CR Formula

Discussion in 'Gotham City (General Gameplay)' started by Savior Prime, Jul 15, 2015.

  1. Savior Prime Dedicated Player

    What is the formula yall use to calculate CR? I'm trying to build a program but can't figure out how you formulate CR.
  2. BIGBOYSEAN132 New Player

    Check the patch notes for gu 47 or 46 cant remember which as it

    Edit: Mods and Combat Rating

    Armor Mods no longer contribute to Combat Rating. Combat Rating is now equal to 115% of your gear's weighted Item Level. Because you always wanted to know, here's how each slot is now weighted and contributes to your Combat Rating. The combined total below is 115%.

    • Back: 8%
    • Chest: 12%
    • Face: 6%
    • Feet: 7%
    • Hands: 7%
    • Helmet: 11%
    • Legs: 12%
    • Neck: 6%
    • Ring (2): 6% each
    • Shoulders: 9%
    • Trinket: 6%
    • Waist: 7%
    • Weapon: 12%
    • Like x 1
  3. Owl Devoted Player

    Combat Rating is equal to 115% of your gear's weighted item level:
    • Back: 8%
    • Chest: 12%
    • Face: 6%
    • Feet: 7%
    • Hands: 7%
    • Helmet: 11%
    • Legs: 12%
    • Neck: 6%
    • Rings (2): 6% each
    • Shoulders: 9%
    • Trinket: 6%
    • Waist: 7%
    • Weapon: 12%
    ODYSSEY COMBAT RATING CALCULATOR:
    http://www.odyssey-gaming.net/combatrating
    • Like x 1
  4. Savior Prime Dedicated Player

    What about the utility belt?
  5. bareheiny 10000 Post Club

    Classed as a trinket.

    The formula uses the highest equipible item...so if you have a 108 trinket and a 106 utility belt, the trinket is used. If you have a 106 trinket and a 108 utility belt, the utility belt is used.
    • Like x 1
  6. Savior Prime Dedicated Player

    ok, I figured it out, the utility best is 3.5%
  7. Savior Prime Dedicated Player

    nope, tried the calculation like that...didn't match up.

    But when I added the Utility belts CR with the 3.5 percent, the figures are right on every time.
  8. bareheiny 10000 Post Club

    Really?

    Maybe something changed then, because the UB has always been considered a trinket for CR purposes.

    It seems that 3.5% would've been listed somewhere in the calculation supplied by the Devs.