I've noticed that the combat rating of both my DPS and Tank role has been lower since the stats revamp. I am always using a self-build combat rating calculator that helps me decide on what armor piece to buy next or to choose in a loot window. It was always very precise, so I knew exactly what to select to raise my CR to unlock the next content. I have not found any information on the combat rating calculation being altered as part of the stats revamp. So I would like to know if this is a bug or if the formula indeed has been changed. In case it is the latter I would like to know the new formula so I can update my calculator. Who can provide me with some insight on this? My current formula is based on: Source: http://dcuniverseonline.wikia.com/wiki/Combat_Rating
I havent had my cr lowered on either toons role but a leaguemate is pissed his tank dropped from 200 to 199. He spent 30 minutes looking for a lost piece of gear till i mentioned this was happening.
The weights have been shifted a bit I think. You can test them out by yourself, just equip a high IL piece of gear (and nothing else) then check your equipped CR.
It's not that easy, we are talking about decimal numbers here which add up to the total. I know the developers once released the formula, would be nice if they do again.
Alos, keep in mind your cr is irrelevant wrt to your effectiveness. Measure it as needed to mark your progress towards the next content level, but it has no association with your combat effectiveness anymore. It's just a number now.
I'm aware. But seeing the content still requires a certain combat rating to open up and armor takes some effort to collect, making the right choices is important when selecting the next piece of gear.
A calculation example using my current DPS gear: Weapon = 171 Chest = 168 Legs = 170 Head = 171 Shoulders = 169 Back = 171 Hands = 175 Waist = 172 Feet = 169 Face = 171 Neck = 171 Ring 1 = 169 Ring 2 = 168 Trinket (Utility Belt) = 175 ((171 * 12) + (168 * 12) + (170 * 12) + (171 * 11) + (169 * 9) + (171 * 8) + (175 * 7) + (172 * 7) + (169 * 7) + (171 * 6) + (171 * 6) + (169 * 6) + (168 * 6) + (175 * 6)) / 100 = 196.14 However, both my DPS and overall CR in the game are still 195.
New Numbers are around: Weapon 11.50% Head 12.65% Face 3.45% Neck 5.75% Shoulders 11.50% Back 9.20% Hands 6.90% Chest 13.80% Waist 8.05% Legs 13.80% Feet 6.90% Ring 4.60% Trinket 2.30%
It might be better if we ignore CR rating and look at Might %. when considering Gear. Or perhaps a MPC ratio Might per Coin. Which piece of gear gives the best Value per coin spent.
@IonHero Using those numbers in combination with my current gear does lead to the right CR's for me. It would be great if Mepps or a dev can confirm this.