Im apologiest that Elite should be hard, and having that in mind I would like to discuss what I think is failing in the current elite raids. One of the biggest problems I see is the dps's. I would like to enumerate the current dps's of dcuo. I belive Elite should target the Decent DPS and penalize the Godlike ones, after all if the job of a GodLike DPS can be easly replaced with a macro, I don´t see any skill at all. Unlike other Elite euthanist I have a very negative prespective of Elite DPS and their respective role because of the following reasons: - Tend to ignore mechacnis when they occour - Tend to bypass mechanics with excessive burn Currently, the groups I know are completing TOTDe in about 15 mins. For a raid that in my opinion should take at least 25mins. Having that in mind lets let's discuss what its failing and what changes could be done to address this problems, I will use TOTDe as the example. 1) Ares Boss I think in order to kill this boss the groups should be forced to kill essence at least 7 times or more. In case Ares takes to much damage, he should become immune until other essence dies.Orbitals should only deal damage when essence dies, instead of everytime you use it.2) Aeacus, Minos, Rhadamanthus I saw direct correlation between the amount of atomic high density usage and the easy shread of this bosses. I think this bosses should be literaliy unkillable, until every boss was targetable at least once. Having that in mind, if a boss drops bellow 50% hp, it should have a defense increase and if for some reason reaches 1%hp, it should not be able to die, until all other bosses were targetable.