What is the formula yall use to calculate CR? I'm trying to build a program but can't figure out how you formulate CR.
Check the patch notes for gu 47 or 46 cant remember which as it Edit: Mods and Combat Rating Armor Mods no longer contribute to Combat Rating. Combat Rating is now equal to 115% of your gear's weighted Item Level. Because you always wanted to know, here's how each slot is now weighted and contributes to your Combat Rating. The combined total below is 115%. • Back: 8% • Chest: 12% • Face: 6% • Feet: 7% • Hands: 7% • Helmet: 11% • Legs: 12% • Neck: 6% • Ring (2): 6% each • Shoulders: 9% • Trinket: 6% • Waist: 7% • Weapon: 12%
Combat Rating is equal to 115% of your gear's weighted item level: Back: 8% Chest: 12% Face: 6% Feet: 7% Hands: 7% Helmet: 11% Legs: 12% Neck: 6% Rings (2): 6% each Shoulders: 9% Trinket: 6% Waist: 7% Weapon: 12% ODYSSEY COMBAT RATING CALCULATOR: http://www.odyssey-gaming.net/combatrating
Classed as a trinket. The formula uses the highest equipible item...so if you have a 108 trinket and a 106 utility belt, the trinket is used. If you have a 106 trinket and a 108 utility belt, the utility belt is used.
nope, tried the calculation like that...didn't match up. But when I added the Utility belts CR with the 3.5 percent, the figures are right on every time.
Really? Maybe something changed then, because the UB has always been considered a trinket for CR purposes. It seems that 3.5% would've been listed somewhere in the calculation supplied by the Devs.