Declining instances!!

Discussion in 'Gotham City (General Gameplay)' started by iTiredOfTheLies, May 6, 2024.

  1. Reinheld Devil's Advocate

    Yep...LESS people queueing in your random queue should help how often they pop. Sound logic.

    Did you ever think that there is a good chance that the reason some guy is rejecting a run 3x is because HE IS THE ONLY GUY queuing at that time? So...if you take that guy out for 15 min....what's the result? Sure...you'd not get a 4th reject for at least 15 min, but that doesn't mean you are getting in either if he's the only one filling the queue...especially if it's a role spot. If someone else was capable of filling that spot, they'd be getting in immediately after the first guy declines. So I suppose the alternative is that there are LOTS of people queueing...none of which want to run your FOS2 run...all of which will be locked for 15 min now. Great success, but you still aren't getting in.

    So in the end, yes....you'll get less declines. No more runs, but less of that aggravating pop-decline where one time maybe someone would just decide 'F it....guess I'll run FOS2 (or whatever suck run is declining on repeat)', but now they'll just boogie out. Again...sound logic indeed.
    • Like x 5
  2. Reinheld Devil's Advocate

    Oh good lord. You think people are queueing Omnibus AFTER the Steve Trevor mission is completed for the week? The Horror...the horror.

    Seriously though. I saw someone in LFG shouting for 20+ min asking who wanted to spam Omnis. I finally sent him a tell 'spam omnis....but why'? He said 'for marks and feats'....sorry....I don't get the logic there.

    Nothing needs to be done with this, other than making the 'away' timer shorter and when 'away' the 60 second timer works as it does today. I've been queued for 40+ minutes for a run before and will leave the room at points. 90% of the time I'll hear the bongs of the instance up and get back in time to catch it....on occasion I do not. Start throwing a penalty where you either have to stare at the screen...controller in hand or just NOT queue up...well, I know which I'll choose every time.

    It's bad enough that a 'deserter' blocks you from queueing solo...which is already nonsense...to penalize someone who nods off for a few minutes, or has to leave the room to deal with real life just to help out some guy too lazy to grab some people and walk into FOS2 vs queue it for the 100th time that week....nah bruh...nothing needs fixing there.
    • Like x 4
  3. LowFlyingMoon Loyal Player

    That's nice. Easy for you to say "Let them not queue", but I'm on a less populated server than the one you are on and I am here to play the game, not to engage in shadenfreude because some naughty players are being punished - justly or not. A bunch of people getting long deserter penalty and logging off, or stopping queuing Omnibus would drastically diminish my chances of running anything without making a full group (which can take hours, depending on the instance, especially on villain side). So I'm far less concerned about you being inconvenienced by someone declining an instance once in a while - because even if nobody declines I can wait over 30min for an Omni raid as it is. And it can get worse if the game starts actively deterring players from queuing.

    I'd rather have more people in the queues, even if some of them are not willing to potentially spend an hour in FOS2 for the third time that day. And clearly - the devs think the same way, which is why 10min deserter penalty was reduced to 1min at some point and I can't imagine them changing it to whatever you think adequate punishment would be.
    • Like x 3
  4. willflynne 10000 Post Club


    But for the solo/duo weekly, you HAVE to queue random at least three times. Alerts and Raids for the week only need one.

    (Had to play to double check that, hence the later reply lol)

    Putting in a lockout or similar punishment for declining instances could end up hurting players who need more random queues to finish a series of solo missions rather than punishing decliners for group content or encouraging players to NOT decline for group runs through Omnibus.
  5. the solowing Unwavering Player

    I think solos and duos should be exempt given that it's just 1-2 people. But 4 plus? That's where I feel the penalty is most helpful to stop players from queue fishing and limiting the instance pool
    • Like x 1
  6. the solowing Unwavering Player

    Players are not quitting once in a while. It's pretty frequent and noticeable when you get a instance and have it declined once twice 3 × 4 × 5 × 6 time. Until whatever easier instance proccs instead. It is blatantly obvious that players have figured out how to game the "random queue" to generate a instance deemed "easy enough"

    Is it really deterring players? Not at all. What it's deterring is the exploitative behavior. If you plan to queuen random then you accept random. If not, then stay out of the random queue or eat the penalty for chain declining.
  7. the solowing Unwavering Player

    OK, so you can select what you want in the custom queue and that's fine, But you think players should have full control over what instance they get to run in the RANDOM QUEUE?
  8. Grip Committed Player

    Was it Barnum who said, "Make a button and they will press"? Incidentally, I know folks who believe the omni queue system factors in character needs beyond numerical matchmaking. If there's something it to that theory, to include needed feats, native gear styles, briefs/invest/collects, etc, omni queues along with feat lists on the tab may be The Way™ for up and coming feat hunters. My impressions on the subject are nonscientific, so -shrug- In any case, LFGing 20min w/o interest sounds like a sign to pivot.
    Personally, I never did and never would recommend a lengthy penalty for the issue, but look at you saving the day while claiming it was never lost :) My reckless assumption for the pve solo instance penalty is the system response is illogically identical to pvp/lpvp which does inconvenience others. Regardless, I'm generally on Team Don't Demonize. It risks alienating people who step out of the room or in the 1st case, picky players who haven't yet grasped custom queuing/favorites. Solid post as usual, bud.
    • Like x 2
  9. LowFlyingMoon Loyal Player

    I'm going to have to take your word for it, because that's not what tends to happen on my server. Most of the time you just wait for anything to pop, especially this late in episode cycle. If you're trying to queue a specific instance, or even a few dozens - you can wait for hours and in some cases days, weeks or months for a queue to pop. Fewer players in my queues would make the game worse for me - however you dress it up.

    Lol... Did they, now? Who could have predicted that players would figure that out, huh?...

    It's obvious the devs took that possibility into account, when deciding whether or not to put heavy penalties on declining instances and they figured out exactly what many people are telling you - that in the long run it's better for everybody if players are in the queues and instances, instead of sitting on a "naughty step" for god knows how long. Even if it annoys people with hall monitor mentality.

    Yes. Of course it would. Is this a serious question?

    You can have your opinion, but you have no facts to back it up. And clearly some people think different than you. If I had to consider the possibility, that wrong instance popping can cost me a significant amount of play-time, I'd definitely queue less and with a full group, if at all possible - even if I wasn't planning on "fishing". And every time I'd get a deserter through no fault of my own - like because of lag, being stuck in loading screen, being disconnected, some bug, et cetera - I'd be more and more resentful and more likely to go play something else. And every time I had to run something I didn't want to because I was forced to would do the same.

    You telling me, who remembers the inconvenience of 10min deserter, especially on fairly unstable servers, where lag, disconnects and crashes were common, that it doesn't diminish players' enjoyment - that's just laughable.



    Let me repeat this yet again - that punishes everybody. If I'm in a queue for ages, an instance finally pops, let's say the tank rejects it and gets deserter for 30min, 1h, the rest of the day, whatever - how am I better off? I'm still stuck in a dead queue, who knows when another tank queues any of the instances I'm queuing - and it definitely won't be the one, who just got benched, will it?

    I don't care if some instances you queue are rejected 6 times - that means nothing to me. Count your blessings, check your privilege, et cetera. I WISH I had that problem. But I have worse problems and your "solution" would make them worse. So no, thank you. Make a group, if you don't want people declining - you're on a server and in a faction, where it's still not that hard to do.
    • Like x 4
  10. the solowing Unwavering Player

  11. Grip Committed Player

    Possibly yeah, but that being a good thing relies on the viewpoint that the goal is to force an emotional response. I want the same thing you do, but I believe the best dosage is the least amount possible that still gets a cure. Less risk of severe side effects, you know? Hope the devs weigh it out and things shake out in a way that's best for the game. Ideally, no one's feelings get hurt and everyone keeps playing.
    • Like x 2
  12. LowFlyingMoon Loyal Player

    Instead of trying to come up with ways to punish players for not accepting instances, how about find ways to make them want to run certain instances, especially the ones that are most time consuming, likely to fail due to mechanics, or those that tend to pop a lot more often in Omni than they statistically should.

    The newest collection being added as an RNG drop definitely made more people willing to run the content where it drops. If there were more rewards like this in raids like FOS2, Inner Sanctum, or whatever else tends to be declined - and I imagine there is statistical data on that - fewer players would decline them.

    Although I don't know if a guaranteed drop of Comic Shaded material would make me accept Spindrift Station, or Dark Multiverse in Omni... :)
    • Like x 5
  13. GhostRyder3000 Loyal Player

    Amazing how creating a stat clamp to "keep people from overpowering mechanics" could lead to a problem where people don't run instances that rely heavily on mechanics...

    :D
    • Like x 4
  14. Reinheld Devil's Advocate

    Well, if it takes into account ALL the omni queuers, it's not working very well as far as 'targeted' runs. I know tons of people, including myself, who report very low level raids and alerts that go off constantly...where they (and I) need nothing, and as someone who solo queues you should know those are willy-nilly...not targeted towards anything you might 'need'. If there were a design behind what you landed in, solos should be on point as they only need to take into account 1 person. Nice in theory...but I think just that...a theory.
    Wasn't trying to 'save' anything other than the people who complain about slow/dead queues who ALSO want a change like this. I've always maintained that long lock outs will be the death of Omni...which wouldn't bother me in the slightest. Personally it wouldn't really impact me as I'd either just avoid the queues, or queue in full and still be able to fish when I DO want to run. I do think the people that think it would be 'great' to have a large portion of the people who MIGHT queue, locked for 10, 15 or 30 min...would be in here complaining the next day about how things are deader than ever. I think they over estimate how many groups of 'I'll just run anything...even if its the same boring run I ran 3x already', players there are.
    • Like x 2
  15. the solowing Unwavering Player

    I mean when you conditioned your community for nearly a decade to ignore mechanics that's going to happen...
    • Like x 1
  16. the solowing Unwavering Player

    Again if you are just looking to queue Omni and jump in, you wouldn't notice the penalty. But those who are most adamant against being locked out for queue fishing is the exact target for what I'm suggesting.
  17. the solowing Unwavering Player

    I'm with you on rewards, but also this game needs deterrences for bad behavior. You can have both.
  18. Tiffany6223 Devoted Player

    Playing Omni is punishment enough
    • Like x 2
  19. Raven Nocturnal Devoted Player

    If the "random queue" wasn't dictated by others in said custom queue, and actually completely random, sure. But as my original message pointed out, I'd be more worried about the players that seemingly purposely queue "bad" instances as an obvious troll method.
    • Like x 1
  20. Raven Nocturnal Devoted Player

    *Cough* Targeted Adjustments *cough*
    I think so many may have forgotten that it doesn't just apply to content "difficulty" or outliers, it also applies to instance enticement (for example, such as you suggested, and longer instances reward more to compensate or something, etc.).

    This is the real way to "fix" things, and I don't know how many times I gotta bring it up before it sticks lol.

    So yes.

    Anything helps.
    • Like x 2