DCUO Development Update - October 2021

Discussion in 'Announcements' started by Panderus, Oct 8, 2021.

  1. Panderus Senior Producer

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    DEVELOPMENT UPDATE - OCTOBER 2021

    Hello heroes. I'm watching you, villains. Please read on for your October 2021 Development Update, and learn more about what the team has been up to and what's next for DC Universe Online.

    What follows are our plans laid out as transparently as possible based what we know or expect to be true - as of right now.

    Plans can always change.


    NEWS

    If you do not read this whole update, here's what you need to know:
    • Episode 42 is LEGION OF DOOM, out this December!
    With that said, let's catch up on what we have been working on.


    PREVIOUSLY ON DCUO: JULY-SEPTEMBER

    Where did the summer go? Into overhauled access levels and membership, and into Episode 41: House of Legends, that's where.

    The access level changes launched this August and have done what we wanted them to do. FREE episodes for everyone has more people playing the game, and more regularly. Unlimited cash for premium has fundamentally changed how these dedicated non-subscribers play. And the new daily rewards system - aptly named Doctor Fate's Daily Rewards - has everyone logging in more to claim free stuff. That applies especially to members, who get +3x the daily rewards.

    Our goal with these access level changes - in conjunction with Episode 41's changes - was to make membership not feel required to have fun playing the game and to also be such a good deal you'd be a little bit crazy not to partake. We think we have hit that mark, and it shows.

    To everyone, and especially to our members, THANK YOU for your support. We can't do any of this without you.
    Episode 41: House of Legends launched this August and also brought fundamental changes to how content is played. This episode featured the new shared hero and villain hub, the House of Legends itself, the Allies system, an updated On Duty menu and Omnibus (scaling older content and full rewards regardless of Combat Rating), and the first Save the Universe events.

    We also celebrated Batman Day with gifts and the incredible new Manor Lair, based on Bruce's own Wayne Manor. More new styles arrived in the Booster Bundle, the Suicide Squad Pack, and the Resurgence Mega Capsule, as well as in Doctor Fate's Daily Rewards.


    PREVIOUSLY AT DIMENSIONAL INK: JULY-SEPTEMBER

    Our teams spent most of our time working on Episode 41 these past months. This was one of the most ambitious episodes we have done, if not the most ambitious. We learned a lot and continued to refine all of the new systems we introduced post-launch.

    All of our teams continued work on and mostly wrapped up the fall seasonal event and fall fest, and began work on the winter event.

    The art and design teams then rolled onto Episode 42 (see below) and things are looking fantastic (really, see below). They also knocked out the next Time Capsule due after Resurgence.


    NEXT ON DCUO: OCTOBER-DECEMBER

    First of all, we have new and revamped bonus weeks in the works, based on how Episode 41 added or changed how our different systems work. Bonus weeks forever!

    We will also see the next Time Capsule, Fall Fest, the fall seasonal event (The Witching Hour), the winter seasonal event (Season's Greedings), and of course holiday sales you won't want to miss. We will walk you through the Blue Beetle style process and status, and get you a few first looks (finally). In October, the third round of Save the Universe content will hit, featuring Wonder Woman classics, and we will celebrate Wonder Woman Day, too.

    Oh, also - we will launch Episode 42: Legion of Doom this December!


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    Washington D.C. & Hall of Justice (WORK IN PROGRESS)


    Episode 42: Legion of Doom

    The events beginning with Metal have unleashed the Multiverse's greatest threat.
    The Source Wall is broken. The Batman Who Laughs is imprisoned, but for how long? Lex Luthor has reappeared, leading the Multiverse's most dangerous Super Villains - The Legion of Doom - in service to their cruel benefactor, Perpetua!

    Perpetua, freed when the Source Wall was damaged, has returned with the power to destroy or recreate the Multiverse however she desires.

    Hope is not lost. The Monitor has foreseen this threat, and the Multiverse's greatest heroes and villains have already been training night and day in his House of Legends. What was imprisoned once can be imprisoned again...right?

    In LEGION OF DOOM, it will be up to you to face this impossible challenge - to stop Perpetua, face down the Legion of Doom, and save the Multiverse - or vanish forever from existence!


    Jack's Take: "I’m thrilled the DCUO team is taking one of DC’s great mega events and doing their own spin on it. Perpetua is one of the most fascinating villains to come along, and this time I'm not sure our players will be able to stop her." - Jack Emmert, CEO

    Rob's Take: "We have the whole content team working on the finale raid. We are going big with four bosses, a great story, full mechanics throughout, and all the difficulty levels, right through to a refined elite+ set of optional challenges. It's really going to be something else, and I can't wait for everyone to play it." - Rob "Charon" Frazier, Lead Content Designer

    Allison's Take: "It has been so much fun working on a new open world set in Washington D.C. This is actually our first 'real world' open world, and incorporating the very recognizable monuments and buildings of the National Mall with iconic locations from the comics gives this map a special feel. Working on the Hall of Justice was particularly satisfying because it is such a nostalgic location for DC fans! I hope everyone enjoys the details throughout." - Allison "Oceans" Dela Cruz, Senior Artist


    THINGS TO KNOW ABOUT LEGION OF DOOM:
    • LEGION OF DOOM will offer normal and elite versions of all On Duty content, along with level-agnostic event versions available for a limited time.
    • The content will include open world missions in addition to a duo, an alert, and a large raid.
    • The episode will feature characters from the Legion of Doom, including Ultraviolet Sinestro, Cheetah, Giganta, and more.
    • The storyline will include adventures set across the Multiverse, including in an all-new open world Washington, D.C., centered on the Hall of Justice.
    • The episode will launch new player rewards, including gear, styles, base items, an ally, and feats.
    EPISODE 42: LEGION OF DOOM will launch in December 2021 on PC, PlayStation 4, Xbox One, and Nintendo Switch.


    NEXT AT DIMENSIONAL INK: OCTOBER-DECEMBER

    As you might have guessed, we have a lot of Episode 42 work to do, so a majority of our efforts will be there through launch.

    We also have Episode 41 work continuing, with the biggest emphasis now on refining how scaling works. Our goal still remains for over-leveled players to feel powerful returning to Omnibus content, but not in a way that breaks the game.

    Here's what we expect to dig into:
    • Increase the scaling "target" Combat Rating to +15 from NPC level
    • Decrease the early end game buff for players being scaled down in On Duty content
    • Increase the early end game buff for players being scaled down in On Duty content WHEN at least half of the group is being scaled up
    • Increase damage for players being scaled up in On Duty content
    • Allow block to heal players being scaled up in On Duty content
    • (Stretch) Investigate allowing full "stat piercing" to all players in elite versions of content (instead of stats diminishing)
      • This means all of your effort into skill points, artifacts, etc. will fully apply in elites
    Increased target Combat Rating means everyone gets scaled down less, and the power difference here is quite noticeable. The adjustments to the early end game buff work complementary to the CR increase, and are designed to either encourage players to help lower levels or at least use Omnibus with the knowledge that they will become More Powerful to compensate for their less powerful group.

    Increasing damage and allowing block to heal scaled up players also makes these players More Powerful, too, so they can help the instance go faster with better damage and also survive. This may also help teach newer players to use block!

    Finally, elite content is where you want and sometimes need all of your extra work to shine. We are looking into the tech we need to allow full stat piercing in elite content (only), so you can have all of that power available. (Early end game buffs will still not apply in elite content.)

    Please know we recognize this transition to scaling content has been trying for some. We see and are acting on your feedback, because we know this new paradigm has so many benefits for the long-term future of DCUO. We will continue to do so.

    ---

    Moving on, our art and UI teams will begin work refining the new user interfaces for Doctor Fate's Daily Rewards and Allies. On the one hand, there was more we wanted to do for polish but didn't get to with House of Legends. On the other hand, we have seen your feedback - especially for Allies - and we will work to make sure the information is presented as clearly as possible. The Systems team will also continue to review feedback for changes and fixes to existing Allies.

    The engineering team will begin work on a massive database migration. This is relatively uninteresting to anyone who is not on the dev team really exciting for everyone because this is the largest of many behind the scenes improvements to our infrastructure. For the past couple of years we have been on a continual "spring cleaning" of the DCUO back end - upgrading hardware, the team's tools, and libraries that in some cases had not been updated in 10 years.

    We have to be very meticulous to make sure that we don't break things as we go (ok... try not to break things as we go), but the end goal is to transition DCUO's back end and infrastructure to modern standards, to better tools, and to better hardware that will allow us to bring new features to the game faster than a speeding bullet, that are more powerful than a locomotive, and so on. This is work that won't yield immediate results you can see, but will over the years ahead in where we can take the game.

    Finally, we will begin work to update our anniversary event for 2022, wrap up the Blue Beetle style, and get into the early stages of Episode 43, due out next spring.


    NEXT ON DCUO: JANUARY - THE FUTURE

    Let's take a moment to peer into future of 2022.

    The anniversary event will return this January. We will release the Blue Beetle gear style, we will launch Episode 43, and we will have a native PS5 client. Of course the Valentine's Day and St. Patrick's Day seasonal events will return, too.

    That's all I can share now, but make sure you check back for our big January/Anniversary development update, where we'll really let loose about 2022.

    More on the future as we live it.


    CALENDAR

    If paragraphs are not your thing, maybe calendars are!

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    Thank you for reading this October 2021 Development Update. Please join the discussion on the official forums and let us know what you think!

    Landon "Panderus" Falls
    Senior Producer
    DC Universe Online
    • Like x 36
  2. Curse Bringer Most Wanted

    So excited!!! DC looks pretty cool. Hope we get a exploration feat for all the monuments ;)
    The Legion of doom finally hits DCUO
    and ultraviolet Sinestro?!? sweeet

    Cant wait! :D
    • Like x 2
  3. IonHero Committed Player

    Will the "massive database migration" effect the census at all?
    • Like x 2
  4. Zneeak Devoted Player

    "An Ally" ... So it begins!

    :rolleyes::D
  5. Cordelia Well-Known Player

    I just want to quote this to remind people, even though we will no doubt have some folks yelling "you promised!" when plans inevitably DO change. Remember, fellow fans - not all of this is set in stone so don't get mad when things aren't exactly as you expect. The devs are trying to be transparent, lets give them credit for that!
    • Like x 8
  6. C3alix Committed Player

    Anybody that said they were leaving because of Omnibus, even though the devs stated multiple times they were gonna work on it, better apologize.
  7. Mepps Sr. Community Manager

    No, not at all.
    • Like x 2
  8. Terremor New Player

    wheres SM tho??
  9. Eve YouTuber

    I am so excited. I feel like this is going to be DCUO's best episode as of now. Can't wait for the reveal stream, I always log in on test to check on Cheetah and Giganta xD
    • Like x 2
  10. zNot Loyal Player

    Wow this is great! i really loved what charon said!

    Question 1,do we get one or two raids?

    Question 2,It says one large raid what exactly is being meant by that?

    What raid from the past would you compare it too?
    • Like x 1
  11. SilkyPawz Bunny

    This All Looks Great! few Questions..

    Will there be New Artifacts or NO? I didn't see it mentioned doe the New DLC onl Ally.

    Will there be more work done on the Omnibus? where we can select which duo alert or raid we want to run like under Custom? instead of queueing for all Duos, alerts or raids. When someone only needs a certain one.
    • Like x 1
  12. the solowing Steadfast Player

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    • Like x 2
  13. Mepps Sr. Community Manager

    We have one raid in 42. It's about the size of two raids in terms of bosses, though. We're looking forward to how people respond to this one.
    • Like x 9
  14. Mepps Sr. Community Manager

    No artifact is planned for 42.

    What you're describing is just how custom works, and that's what it is there for.
  15. thedemonocus Loyal Player

    I feel like the game is heading in a good direction
    • Like x 4
  16. zNot Loyal Player

    Sounds good to me! Looking forward to it.

    I definetly prefer one well done difficult big raid with 4 bosses and challenging mechanics and a properly designed raid vs having 2 „rushed“ raids that lack too many things ranging from lack of mechanics and difficulty to all sorts of issues. Focusing on one raid with the entire team is definetly the right thing to do!

    Thanks for the reply!
  17. DanXVII Committed Player

    Oceans, we gotta talk about recycling assets this is ridiculous… we can get a tonne of awesome base items and styles pumped out into the game so the talent is clearly there on the team but we can’t get new grass, road, tree, textures for an entirely different city?

    I’ve not stepped foot in this map and I’m bored to tears with it already I feel like I’ve been there a million times. Even when we don’t get another alternate metropolis we still somehow get another alternate metropolis lol. It’s so underwhelming!
    • Like x 1
  18. sharpy36 Active Player

    Will we still have the "Save The Universe" option to queue with to work on the current feats after the new DLC is out? Will the Save The Universe raids/alerts/duos/solos still be changing every month? How does the next DLC affect the current feats?
  19. Tiffany6223 Loyal Player

    See, I told everybody that Ep. 42 was going to be awesome! The art work shown is beautiful! I can’t wait to see it.

    “Increased target Combat Rating means everyone gets scaled down less, and the power difference here is quite noticeable. The adjustments to the early end game buff work complementary to the CR increase, and are designed to either encourage players to help lower levels or at least use Omnibus with the knowledge that they will become More Powerful to compensate for their less powerful group.”

    I am glad they are responding to the feed back.
    • Like x 1
  20. PhilOsyfee Active Player

    Supremely excited for this episode and also happy to see the changes coming to Save The Universe. Keep up the good work (Also put a darn Alan Scott style shirt in the game for me please lol) Thanks!