Sorry it took so long. Woke up late, and had a few ideas to test for a couple of powers to update their reads since I couldn't re-create the mental and sorc parses I had listed (forgot loadouts since I never write them down). This has every power with a few different parses outside of Rage and Electric which I'm leaving to Crappy. Note: If my cr is 179, it's from taking off my face to lower my cr without losing might to help get rid of the power cost problem some of these powers have. Original vid (celestial and different combos are at the end. There were 1-2 that didn't even make 30k so I left them out xD: ^ Took 3 pushing 4 hours to render, and then another 2 hours to upload to youtube. Didn't feel like re-doing it in Sony Vegas, so I made short update videos for newer rotations I found today* Mental Melee Update Vid Sorcery Melee Update Vid Ice Melee Update Vid 3 TARGETS: EARTH - 40-42K non-pet *slight power issue* HL - 37-38K range, 40k melee *severe power issue restricting damage* QUANTUM - 39-40.5K *meh, slight power issue* ELEC - 40K SORC - 36-40K range, 42-44 melee* non-pet ATOMIC - 43-44K *medium to severe power issue depending on bot use for supercharge generator clipping* CELESTIAL - 40-44K *slight to severe power issue depending on combo used* GADGETS - 38-42K range 44-45 melee RAGE - *PENDING UPDATE* MENTAL - 40-42k melee *2 repair bots*, 35-38 range *medium to severe power problem at range* ICE - 40-44k melee, 35-38 range NATURE - 33-35k range and melee 1 TARGET: EARTH - 19-23K non-pet HL - 19-20K SORC - 19-22K ranged pet, 19-20 non-pet 20-21.5k melee QUANTUM - 21-24k ATOMIC - 20-22.5K CELESTIAL - 20-24k ELEC - 19K GADGETS - 24-25k melee RAGE - *PENDING UPDATE* MENTAL - 18-20k range ICE - 19-20 range 21-22k melee NATURE - 18-21k melee If I find anything newer, I'll update it. Comments: - Celestial already said - HL mentioned in video - Nature has no burst, the only way I got Nature past 30 to hit 35 was with iconic powers for burst. - Earth And Sorc seem good without a pet so I'm happy - If I use an iconic power (outside of ice if i remember right), it's because that power set didn't have an equivalent to it. Several comparisons for 3s, 200 power cost abilities end up being won by the iconic powers. Either they were taken for damage or utility reasons for the most part. By utility I mean like power cost for say earth dps. Not sure if I showed it but I changed Rumblecrush/Tectonic out for Gag Glove. It has less power cost than Tec while still being decent and compared to Rumblecrush, it's a burst compared to the dot which is better for crit damage difference. Cones need to be worked out however. Sometimes when I use it, if I miss a target only 2 instead of 3 targets will have the extra ticks from Debris Field on them which is annoying. - Excluding bot clipping, crappy was normally 500-1k underneath my reads if that's an issue. - Any changes to power cost to compensate for the powers that is accompanied by damage changes, is going to ruin this somewhat balance we have outside of the few outliers. Example being HL is 37-38 ranged and 40 for melee. If you nerf the damage to change the power cost, it'll have to be severe enough for me to run the rotations done at the start for me to still be able to parse at 40+ for melee. If not, the rotations I"m allowed access to won't change and my damage just decreased, same for ranged combos. And any rotations that don't include clipping will take a hit for no reason for the most part.