Hello everyone. Just wanted to suggest some ideas and get some thoughts on them. CONTENT ROTATION: By this, I mean rotating content weekly for players to play. Similar to LPvE but with our own characters. They could have their own feats if they're duos (i.e play with a player who uses x powerset) but I'm not sure if many people would like that. I would also add additional incentive. The reason I would really like to see this implemented is because DCUO has SO much content and a lot of it is good but ends up being abandoned rather quickly as we progress. I feel like rotating some of the older content like Arkham Asylum or Brothers In Arms the way LPvE rotates their alerts would be pretty cool. What are your thoughts on this? LARGE SCALE EVENTS This idea is more density dependent and would really be successful based on the population, which I don't think would be a real issue for the game. I'm thinking that there could be some larger scale open world activities similar to GW2, which is the game I played during my break from DCUO and I thought that it was really fun. This could be done through promoting bounty hunting but not just for current content but by also having bounties that could reward end game players in other worlds. For example, a bounty in normal Metropolis or in Gotham Wastelands. What are your thoughts on these? I mostly brought these up because they seem to be the easier ways of dealing with some of the content drought in DCUO. I think that although DCUO isn't too bad when it comes to the space between content compared to other games, it could certainly do better.