DEVS...Is it that difficult.....?

Discussion in 'Gotham City (General Gameplay)' started by Danielle_Tgurl, Jan 20, 2017.

  1. Danielle_Tgurl Committed Player

    It's not a huge deal but it's really freaking annoying. On the side....I don't know get the janitor to do it, allow us to hide bases that players allow us access to. Some people don't play anymore or we don't even care to go into their base with no amenities....or sometimes we have no clue who they even are. And is a program to put these bases in alphabetical order of the character's name that difficult as well?

    Option to hide base items on our list in league hall and bases. on the side again....just annoying not game breaking deal.
    • Like x 5
  2. Tallguy Well-Known Player

    Don't be silly that's common sense
    • Like x 1
  3. Danielle_Tgurl Committed Player

    LOL @ "Common" sense
    • Like x 1
  4. Great Architect Loyal Player

    You can switch which bases you can see on and off in the Base Tracking tab on the Map...
  5. Danielle_Tgurl Committed Player

    Not on the Teleporter...hence the list...
  6. Jacob Dragonhunter Steadfast Player

    Not game breaking, yet you have"is it that difficult...?" into the title.


    Well the answer would be yes considering there's probably hundreds of inactive players who have leagues or friends added permission to enter their base.


    It can wait , there's bigger fish to fry then this minor annoyance.
  7. Danielle_Tgurl Committed Player

    lol Soooooo nothing useful to add? Ok thanx
  8. Wade Spalding Loyal Player

    The teleporter menu should have done better from the start. They don't programmed that one, that menu was just **** into exisitence. A good menu would have first a static order that unlocks locations based on what mods are in instead of just mirroring the mods.

    (For the guys who cannot follow: if you add a mod "Gotham" and one "Metropolis", you have separate tabs for Gotham and Metropolis; now if you add the combined "Gotham & Metropolis" mod, you get one tab "Gotham & Metropolis" where specific locations are harder to find; so basically the "better" mod grants decreased usability)

    And additionally, the first tab should be "favorites" where you can custom pick your 5 or 10 most used locations.

    And to answer the OP: NO it is not that difficult. Any programmer doing software in lame businesses like insurance companies or hospital software or even just online menu cards for ordering pizza can do a better job on UIs than the average game designer, who is in that one cool and hip branch of software developing and feels sooooooooooooo cool about it how great graphics and sounds etc are, that they don't realize how much they suck at basics like database and UI structure. And you can take nearly ANY game company out there for reference.
    • Like x 1