In this game there is a point extremely disconcerting it is the behavior of the dps which plays it leader whereas that should be the tank which commands the combat by its role! Wouldn't it be possible that the player undergo heavy damage increase or directly a more brutal one shot which is there to say "you wanted to attack before, suffer the consequences!" to dissuade them from leaving of their own accord? Wouldn't it be possible to make the player's power flow and be impacted by this type of death? I don't know how to explain this, or especially by what to define it, but let's imagine, a DPS could start an instance with a state that would inflate his damage, this would be a stat only present in the instances, the more this one decreases, the less DPS he would have, something that would make this type of player pay for his arrogance. Another possible idea is to make the super move have a shorter malus than the dps, or even none at all for the tank? I think it's high time to review the behavior of dps on the field!