That would be true if encounters continue to be designed that way. However, there is one fight I can think of that favors melee and punishes players for remaining at range - the Raven bounty in GW. Players should not automatically be at a numerical disadvantage simply because their character concept favors ranged combat. Having some powers (not abilities, powers like Ice, Gadgets, etc) favor ranged over melee and vice versa provides a healthy diversity and encourages groups to not stack one power over others. Again, content would need to be designed in such a way that each type of damages has their chance to shine. Many other MMOs manage to do this yet it would be impossible in DCUO. Interesting.