Combos Should Inflict Might Damage

Discussion in 'Gotham City (General Gameplay)' started by Lightful, Dec 10, 2013.

  1. Aqua New Player

    Well for one, this would go a step further in placing DLC powers above the originals, because you can't make every power work like this right? Also, I'm assuming you mean might combos that don't drain your power bar at all? I think this would just require too much balancing for devs to hit across all powers, because you know they will make it so the might-combo dps is gonna outshine the regular might dps pretty much in all categories.

    If they make Rage like Celestial where your proposed might-combos are pretty tough to interrupt and you use little power and they hit crazy hard, you just created a juggernaut tank power for pvp.

    And finally, I just don't see what's wrong with just stacking precision on the powers that can combo lol doesn't seem like there will be much difference if you change to might, just giving devs something to do for no reason.
  2. 13igtyme Devoted Player

    15.75? Where do you get that number? Doesn't might scale every .0045 or .45%.
  3. Aqua New Player

    So what's the improvement in this change besides using my monthly sub to change something that already works? You got some stat-book over there that shows might-combos will be a lot better than precision combos?

    I don't see the difference in changing from stacking prec to might for executing power combos, even if using might allowed for superior damage, it would probably get nerfed down to prec combo levels anyway, more work for devs only to come right back where they started.
  4. antileague New Player

    If you don't want to have any changes just because "it already works" then I'll tell the devs to stop releasing new DLC and just fix the current ones. If they already work why add more?
  5. Remander Steadfast Player

    Hey, I didn't make the "law." :D It just seems to be the way the Devs want the game. Having one powerset that could clip might casts with might casts would be tough to balance, particularly when you would have access to other might casts outside of the powerset (Iconic and Movement mode abilities). I just don't see them doing that, now that they've eliminated all might to might clipping from the game.
  6. antileague New Player

    Maybe they will surprise us and change the law. Or maybe they will do another route. I personally think it would be fun. I like being might based.
  7. Aqua New Player

    Except DLCs aren't changes, they're new content.

    And the OP already said that prec statistically does more damage than might already, so this really is a pointless change.

    GG sir.
  8. Lightful New Player

    "Too much balancing" is all speculation. As for might combos outperforming regular might based power sets; I have expectations that the devs will strive to keep balance if this was implemented.

    Dps rotation, in speculation, isn't going to be useful for a tank rotation. Think of celestial. The bread and butter for a celestial DPS is retribution>cWither but in regards to healing, that combo is absolutely useless.

    I think you've missed the point on this one. With all essential variables met, there's really no reason that I can find, why they can't make a might based combo set. It promotes variety and it allows might based users to experience a feature that is currently exclusive to precision based power sets which in reality, isn't fair.
  9. Remander Steadfast Player

    Fact is a lot of traditionally might-based powersets are going toward more precision stacking, because of the difference in damage scaling between the two. Even might-based powersets use weapon attacks between casts, so it's a good way to boost your damage. Will they ever change the damage scaling for precision to balance it with might? Who knows? For the time being, precision is king.
  10. Remander Steadfast Player

    Battle healers, like myself, beg to disagree. :D Use of RcW with McB can produce very good heals and damage in healer stance. With McB becoming a raid heal after GU 32, it will only get better. Of course, I'm planning to just use weapon combos to produce the damage component, while placing another raid HoT (CS) to accompany AcB (which will also be a raid HoT after GU 32) in my loadout.
  11. antileague New Player

    DLCs are changes.
    Without the DLC you have x content.
    With the DLC you have the x+n content. That's an increase (which by definition is a CHANGE) in how much there is to do and an increase in the replay factor.
    OP is suggestion the ADDITION of a new power that combos with might damage.
  12. Lightful New Player

    I'm a celestial healer and RcW doesn't do jack squat. McB, on the other hand, is effective but it doesn't make celestial OP in PVP. If RcW did heal effectively THEN it would probably be considered OP.
  13. Remander Steadfast Player

    You have to cast McB, then RcW. The damage from cW creates very good heals during the 12 seconds cB is active. In 4-man content, particularly, I can almost heal with it alone with Blessing thrown in.
  14. Aqua New Player

    I'm still on the fence about a comboing tank in pvp, but in terms of implementing this I don't really see a problem save for if it puts up the same numbers as a prec comboing power set just seems like an arbitrary change. Unless you have a fetish for stacking might or something.
  15. Remander Steadfast Player

    I'm not a fan of comboing as a tank mechanic period. Coming out of block just to cast is tough enough in higher tier content, let alone cast into combo. Look at Earth. Originally, you had to aftershock Jacks or Upheaval 3 times for full absorption. That made them useless. Now, you only need one aftershock, but it's still possible to be interrupted. Currently, I run a hybrid build with Brick and Jacks. The damage shift to Brick can save me when coming out of block to set up Jacks again.
  16. hoaxone Committed Player

    I hope u don't DPS.look up beneficial in dcuo and what u can do after u cast one to clip
  17. Lightful New Player

    Looking at it from an outside perspective then perhaps but I'm sure might based dps who are appealed by the concept of combos would appreciate this change.

    (Lol'd @ fetish)
  18. Lightful New Player

    You know what, I've never thought of that. Doesn't sound very efficient though.
  19. Drathmor Unwavering Player

    you dont know what your talking about and I have been playing since the game came out the only powers that clip DPS powers are benifitial powers like Weapon buffs, shields , popups like grandure or burn out, amazonian deflection . two damaging powers dont clip together. some can be jump canceled or canceled with consumables. but you cant cast say gravity well and clip with gravity bomb you would have to do Gravity well then warped reality.

    edit: you can also clip a combo'd power with another power like HL or Cel but then your clipping the combo not the power
  20. Remander Steadfast Player

    It is much more power-hungry, for sure, but the damage is insane. I usually end up with 1/3 of the top DPS in damage out. I really only run it in alerts and as a second healer in raids. With the increased power cost and decreased damage or RcW coming in GU 32, I'm not planning to use it anymore, though. My battle loadout will be: Renew, AcB, McB, CS, Blessing, DL. I use 88 HB, so the precision damage for McB will come from Solar Flame from now on. Rifle grenade is another good one.