Can his powers be enhanced to give them DPS life?

Discussion in 'Gotham City (General Gameplay)' started by Tolly, Aug 17, 2023.

  1. DeitySupreme Unwavering Player

    When did I say that nothing else matters? I explicitly stated that all the other things do is amplify the skill of a player. If you have grants strat and quislet for example on 2 players but one is more skilled who will do better? The one who is more skilled. You can give a skilled player lower arts or less sp and they will have a good change at out performing a less skilled player. I’ve seen tanks out dps players with max arts and 414cr. Players put way too much stock on arts and these toys without realizing that the skill is the defining factor in performance. Look how many players are art swapping but actually lose damage because they can’t do it correctly. Heck if I try to art swap id probably lose damage as it’s something I never practiced to a sweaty level.
  2. Dev72 Dedicated Player

    The toys and shines aren't what I was referring to though. I specifically stated that skill and those toys are only PART of the variables that dictate outcome..with the biggest factor also coming from specific buffs through other players...and the most coming from latency (or lack thereof) regarding the signal input to your TV which is also a major factor.

    For better understanding...research how latency affects online gaming...which all of the board chasers should be researching before running around beating their chests claiming how skilled they are...to include those running around doing the same screaming for buffs and nerfs. Hate to burst everyone's bubble...but it is what it is. Also, be careful what you wish for in better graphics and more population.....those have an affect as well.
  3. DeitySupreme Unwavering Player

    I’m probably the worst person to talk about latency or outside factors as I’ve had an issue with my profile or save data (not sure at this point). As my cameras will drift (not a control issue). Yet I was able to compensate and still play just fine with it.

    You say that the biggest factor comes from different buffs from other players. I deny that and say the biggest factor is the users skill level. The players saying that the biggest factor is this or that are just deflecting. Not saying other factors don’t matter. But user skill levels are THE defining factor.
  4. Dev72 Dedicated Player

    If you have a troll for instance buffing prec 90% of time and swapping in tetra 10% of the time....the likelihood between equally skilled dps carrying the same comparable stats using same positioning, and tac swapping...with reference to same signal strength and TV/monitior input (which is unlikely considering the vast amount of brands available)...the player being buffed 90% of the time will have the advantage over the player being buffed 10% of the time.
  5. DeitySupreme Unwavering Player

    Yes. As it should be.

    You said it yourself. Of equally skilled. If 2 dps are equally skilled then whoever has more will and should be on top. If one player is skilled and the other is not than the one who is skilled will be on top. Again. Skill is the number 1 factor with everyone else just amplifying their existing skill.
  6. NameOrNot New Player

    The problem is the artifacts, which accentuate the difference between precision and power, when there's already quite a lot without them. I really hope that the devs will see this inequality, and it does exist, because you just have to look at the rankings and the players who stay alive in difficult content - the precision dps are very often the ones who will stay alive longer, while the power dps will have been dead for a while.

    Another point that I still don't understand is that during a lot of dangerous attacks, précis can continue to attack without suffering too much, whereas might will almost certainly die...

    So maybe it's bad luck or maybe it's the player's equipment, I don't know, but I've seen this happen far too regularly, and I've got the impression that précis allows players to have a kind of "immunity" that's higher than that of power-type players.

    In any case, my opinion on this won't change, because I regularly watch what's going on in the field and it happens 90% of the time like this in a difficult instance. I imagine that the power animations are a problem between the reaction time in the face of difficulty, which sometimes arrives far too suddenly, which here doesn't pose any real difficulty for précis players.
  7. Dev72 Dedicated Player

    Which at that point becomes the difference between the buff arts being used, the latency or signal strength and rendering time of the TV/Monitor. Which is what I was saying the entire time.
  8. DeitySupreme Unwavering Player

    Not sure what we are arguing about then lol.

    I never said that other factors outside of skill don’t matter. I have never EVER said anything like that. All I’ve said and will continue to say is that the most important fact is and always will be user skill. Everything else is an amplifier to the user skill level.
  9. Dev72 Dedicated Player

    Which to a point...outside of the atrocious difference in the numbers factored by the damage scoreboard(which is also arguable), those other factors also play into those numbers...A player can be equally skilled and able to complete content..then latency hits, but that is almost never...ever ...considered a factor by this community's standards..outside of "I must be lagging"; which is really different(albeit related) from what the latency effect really is in relation to rendering effects of a TV not meant entirely for online gaming.

    Instead of the person topping the board asking the other player,"Hey, what is your signal strength?" You see.. "This guy's burn sucks", "he's a bum", "hit the lab","he must be a "casual", "I am better than he is..kick him", and then the coup de grâce.."I always top the board, and my burn doesn't allow for me to stop and do mechanics." Followed by "nerf this" and "buff that".

    Technology is slowly catching up, but platforms and gaming engines are being produced a lot quicker than the technology to support them.
    • Like x 1
  10. DeitySupreme Unwavering Player

    Tbh I think you’re putting too much weight on tv/monitor latency. While I do understand this can play a role into gaming experience, it’s mostly a factor for games that require aiming. Things like shooters, mobas, and games that have projectile travel time. For the most part dcuo and similar game with hit scans aren’t really affected to the same degree.

    On top of that there are ways to reduce latency too. And if the latency is consistent (let’s say you have a steady 40ms latency) a skilled player can adjust to the delay. During Covid when batteries were on low stock my controller broke and I couldn’t get a new official control right away. So I bought a 3rd party controller to hold me down while the new one arrived. That controller had latency. Not by MS but by an entire second. I adjusted and played like normal. Then when my new control arrived I adjusted back to normal. As long as there is hitscan and auto lock the latency isn’t that big of a deal.

    Now, if you’re constantly above 70-100ms latency then you should be trying to find ways to reduce that anyways.
  11. Dev72 Dedicated Player

    Latency affects all online gaming regardless of how it is platformed, especially with target rendering, AOE effects, etc. The knowledge to address...isn't skill;...that is just being aware and knowing what to do and where to go to find the information to fix it, which sometimes requires a technology upgrade. You can have the knowledge and/or know where to find the information to fix your car, and still lack the skill to fix it. To say that it requires skill to address it or adjust..is akin to saying those who immediately go to the aforementioned quotes in my previous post instead of considering latency as a factor, also lack skill.
  12. jpharrah1010 Steadfast Player

    I kind of agree with you on the buffs … I don’t know if it makes a huge difference but I think it’s silly for trolls to only
    Be buffing precision or might … i feel like those artifacts should have been more universal … like increasing the damage everyone’s attacks do by a percentage or giving everyone high crit chance and mag. If they want to include a might precision art then yeah it should give both stats… although one could argue that still favors the precision player as they are using powers in between weapon combos so they would benefit more than the might user since at most they are including a weapon tap in between a power … which is only hitting one target mostly.
    • Like x 2
  13. NameOrNot New Player

    We must not have the same game, I think, because frankly, do you see the powers mentioned here in elite? I never see them, at best I see them on specific players and even then...
    • Like x 1
  14. DeitySupreme Unwavering Player

    Again, it can be addressed to an extent with skill. As I said before. When I had to play with a 3rd party control until my official one arrived I had to deal with latency. However I adjusted my timing (muscle memory) in order to compensate for the delay. If you are waiting to the monitor to display the input command before you input the next button then that is an issue with the user. You can compensate for the latency just fine as long as you are aware of it. Actual lag is different from this as you yourself have pointed out because it’s not about the monitor/tv rendering the pixel changes that the console/pc has already registered.

    And targeting is not even an issue at all because you can literally hold the target lock or enable auto target lock. And as long as you’re not lagging or have a 2 second latency (again you’d have to fix this) then you have plenty of time to cycle through the enemies.
  15. DeitySupreme Unwavering Player

    I’ve seen every single power in elite. If you only ever run with the most sweaty if sweats then chances are that they swap to whatever is the strongest regardless of how much of a difference that power would even make.

    If 14 powers did 300k dps and the 15th power did 301k dps that the sweatiest dps would switch to the 15th one for that 1k dps increase. Player who want to chase the score all being 1-2 powers is not an indication of the gap between powers. People need to stop using that as a bases to the gap. All that says is that those 2 powers are stronger.
  16. Dev72 Dedicated Player

    Can't hold target lock on a target not yet rendered. DPS is all about timing and latency throws off that timing. For instance, you can throw a power and it not register, and not establish until the input is transferred from the controller to the system to the TV/Monitor., which many times by the time the action is executed, and then displayed...the target is dead...or nearly dead causing a loss in damage. No amount of adjustment can fix that other than making the necessary adjustments to lower the latency effect.
  17. DeitySupreme Unwavering Player

    Latency happens in terms of milliseconds. If you are not rendering in the time it takes for adds to die than that is seconds and is unfortunately a you problem since there has to be something seriously wrong with your set up.

    And yes it is about timing. Which can be timed with experience and skill. Muscle memory is a real thing. If you get your rotation down to muscle memory then you wouldn’t need to wait for the monitor to render you commands and you could just move through your rotation. Latency is just the time it takes for the monitors displayed pixel to change from one frame to the next and to the next. It doesn’t have anything to do with your console/system actually accepting the imputed commands from your control. It’s like playing with your eyes closed. You don’t need to see in order for the system to know you have pressed a button on your control.

    As for not being able to target lock enemies now rendered. I assume you’re talking about adds like the ones that spawn from portals in TTe/r? No you can’t target lock them. But you can fire off your attacks before they even become active. There are times the portals don’t even render for me and only the adds do. However I’m aware that they are coming so I don’t wait for them to become active. You time my attacks to hit as they become active. Again, timing/skill/experience. They can make up for latency.
  18. Dev72 Dedicated Player

    Of course it is miliseconds, but those milliseconds add up, which in the long run affects numbers on the scoreboard. No amount of muscle memory, is changing that, especially when we calculate numbers per second.
  19. DeitySupreme Unwavering Player

    I just told you that you can. If you know adds will spawn from portals then you should be facing that direction. If you know you have an ability that it not hitscan you can start your rotation from there. For munitions it’s even easier as you can cast a channel ability prior to them being active and bypass any latency that may be present. From there it’s about knowing your rotation. If you can do your own rotation without looking your control or at the abilities on display to see cooldowns then you need to practice your rotation more to become muscle memory.

    It only adds up if you’re constantly waiting for the monitor before you input the next command. You can input que commands just fine. Heck that’s how you weapon weave to begin with (properly).
  20. Dev72 Dedicated Player

    So what you are saying is...so at least it seems....you can adjust time based on muscle memory and muscle memory alone? Time can't be adjusted..sure, reaction times can be adjusted..but time itself can't. If you are losing milliseconds over the course of the run, reaction times aren't going to fix time itself, unless you have some type high end technology that hasn't been introduced to the world yet....if so, you are sitting on billions if not trillions of dollars. Would you like the number to the patent office?