DCUO Necromancer Powers Idea

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by DontCare97, Jul 15, 2021.

  1. DontCare97 Well-Known Player

    NECROMANCER
    Credit goes to it's original creator Harlequin_Nox on the DCUO Forums other parts to this will also be in the comments of the post For those who wants to fill out the blank lev abilities i did'nt added go ahead but any stupid ideas such as invis or vampire stuff like the original post creator did is a big no way
    The Necromancy Trees are Mortuus and Animus.
    This version of Necromancy is designed for the Tank Role as a Might-based Power.
    The colors for this Power are black and red, with tertiary hints of tan

    R&D Trinket:
    Effluvium Petard; This small grenade deals no damage, but upon detonation enemies are coated in a putrescent goo and become Stunned by the foul odor, gaining the Diseased effect
    that attracts risen pets.

    Side Note: Tzantza Arutam was changed to be the flesh golem itself and a supercharge ability his stature is the same as ice golem supercharge ice form. Loa's Protection works similar to earth stone skin for those who are wondering why is their no other pet summoning ability because it'll be the power passive effect this is how it will work if you're using Legba & Marinette while they are active any ability that places Necrosis stack will automatically turn 3 downed adds into said risen pet for example Breath of Thanatos places 3x stack which turns downed enemies into soulless husk or if you aren't using the summon pets any ability as stated with Necrosis stacks will turned downed enemies into said risen pets up to 5 active lowest health risen pet will automatically be replaced i decided to leave out some abilities because they didn't made any sense for a necromancer if the devs ever make this power i hope to see them use mostly this way and just add in the abilities i didn't add such as 1 more supercharge and 2 other damage abilities for Lev2 & 3 and the few other levs i forgot to add in as well

    Power Interactions:
    Necromancers can Summon one Risen pet for every 1000 Defense they possess causing their defense to be be lowered by 1000 each risen pet, a maximum of 5 Risen pets. If a Necromancer is at their maximum available Risen and summons more, the lowest health risen pet despawns allowing the summoning. Enemies with 3x stack on death will be turned into Soulless Husk's for 30s that taunt all nearby enemies & enemies with 5x stack on death will be turned into Mummies providing the Necromancer with Power overtime. Enemies that are inflicted with x1 stack upon death are turned into skeletons that causes aoe attacks for 10s. Effluvium Petard inflicts enemies with putrescent goo that causes enemies to be stunned by the foul odor it releases that also attracts risen pets.

    Hellfire Fist:
    [Weapon Buff]
    Imbues your hands with the cursed flames of hell, Increasing your weapon attacks for a short period of time.
    Level: 16
    Cooldown: 12s
    Powercost: 300

    Chilling Touch:
    [Taunt]
    Touch your enemy to make them feel the cold of the grave.
    [Power Interaction]
    Inflicts Effluvium Petard to make enemies vulnerable to Diseased Effects.
    Level: 28
    Cooldown: 0.5s
    Powercost: 100

    [Tank Role]
    Taunts a single target with a ranged melee attack that causes that target to attack you instead of others. This effect is more powerful and will not be broken by
    a single tank role taunt.

    Summon Legba & Marinette Doll:
    Summon Voodoo Doll Twins, Necromancer chants in the name of Ogum Onire, to summon a voodoo doll named Legba and Marinette while in combat with your risen pets active,
    your passive power regeneration is reduced.

    [Tank Role]
    Voodoo Legba & Marinette will use their superpowers to draw attention while also defending their master allowing them to restore and defend themselves.
    You gain Necromanced, transferring a portion of your incoming damage to Legba & Marinette while not blocking. Does not stack with Loa's Protection

    Koschei's Shroud:
    [Shield]
    [Usable While Controlled]
    Cloak yourself with koschei's shroud that protects you from incoming damage
    Level: 7
    Cooldown: 12s
    Powercost: 100

    Memento Mori:
    [Shield]
    [Usable While Controlled]
    Surround yourself in a shield of cursed flames causing your enemy to see terrible hallucinations of their own demise. Forcing them to run in fear
    Level: 19
    Cooldown: 18s
    Powercost: 300

    Necronomicon Sacrifice:
    [Heal]
    [Group Breakout]
    [Usable While Controlled]
    Recite the dark chant of the necronomicon thus despawning 3 of your risen pets while also healing yourself overtime, and enhancing the abilities of yourself and your allies. Buffs: +20% Might, +10% Critical Attack Chance and +7% Critical Attack Damage For 20s. Allowing yourself to gain immunity against comtrol effects for a short period of time.
    Level: 11
    Cooldown: 18s
    Powercost: 200

    Death Knell:
    Unleashes chiming of the bell that causes distress to all those who hear it (Sound Byte), Long range AOE that Damages enemies
    and makes them kneel. Enemies below 35% Health take additional Damage.
    Damage Role: Increases all damage by 50% until the hit counter resets.
    Level: 24
    Cooldown: 4.4s
    Powercost: 200

    Lethe's Waters:
    [Heal]
    [Damage]
    Conjure a pool of cursed water from the Underworld, renewing your health and damaging enemies. Allowing yourself and allies to be healed overtime
    [Damage Role] Increases all damage by 45% until the hit counter resets.
    Level: 26
    Cooldown: 18s
    Powercost: 300

    Breath of Thanatos:
    [Damage]
    [Supercharge Generator]
    [Usable While Controlled]
    Lunge a mid-ranged flame skull attack, that places a stack of Necrosis up to 3x
    [Necromancer Combo]
    Tap Range (x3): Unleashing 3 other flame skulls that causes intense burning
    [Power Interaction]
    Effluvium Petard affected enemies take additional damage
    Level: 29
    Cooldown: 18s
    Powercost: 300

    [Tank Role]
    Adds that are Knocked Out with 3x stack of Necrosis, are revived upon death as Soulless Husk's that taunt the Necromancer enemies.

    Interment:
    [Heal]
    [Supercharge]
    Rest in a cozy wooden coffin, protecting you from incoming damage and quickly healing you overtime. Coffin explodes with AOE attack when you emerge Dazing nearby enemies
    while also causing enemies to receive a 5x stack Necrosis.
    [Power Interaction]
    Inflicts Effluvium Petard to make enemies vulnerable to Diseased effects
    Level: 25
    Cooldown: 60s
    Supercharge Cost: 5000

    [Tank Role]
    Provides immunity to control effects and removes control debuffs to you. Applies Breakout and prevents Controller debuffs for 3 seconds.

    Valley of Necromancy:
    [Damage]
    Spawns a totem of death that causes all nearby enemies to be dazed while also being placed with x1 stack of Necrosis that heals all risen pets overtime
    Level: 30
    Cooldown: 30s
    Powercost: 300

    Tzantza Arutam:
    [Damage]
    [Supercharge]
    Sacrifice all risen pets and any potential risen pets, to summon the Flesh Golem Tzantza Arutam himself to help fight alongside yourself.
    And others occasionally unleashing AOE attacks while also absorbing any nearby potential risen pets to remain active and place Necrosis 1x stacks.
    [Power Interaction]
    Effluvium Petard affected enemies take additional damage
    Level: 30
    Cooldown: 60s
    Supercharge Cost: 10000

    [Damage Role]
    Increases damage by 35% until the hit counter resets meaning its damage will be increased by 35% based on hit counter above 25.

    Baron Samedi:
    [Pull]
    Makes enemies possessed by baron and more aggressive towards you all attacks will heal the Necromancer, and cause damage overtime to themselves.
    While also placing Necrosis x1 stack on themselves
    [Power Interaction]
    Inflicts Effluvium Petard to make enemies vulnerable to Diseased effects
    Level: 17
    Cooldown: 25s
    Powercost: 300

    Ashes to Ashes:
    [Pull]
    [Usable While Controlled]
    Conjure the flames of hell, To inflict ash upon enemies. Pulling them together while also placing Necrosis x5 stack.
    [Power Interaction]
    Inflicts Effluvium Petard to make enemies vulnerable to Diseased effects
    Level: 13
    Cooldown: 0.5s
    Powercost: 100

    Shambling Horde:
    [Damage]
    Lunge a barrage of Voodoo Pins at your enemies, damaging them and causing them to go in a frenzy attacking nearby enemies
    [Power Interaction]
    Effluvium Petard affected enemies take additional damage
    Level: 21
    Cooldown: 5s
    Powercost: 300

    Similar Users To This Are:

    Nekron (DC Comics) First Appearance: Tales of the Green Lantern Corps #2 (June 1981)
    (Villain)

    Bloodwynd (DC Comics) First Appearance: Justice League America #61 (April 1992)
    (Hero)

    Neron (DC Comics) First Appearance: Underworld Unleashed #1 (November 1995)
    (Villain)

    Effron the Sorcerer (DC Comics) First Appearance: World's Finest #210 (March, 1972)
    (Villain)
    Merlin (DC Comics) First Appearance: Mainstream Universe‎‎, 2011‎-present
    (Villain)

    Maya (DC Comics) First Appearance: Justice League Europe #47, (February 1993)
    (Hero)

    Nora Fries (DC Comics) First Appearance as Nora Batman The Animated Series: "Heart of Ice" First Comic Appearance: Batman Mr. Freeze (May 1997) As Lazara Batgirl #70 (January 2006)
    As Mrs. Freeze: Detective Comics #1014 (October 2019)
    (Anti)


    This order is from the strongest DC Ice user to weakest


    Nekron: on multiple occasions has showed the most abilities over any other necromancer user in the dc universe so far even few new abilities over the
    past few years few newer abilities

    Bloodwynd: On par with Superman and other strong heroes such as wonder woman as at 1 point martian manhunter impersonated him when he was trapped in his own gem the bloodstone gem that gives him his powers made from his ancestors blood essentially a necromancy lantern except that has been pasted on for generations also has potential to become way stronger if updated to modern comics same thing goes for Effron the Sorcerer reason why bloodwynd is stronger because he definitely has the potential to get even stronger if written well and updated some of his already older feats pretty much gives him advantage over neron any day and 1 of dc strongest black heroes btw really hope dc rebrands him the hero name is lame and he needs to be updated plus bring back effron the sorcerer with his own big dc event like trash dc metal idea not similar just a big dc storyline with him as the main threat to the world and having bloodwynd defeat him in the end with a new hero name and have effron to surpass the entire metal power level event

    Neron: has shown his strength multiple times over the years such as few high feats such as rule over hell itself and can most definitely out power the others under him

    Reminder: Every person I named can use Necromancy to a certain extent

    New Iconic Power Idea https://forums.daybreakgames.com/dcuo/index.php?threads/new-iconic-powers-idea.316565/ Muni Rework https://forums.daybreakgames.com/dcuo/index.php?threads/munitions-rework-idea.316549/ Earth Rework https://forums.daybreakgames.com/dcuo/index.php?threads/earth-rework-idea-updated.316283/ Ice Rework https://forums.daybreakgames.com/dcuo/index.php?threads/ice-rework-idea.316389/ Tactical Mod Rework https://forums.daybreakgames.com/dc...tactical-mod-rework-idea-improvements.316524/ Pet Artifact Idea https://forums.daybreakgames.com/dcuo/index.php?threads/new-pet-artifact-idea.315893/ My Pvp Currency Fix https://forums.daybreakgames.com/dc...e-every-month-into-the-change-happens.315656/ Another guy Older Artifact Update Idea https://forums.daybreakgames.com/dcuo/index.php?threads/older-artifact-update-please.316300/ Creating A New Power From Already Existing Animations https://forums.daybreakgames.com/dc...new-powerset-from-existing-animations.314044/
    • Like x 1
  2. DontCare97 Well-Known Player

  3. DCUO 21Savage Active Player

    Weird but nice
  4. DontCare97 Well-Known Player

    Yeah ik fixed few typos NECROMANCER
    Credit goes to it's original creator Harlequin_Nox on the DCUO Forums other parts to this will also be in the comments of the post For those who wants to fill out the blank lev abilities i did'nt added go ahead but any stupid ideas such as invis or vampire stufflike the original post creator did is a big no way
    The Necromancy Trees are Mortuus and Animus.
    This version of Necromancy is designed for the Tank Role as a Might-based Power.
    The colors for this Power are black and red, with tertiary hints of tan

    R&D Trinket:
    Effluvium Petard; This small grenade deals no damage, but upon detonation enemies are coated in a putrescent goo and become Stunned by the foul odor, gaining the Diseased effect
    that attracts risen pets.

    Side Note: Tzantza Arutam was changed to be the flesh golem itself and a supercharge ability his stature is the same as ice golem supercharge ice form. Loa's Protection works similar to earth stone skin for those who are wondering why is their no other pet summoning ability because it'll be the power passive effect this is how it will work if you're using Legba & Marinette while they are active any ability that places Necrosis stack will automatically turn 3 downed adds into said risen pet for example Breath of Thanatos places 3x stack which turns downed enemies into soulless husk or if you aren't using the summon pets any ability as stated with Necrosis stacks will turned downed enemies into said risen pets up to 5 active lowest health risen pet will automatically be replaced i decided to leave out some abilities because they didn't made any sense for a necromancer if the devs ever make this power i hope to see them use mostly this way and just add in the abilities i didn't add such as 1 more supercharge and 2 other damage abilities for Lev2 & 3 and the few other levs i forgot to add in as well

    Power Interactions:
    Necromancers can Summon one Risen pet for every 1000 Defense they possess causing their defense to be be lowered by 1000 each risen pet, a maximum of 5 Risen pets. If a Necromancer is at their maximum available Risen and summons more, the lowest health risen pet despawns allowing the summoning. Enemies with 3x stack on death will be turned into Soulless Husk's for 30s that taunt all nearby enemies & enemies with 5x stack on death will be turned into Mummies providing the Necromancer with Power overtime. Enemies that are inflicted with x1 stack upon death are turned into skeletons that causes aoe attacks for 10s. Effluvium Petard inflicts enemies with putrescent goo that causes enemies to be stunned by the foul odor it releases that also attracts risen pets.

    Hellfire Fist:
    [Weapon Buff]
    Imbues your hands with the cursed flames of hell, Increasing your weapon attacks for a short period of time.
    Level: 16
    Cooldown: 12s
    Powercost: 300

    Chilling Touch:
    [Taunt]
    Touch your enemy to make them feel the cold of the grave.
    [Power Interaction]
    Inflicts Effluvium Petard to make enemies vulnerable to Diseased Effects.
    Level: 28
    Cooldown: 0.5s
    Powercost: 100

    [Tank Role]
    Taunts a single target with a ranged melee attack that causes that target to attack you instead of others. This effect is more powerful and will not be broken by
    a single tank role taunt.

    Summon Legba & Marinette Doll:
    Summon Voodoo Doll Twins, Necromancer chants in the name of Ogum Onire, to summon a voodoo doll named Legba and Marinette while in combat with your risen pets active,
    your passive power regeneration is reduced.

    [Tank Role]
    Voodoo Legba & Marinette will use their superpowers to draw attention while also defending their master allowing them to restore and defend themselves.
    You gain Necromanced, transferring a portion of your incoming damage to Legba & Marinette while not blocking. Does not stack with Loa's Protection

    Koschei's Shroud:
    [Shield]
    [Usable While Controlled]
    Cloak yourself with koschei's shroud that protects you from incoming damage
    Level: 7
    Cooldown: 12s
    Powercost: 100

    Memento Mori:
    [Shield]
    [Usable While Controlled]
    Surround yourself in a shield of cursed flames causing your enemy to see terrible hallucinations of their own demise. Forcing them to run in fear
    Level: 19
    Cooldown: 18s
    Powercost: 300

    Necronomicon Sacrifice:
    [Heal]
    [Group Breakout]
    [Usable While Controlled]
    Recite the dark chant of the necronomicon thus despawning 3 of your risen pets while also healing yourself overtime, and enhancing the abilities of yourself and your allies. Buffs: +20% Might, +10% Critical Attack Chance and +7% Critical Attack Damage For 20s. Allowing yourself to gain immunity against control effects for a short period of time.
    Level: 11
    Cooldown: 18s
    Powercost: 200

    Death Knell:
    Unleashes chiming of the bell that causes distress to all those who hear it (Sound Byte), Long range AOE that Damages enemies
    and makes them kneel. Enemies below 35% Health take additional Damage.
    Level: 24
    Cooldown: 4.4s
    Powercost: 200

    Lethe's Water:
    [Heal]
    [Damage]
    Conjure a pool of cursed water from the Underworld, renewing your health and damaging enemies. Allowing yourself and allies to be healed overtime
    [Damage Role]
    Increases all damage by 45% until the hit counter resets.
    Level: 26
    Cooldown: 18s
    Powercost: 300

    Breath of Thanatos:
    [Damage]
    [Supercharge Generator]
    [Usable While Controlled]
    Lunge a mid-ranged flame skull attack, that places a stack of Necrosis up to 3x
    [Necromancer Combo]
    Tap Range (x3): Unleashing 3 other flame skulls that causes intense burning
    [Power Interaction]
    Effluvium Petard affected enemies take additional damage
    Level: 29
    Cooldown: 18s
    Powercost: 300

    [Tank Role]
    Adds that are Knocked Out with 3x stack of Necrosis, are revived upon death as Soulless Husk's that taunt the Necromancer enemies.

    Interment:
    [Heal]
    [Supercharge]
    Rest in a cozy wooden coffin, protecting you from incoming damage and quickly healing you overtime. Coffin explodes with AOE attack when you emerge Dazing nearby enemies
    while also causing enemies to receive a 5x stack Necrosis.
    [Power Interaction]
    Inflicts Effluvium Petard to make enemies vulnerable to Diseased effects
    Level: 25
    Cooldown: 60s
    Supercharge Cost: 5000

    [Tank Role]
    Provides immunity to control effects and removes control debuffs to you. Applies Breakout and prevents Controller debuffs for 3 seconds.

    Valley of Necromancy:
    [Damage]
    Spawns a totem of death that causes all nearby enemies to be dazed while also being placed with x1 stack of Necrosis that heals all risen pets overtime
    Level: 30
    Cooldown: 30s
    Powercost: 300

    Tzantza Arutam:
    [Damage]
    [Supercharge]
    Sacrifice all risen pets and any potential risen pets, to summon the Flesh Golem Tzantza Arutam himself to help fight alongside yourself.
    And others occasionally unleashing AOE attacks while also absorbing any nearby potential risen pets to remain active and place Necrosis 1x stacks.
    [Power Interaction]
    Effluvium Petard affected enemies take additional damage
    Level: 30
    Cooldown: 60s
    Supercharge Cost: 10000

    [Damage Role]
    Increases damage by 35% until the hit counter resets meaning its damage will be increased by 35% based on hit counter above 25.

    Baron Samedi:
    [Pull]
    Makes enemies possessed by baron and more aggressive towards you all attacks will heal the Necromancer, and cause damage overtime to themselves.
    While also placing Necrosis x1 stack on themselves
    [Power Interaction]
    Inflicts Effluvium Petard to make enemies vulnerable to Diseased effects
    Level: 17
    Cooldown: 25s
    Powercost: 300

    Ashes to Ashes:
    [Pull]
    [Usable While Controlled]
    Conjure the flames of hell, To inflict ash upon enemies. Pulling them together while also placing Necrosis x5 stack.
    [Power Interaction]
    Inflicts Effluvium Petard to make enemies vulnerable to Diseased effects
    Level: 13
    Cooldown: 0.5s
    Powercost: 100

    Shambling Horde:
    [Damage]
    Lunge a barrage of Voodoo Pins at your enemies, damaging them and causing them to go in a frenzy attacking nearby enemies
    [Power Interaction]
    Effluvium Petard affected enemies take additional damage
    Level: 21
    Cooldown: 5s
    Powercost: 300

    Similar Users To This Are:

    Nekron (DC Comics) First Appearance: Tales of the Green Lantern Corps #2 (June 1981)
    (Villain)

    Bloodwynd (DC Comics) First Appearance: Justice League America #61 (April 1992)
    (Hero)

    Neron (DC Comics) First Appearance: Underworld Unleashed #1 (November 1995)
    (Villain)

    Effron the Sorcerer (DC Comics) First Appearance: World's Finest #210 (March, 1972)
    (Villain)
    Merlin (DC Comics) First Appearance: Mainstream Universe‎‎, 2011‎-present
    (Villain)

    Maya (DC Comics) First Appearance: Justice League Europe #47, (February 1993)
    (Hero)

    Nora Fries (DC Comics) First Appearance as Nora Batman The Animated Series: "Heart of Ice" First Comic Appearance: Batman Mr. Freeze (May 1997) As Lazara Batgirl #70 (January 2006)
    As Mrs. Freeze: Detective Comics #1014 (October 2019)
    (Anti)


    This order is from the strongest DC Ice user to weakest


    Nekron: on multiple occasions has showed the most abilities over any other necromancer user in the dc universe so far even few new abilities over the
    past few years few newer abilities

    Bloodwynd: On par with Superman and other strong heroes such as wonder woman as at 1 point martian manhunter impersonated him when he was trapped in his own gem the bloodstone gem that gives him his powers made from his ancestors blood essentially a necromancy lantern except that has been pasted on for generations also has potential to become way stronger if updated to modern comics same thing goes for Effron the Sorcerer reason why bloodwynd is stronger because he definitely has the potential to get even stronger if written well and updated some of his already older feats pretty much gives him advantage over neron any day and 1 of dc strongest black heroes btw really hope dc rebrands him the hero name is lame and he needs to be updated plus bring back effron the sorcerer with his own big dc event like trash dc metal idea not similar just a big dc storyline with him as the main threat to the world and having bloodwynd defeat him in the end with a new hero name and have effron to surpass the entire metal power level event

    Neron: has shown his strength multiple times over the years such as few high feats such as rule over hell itself and can most definitely out power the others under him

    Reminder: Every person I named can use Necromancy to a certain extent

    New Iconic Power Idea https://forums.daybreakgames.com/dcuo/index.php?threads/new-iconic-powers-idea.316565/ Muni Rework https://forums.daybreakgames.com/dcuo/index.php?threads/munitions-rework-idea.316549/ Earth Rework https://forums.daybreakgames.com/dcuo/index.php?threads/earth-rework-idea-updated.316283/ Ice Rework https://forums.daybreakgames.com/dcuo/index.php?threads/ice-rework-idea.316389/ Tactical Mod Rework https://forums.daybreakgames.com/dc...tactical-mod-rework-idea-improvements.316524/ Pet Artifact Idea https://forums.daybreakgames.com/dcuo/index.php?threads/new-pet-artifact-idea.315893/ My Pvp Currency Fix https://forums.daybreakgames.com/dc...e-every-month-into-the-change-happens.315656/ Another guy Older Artifact Update Idea https://forums.daybreakgames.com/dcuo/index.php?threads/older-artifact-update-please.316300/ Creating A New Power From Already Existing Animations https://forums.daybreakgames.com/dc...new-powerset-from-existing-animations.314044/
  5. DontCare97 Well-Known Player

    Too Nice
  6. DontCare97 Well-Known Player

    2021 Nearing 2022 we need 45 more new powers all at once plus my power reworks idea done then release them other powers