that require "X" re-runs. Thank you!