Combos Should Inflict Might Damage

Discussion in 'Gotham City (General Gameplay)' started by Lightful, Dec 10, 2013.

  1. Remander Steadfast Player

    I'm confused. You're saying precision-based powersets can combo into precision damage, and that's not fair. Ever consider that the powersets are precision-based because they can combo into precision damage? If they comboed into might damage, they would not be precision-based. I think you're looking at it the wrong way. Now, if you're saying that no powerset should be precision-based, that's a reasonable argument. I don't see that changing, but you can argue it.
  2. Remander Steadfast Player

    Also, consider that you can clip might casts into precision damage from weapon attacks or ability combos. If you made might-based combos, you couldn't clip them. They would have to be pretty potent to justify using them then. Most of the potency with precision-based powersets comes from the ability to clip the combos.
  3. antileague New Player

    He's suggesting a new power that does might based combos the way that precision based powers do it.
    • Like x 1
  4. Lightful New Player

    I never stated or implied that it's not fair combos are precision in general. I think it's not fair that there's not a single power that combos and deals might damage. I think might users should also be able to utilize a combo system and still deal their might damage.
  5. Remander Steadfast Player

    Yeah, see my second post. I don't think that's a very good idea.
    • Like x 1
  6. Remander Steadfast Player

    Also, see my second post. I don't think it would be worth it, unless the might combos were very potent.

    EDIT: Your wording in the OP threw me off.
  7. Lightful New Player

    Of course there would be a balancing factor. I would expect the potency of might based combos to increase to justify the lack of clipping capability; increase even more so than precision, as precision statistically deals more damage than might.
  8. antileague New Player

    Can you explain this a little more? Why can't might combos clip?
  9. BumblingB I got better.

    That scaling is off for the mods, I agree completely, but couple that with the precision gear, we get a bigger imbalance than what we would see if there was no mods. Adding the precision gear was a great idea, but I don't think they balanced between the difference.
    • Like x 1
  10. TheLoneLantern New Player

    Because 36 prec adds 3.6 dps and 35 might adds 15.75 base damage to powers...
  11. Lightful New Player

    If, let's say, red lantern was a might based combo set like celestial then you couldn't really effectively clip in comparison to let's say gadgets which can clip 39100946452819 powers within seconds. To balance that out, they would have to increase the potency of the combo to equate to what a clip friendly power set could deal. Which makes combing that more efficient.
  12. Remander Steadfast Player

    The only reason precision combos can clip is because they're precision-based, like weapon attacks. You can clip them both with a might damage cast. You can't clip any might cast that causes damage with another that causes damage. There were a few over the years that you could (Whirling Dervish, Attract, etc.), but they were fixed. It's now a universal "law" of the game. I don't see the Dev team creating a new powerset that could clip might damage with might damage. It would be unbalanced. That's why I said to make might-based combos effective, the damage would have to be substantially better than the precision-based combos, because you won't be able to clip them.
  13. antileague New Player

    Why not? That's what I'm a little confused about. Forgive me. I'm running on low sleep. :)

    NVM I got it.
  14. antileague New Player

    Oh, so that's an intentional feature to prevent damage to damage clipping? Well what if they allowed it for the specific set or found some work around?
  15. Lightful New Player

    In that scenario, I was comparing a might based combo set to celestial. Celestial's income of damage is dependent on combos, not clips. The bread and butter is retribution>cWither. Celestial wouldn't deal nearly as much damage and wouldn't be nearly as efficient if you tried to rely on it's clipping capability.
  16. Remander Steadfast Player

    Like I said, it would violate what is evidently a now universal "law" of the game. Also, the Gadgets example above is a poor one. Gadgets clipping is not like HL or Celestial. Gadgets is more based on jump clipping of certain abilities, clipping with buffs, in addition to quick casts. Gadgets has no combo system.
  17. Aqua New Player

    Except all that has absolutely nothing to do with this game.
  18. QuaTumTroLL Well-Known Player

    Soo you wanna waste power for a combo lol tf?!?
  19. antileague New Player

    Yes it does. It has to do with the concept of design. This game is a design. If designers didn't strive to change or improve things then like I said, we would still be using horses, letters, and candles as primary devices of transportation, email, and lighting.
  20. antileague New Player

    But does it have to be a law? Why not make some moves clippable and others not?