Walkthrough You start the raid at the entrance to the Rock of Eternity, and fight a large group of Soulless adds as you move through a series of hallways. Eventually you encounter both Felix Faust and Black Alice. Recommended group setup for event/regular/elite: 5 DPS, 1 Controller, 1 Heal, 1 Tank Recommended group setup for elite plus: 4-5 DPS, 1 Controller, 1 Heal, 1-2 Tank First boss: Felix Faust Fairly straightforward fight in both regular and elite. Moderate difficulty in elite plus. On PS, Hold Square to lunge Mechanics: At approximately 75%/50%/25% of the boss's health, Felix Faust will shield and become invulnerable for a time to damage (Nap Phase). Adds will spawn, which the tank should pull together so the DPS can KO the adds ASAP. After the last add is defeated Felix Faust will become immediately vulnerable again and may get aggro from a group member and attack them before the tank has a chance to pull the boss. Just be mindful of this and it may be best practice to block for a moment around this time. It may also be best practice to stay away from where Felix Faust is standing, or ensure that Felix Faust is not in line of sight between you and the adds you are using abilities on. Lazy Blast: Felix Faust will have golden orbs float around him, along with on-screen text stating "Move Close to Faust to Avoid Lazy Blast!". All players need to move close to Faust within approximately 5 seconds (within the golden orb area) or they will take large damage, regardless of whether it is regular or elite. In regular the on-screen text appears every time this mechanic occurs. In the elite version the on-screen text only appears the first time this mechanic occurs, meaning that players need to react appropriately and promptly to the visual animation when it appears in subsequent instances of this ability. It is possible to skip this mechanic if the single target damage on Felix Faust is especially high. Necrotic Aura: One (or more) group member/s may gain an aura which will do mild damage over time to the affected player, but considerable damage over time to nearby players for a time. This can cause KOs as players are unaware they have this aura until it is too late. It is best practice that players spread out so this doesn't become a major problem for the group. Besides Lazy Blast this is probably the biggest risk to the group especially in the elite version. Soul Prison: Felix Faust will cage one or up to a few players at a time with a white cage. This can do damage to nearby players when the affected player breaks out. Rude Awakening: Similar to Soul Prison, another breakout mechanic but instead Felix Faust sends a select few players to sleep. The range for damage to nearby players is somewhat greater. It may be best practice not to be in melee/midrange of Felix Faust, as some of his abilities hit hard at close range. That being said, in regular/elite it is possible to DPS him at melee range if the player is careful. Memento Mori: Felix Faust may sometimes spawn a golden spell AOE (different design to Lazy Blast) on himself. This does mild damage over time if anyone is stood in it. This AOE may at times overlap with the Lazy Blast animation. Energy Pull: Felix Faust may have a skull icon above his head and wait for a short time, before pulling players in range towards him. Does moderate damage but may be troublesome if a player has Necrotic Aura active at the time. Skull Blast: Felix Faust will have a red skull icon above his head before slowly launching in the air and throwing three small skulls in a cone in front of him. At max range these should be easy to avoid (they might be difficult to see as they appear on the floor and are very small), however if players are directly affected they may deal massive damage and may KO in the elite and elite plus versions. They may also knockback affected players. Differences/considerations for elite plus: 1. Rude Awakening hits a lot harder to nearby players, so be mindful of this when breaking out. 2. During the add phases, Soulless Snipers will spawn, usually 1-2 per add phase. If they have a skull icon above their head, it is imperative that someone in the group lunges them to counter that skull icon ability. During this skull icon the Soulless Sniper will target a particular player. If the Soulless Sniper isn't countered in time they will use Soul Blast, which will KO the affected player and do very heavy damage to, or most likely wipe the group. 3. During the second half of the fight, Soulless Drainers may spawn. These should be stunned or CC'd by a player with high dominance (a controller or tank) or they will fire a red beam at a random player, affecting them being able to use their powers, and draining their power and supercharge. 4. The adds during the add phases may hit quite hard, so even among endgame players 2 tanks may be preferred for this boss encounter. 5. If players are not in the animation/safe zone when Lazy Blast occurs, they will be KO'd. Previously this would be a KO in all versions of the raid. Now it is only a KO in the elite plus version due to a recent hotfix. Shortly after defeating Felix Faust, Black Alice appears again and this time you fight her as the last boss encounter.