This is message is to my fellow community members. I wanna start off by saying this post isn’t meant to offend or attack anyone, just my thoughts on the matter. (TL;DR at bottom of post.) I just finished playing the new alert on test and my initial impression was that it’s really fun. There’s a good bit of mechanics that make it interesting but not too difficult to where it isn’t easily beaten. My group’s CR ranged from 278-281 so not fully geared in terms of the current DLC. We beat the alert with not too much effort and at the end I can gladly say that I was both impressed with the various mechanics as well as engaged for the entirety of the instance. However, I was kind of surprised by the feedback given by a couple of testers. I won’t go into detail about every single piece of feedback but pretty much the overall theme was that the alert felt “too long” or had “too much” going on or simply had adds with too much health etc etc. The reason this surprised me was because to be completely honest, the alert wasn’t difficult at all. I mean sure you couldn’t fly through it, but it was engaging and was one of the better alerts (IMO) that they’ve produced in a while. That being said I completely understand the sentiments I just want to make sure we aren’t making the game TOO easy for the sake of “pug” groups. What some of you guys have to remember is that you don’t speak for the entire community, and to me when someone calls to tone down an instance (that in this case is relatively easy) to make it more accessible to pugs, it just comes off as though you’re insinuating that pugs can’t get through and learn simple mechanics. This alert for me was an example of how fun DCUO can really be when enough love is poured into by the devs. All I’m suggesting is that before we’re quick to tell the devs to tone it down, let’s focus on the bugs and really outlandish things and then get it live. If it’s too hard the overall community will make it obvious (looking at you Origin Crisis lol) and the devs can always tone down the instances, but once that nerf hammer is slammed there’s almost no chance the devs will increase the difficulty even if people ask for it. Just my 2 cents. TL;DR: The new alert is pretty fun and mechanic heavy (in a good way). Some have proposed to tone it down preemptively because it’s too “difficult.” I want it to hit live first and then let the community decide whether it’s too hard to beat and whether or not the devs should make adjustments.