Community Misconception?: It Is Not Weapom Mastery Combos Vs. Awesome Mechanics

Discussion in 'Gotham City (General Gameplay)' started by TrueOlympus, Jun 20, 2014.

  1. Sabigya Steadfast Player

    Unfortunately i am the one power that does not benefit from this. If this were to be implemented get ready for "Might universe online".
  2. Karasawa Loyal Player

    Yes, but is that so bad? Precision damage is free while might damage costs power afterall.
    • Like x 4
  3. Mister Majesty Committed Player

    That is what caused the gradual shift of the controller into a battery, but it is a core idea that i believe was in place to begin with.

    Simply put, I think it should all just equal out.

    In a perfect world, WM Combo finisher = Might crit bonus damage = Total damage of a DOT.

    Obviously this doesn't take into account the different powers, moves, and their respective differing damage amounts, but you could create tiers to place each in, even using the damage modifiers to dictate.
  4. toast Well-Known Player

    what they are doing to try to balance powers and weapons is far to complicated. whatever happened to to "keep it stupid simple". meaning that the easiest way they could have given us any kind of balance would have been to change the formula for might from every 10 might = up to .45 damage , to the same or close to the same a s the precision formula which is every 10 prec = 1 damage. if they would have just changed mights formula to every 20 or 30 might = 1 damage, the time they have wasted with these "balancing mechanics" could have been used on other much needed things such as content.
  5. Redscreen5 New Player

    Just proof that WM doesn't equate to balance, certain sets have much better incentive using WM because their given loadouts correlate with the cast crits.

    The whole intention speech of WM with the way its panned out the devs have contradicted themselves. Attempted to brush many issues under the rug and now they are coming back to surface.
    • Like x 1
  6. SuperiorMouse New Player

    they cannot increase the buff to might damage without promoting the further erosion of the controller role into a battery which is explicitly not what they want. it is highly unlikely they will buff might damage.

    WM is meant to be an alternative to AM damage. and when all Powersets are adjusted WM will likely be tweaked to perform inline with powerset AM damage. many players want a buff to WM's might bonus instead of precision because it is currently creating an emphasis on weapons instead powers play style. that makes perfect sense but that is still a myopic reaction. the devs have long term goals and once the powers updates are finished everything will be fine.
    • Like x 1
  7. Karasawa Loyal Player

    It won't change your power consumption unless you've just been spamming the WM combos without using powers for the big crit at the end. No matter what, WM is going to be very power efficient because you have to slow down and let the full animations play out. The recent advanced power interactions also reduce the need for power.
  8. KRR New Player

    WM and all that other stuff is just a gimmick. I can cut through raids, PVP, NPC's and never use it, I dont need a crap load of SP to show superiority with my toons or their powers. If you are a solid player, this stuff is just window dressing to play with. Yeah, Ive seen others messing with it and its cool. At the end of the day though, your skill as a player still comes down to knowing your load outs, knowing how to distribute power, and KNOWING your role. I was in AB this morning with people on mic's give sound instruction but idiots around us were getting us wiped left and right...and using WM...geez. Learn the basics people and worry about mastery when you have mastered your role and power.

    LUCID REALITY.
    • Like x 1
  9. SuperiorMouse New Player

    yes , of course. but this is only true of experienced players and groups. development must target the lowest common denominator and that is the PUG. a vast amount of players simply don't want to build relationships and join leagues. PUG gameplay before WM had degenerated to dps standing in position and unloading their blue bars with the expectation that trollers' role was to keep them full during that behavior. it is to prevent this type of unintended gameplay why it is unlikely the devs will buff WM might bonuses.

    WM is an alternative. it is precision focused. Powersets will primarily get their damage from AMs and a mixture of both types of damage. the player will choose that for themselves.

    these threads that keep popping up asking the devs to change the nature of them to suit the players are simply unconstructive.
  10. Karasawa Loyal Player

    I feel a bit dumb now but it just occurred to me that this is probably why the devs just introduced that advanced power saving mechanic. Without it, WM and AM would never be equal because WM would always use far less power for the same damage. By utilizing the power savings, people who want to clip or who were bored with the slow pace of WM could spam faster without such a huge increase in power-in.

    @SuperiorMouse
    I don't think the devs want people to just sit there and spam WM combos either. The advanced power mechanic probably helps both issues by giving players a hint on what rotation they should use and they'll use less power while doing so. In that case, there shouldn't be a problem with buffing the WM might bonuses and reducing the precision damage.
  11. Remander Steadfast Player

    WM precision combo damage is so unbalanced right now compared to the available might damage buff that if you have enough SP to spec a WM combo, you'd be foolish to not substitute said WM combo for your regular weapon combo, even if you choose not to use the might buff. Simply stated, no one in their right minds would forego a WM combo. Even those using an "awesome" mechanic would be remiss if they were not using a WM combo along with it. They are as simple to perform as regular weapon combos, but they do a ridiculous amount of damage compared to their regular counterparts. WM combos are the new standard for weapon attacks...period.
    • Like x 2
  12. Remander Steadfast Player

    Yes, IMO, Tunso's test proves nothing. It was contrived and did not push the varied methods to their limits. There are still many balance issues.
    • Like x 1
  13. Remander Steadfast Player

    This is very true. The AMs of Sorc and Earth are very efficient, as they use a single pet cast (assuming the pet doesn't get killed) along with a periodic power regen cast. The AMs of Celestial, Rage, and HL use precision combos which are inherently efficient. The DoT stacking and one cast spreading/refreshing is pretty efficient in itself, but having the power return mechanic added in makes it extremely efficient (likely moreso than the precision combos, IMO).

    EDIT: That said, I still dislike the restriction on rotation order imposed by the power return mechanic.
    • Like x 1
  14. ncgreenlantern Loyal Player

    It seems to me most of this mess could have been solved just by lowering power cost and uping might damage. You don't need to spend months coming up with a new combat system totally changing how the game is played and coming up with 5 dollar words and math charts to explain it to people . I truly believe sometimes the best thing to do is the simplest.
    • Like x 1
  15. light FX Steadfast Player

    Yea go back and watch the WM livestream and i think u will see they said we would have a choice. And i remember a post from spytle showing WM, clipping and AM and him saying players will have a choice of which option to use for combat. The post had a graph showing that clipping with a rotation would do good dps. And that AM and WM would do great dps and we had to pick to use 1 or the other. So i disagree with your OP. Thats not what we were told.
  16. light FX Steadfast Player

    I stand corrected :p well i went and read it again and idk it still seems a little off to me. To me it stated that we all use WM and the choice is then clipping or AM. Sound right? If yes then id say the new power mechanic working with a powers AM imo will clearly be better than clipping.
  17. light FX Steadfast Player

    Hey B imo the whole thing has become a big mess. All they needed to do was buff up earth fire and electric a little and tone down rage celestial and HL a little and things would of been ok. Now ofc there would of been a few more tweaks, but what we have now is a giant cluster****. People are confused, angry and misinformed. My question is did we really NEED all of this?
  18. TrueOlympus New Player

    Sorry for the slow response. Yes i agree that we could have benefited from a perhaps more clear description from the Devs.
  19. BendingBars New Player

    Yes, I wouldn't be so negative if the devs didn't flat out lie. They should have just said "You're being forced to use this, because the alternatives just are not what we think should happen/and they aren't even comparable"

    Point Blank.
  20. Gunny New Player

    Actually the case is partly true.

    DoT mechanic powers and Pet mechanic powers only are looking to match (or exceed) the damage from the critical magnitude bonus as you stated.

    Combo mechanics on the other hand, are designed to NOT use weapon combos either. This means those should be balanced to match weapon combos AND that crit mag boost. Rage does this. HL and Celestial still need a helping hand.

    The other two mechanics sound like they will be replacing weapon combos too, but I'm not sure yet.
    • Like x 1