Can his powers be enhanced to give them DPS life?

Discussion in 'Gotham City (General Gameplay)' started by Tolly, Aug 17, 2023.

  1. TI99Kitty Loyal Player

    For what it's worth, one of my newer alts is Atomic. I've just started playing this toon, and while it does seem that the powers don't do as much damage as Fire, Light, or Electric, this is also my lowest CR toon (something like 31 or 32), with only Dilustel Reactor and Ebon arts, and DR is only at 19. Also, all of this toon's Origin augs are Domination, because I intend to tank with her, and they're very low rank (maybe still at 24) and head augs (also Dom) are both at rank 1. Oh, and also she's level 29. And yet she handles Shock to the System pretty well, despite being massively underpowered.

    If she had some decent arts, leveled up Might augs, higher CR and more SP to put into stats, she'd be at least on a par with my other toons.
    • Like x 1
  2. DeitySupreme Unwavering Player

    They definitely are required. They do make an impact. However every form of progression is vital. If you have 2 people of equal skill using the exact same set up then the one who has things leveled higher will perform better. Higher augments, more sp (to a point), higher arts, higher allies, higher gear. I’ve always viewed all these factors as amplifiers for one’s personal skill level. Someone with higher skill will get a bigger impact while someone with lower skill will see less value. A good player with none meta builds can put perform a bad player with a meta build.

    All powers and all movements CAN perform great if the player using them knows how to. This is why I always keep saying that threads like this one are rather… pointless. As the ones making these claims tend to assume they know everything about their power and assume that it HAS to be because the power is bad or something else is OP.

    I consider myself to be a very good player. I however do not assume I know everything. I know there are better players them myself. Heck just the other day I was out dpsed. And I was ecstatic!! I love seeing others find ways to do things better (unless they are hacking which is a different story).
    • Like x 1
  3. TI99Kitty Loyal Player

    One thing to keep in mind is that it looks like Atomic is meant for power combos. It's not as easy as just going through a rotation of 1, 2, 3, 4, because you're doing something like 1, range, range, range, 2, range, 3, etc. But I think I'm starting to get the hang of it, and it seems like it will do quite well when I get my Atomic toon leveled up some more.

    It's just something that requires some practice, and possibly rethinking your play style. For me, Sorcery, Celestial, and Quantum don't really work that well. But I see other players using them very effectively, so I know it's just a "me" problem. Atomic requires me to modify my play style, but it doesn't seem to be any "worse" than any other power.

    Its like support roles. You wouldn't player a Healer or a Controller the exact same way you play DPS. When I'm healing, I try to stay back, so I'm out of the fighting and can focusing on shields and healing. When I DPS, I get as close as I can, while trying to stay out of the Tanks' way, and try to avoid getting hit. When I tank, I get in close and deliberately take every hit I can. Same thing with powers. Each power is meant to be played a certain way.

    If you can't adapt your play style to the power, then pick a power that works better with the way you prefer to play.
    • Like x 2
  4. BumblingB Guest

    The ease is really the biggest concern with all the underperforming powers. When used by an amazingly skilled player, it can do really well, for general use, it's clunky, hard to use, and a lot of cases, lacks range, compared to some of the more stronger powers. (Electric, Gadgets, etc.)

    Having the fact that it is pretty much an AM w/o the AM's bonus, makes for it to be not as good. With that said, you can of course make it work and do well, but don't expect to not use the meta artifacts.

    That's the downside to this. You may thematically enjoy the power, but it doesn't work well. So it's a huge turn off of players. Not everyone chases the meta, some do figure out what works for them. Deity is a good example of that, but when it requires too much from the player with marginal gains, players will either leave or change. Which is really what I'm trying to say here.

    Everyone can do amazing with a precision hybrid brawl/dw build, but only a handful can do a full tray might build.
    • Like x 1
  5. TI99Kitty Loyal Player

    Sure, but I'm just saying that if you can't adapt your playstyle for the power, you might want to try a power that doesn't require changing the way you play. Like I said earlier, my Atomic toon is still underleveled, has no actually useful arts, and has the wrong augs equipped, and still seems to do decent damage. And that's just playing from the tray, with Hand Blast. The most challenging thing has been adapting my play style to do the combos, and even then it's not as difficult for me as trying to do the Light power combos. It's just a matter of timing.

    Like Diety said, any power can perform well as DPS. It's just a matter of knowing how to use it properly. I'm not saying I'm an expert, I'm just saying that if even a casual like me can get halfway decent damage out of it, it can't be all that underpowered.
    • Like x 1
  6. Quantum Rising Dedicated Player

    Used to play atomic a lot when it first came out, now I just have an atomic alt. The biggest problem I had with it was it didn't have very many options to DPS. Pretty much quark gluon method or pi method. And each of those methods had just had one or two styles to play it.

    As an example the pi method had plenty of ways to introduce pi but only had like 3 powers that did extra damage with the pi. More diversity was needed in the pi method.

    The quark gluon method was the same. Only 2 or so methods/builds that could really work. Plus the power speed was atrocious in comparison to other power sets.

    As a comparison, my sorcery main has like 12 armories that are all different play styles.
    • Like x 1
  7. TI99Kitty Loyal Player

    My biggest problem with Atomic is the power drain, but usually the only time I start running out of power is in boss battles. I did get myself in trouble a couple of times early on, because I wasn't thinking about the combos using power. I just had to learn not to depend on a button-mashing rotation.

    Granted, I haven't tried tanking with it yet. There's still a chance I'll say "Screw this, I'm going back to Fire tanking."
    • Like x 1
  8. jpharrah1010 Steadfast Player

    Tanking isn’t power hungry really, I’ve ran out of power before but only those moments when I’m being interrupted stunned them interrupted again so I keep having to restart a combo.. but my soder is usually off cool down so it’s not much of an issue.
    • Like x 2
  9. jpharrah1010 Steadfast Player

    If they did away with the set abilities that allow you to short cut to the aura and opened it up to any atomic comboed clipped into any atomic ability after the first combo short cuts you to the aura it would help a lot.

    Along with thet if they just did away with the dazed pi altogether, made all the damage abilities do more damage while the aura is up … and yes add one or two abilities that provide ranged aoe dots… it would really open up some variety for atomic.

    As it is now you are reliant on using iconics where atomic is lacking.

    The next legend is me … using Superman’s powers !!!!
    • Like x 1
  10. NameOrNot New Player

    I approve of the quantum power, I've always been attracted to that power, but my God, when I see the quantum in mono DPS it looks so boring and endless, when other powers almost melt the target almost effortlessly, it's really not salesmanship.
    Yet, this power is really classy, but if it is to be a loser in the end, the expense is sadly not worth it, especially below, it is to be judged by the big players with big power DPS you get ejected because not, you do not do enough damage and that you are disrespectfully thrown because of something you are not necessarily responsible.

    It reminds me of the Hard Light period too, or at one time, you were asked to be troll because your power is nil in time....
    Hard light is still lopsided today with a lot of inequality still not addressed, like the hand for example, you targeted a NPC, but on the 3 hits sometimes, a hit will hit another NPC that is closer or sometimes just because it is between you and the boss, yet you have locked the target and power is supposed to be monocible.

    To get to this and the powers named, I fully approve the request because DCUO has had the sad problem of always valuing the same powers for far too many years now, so, change would not hurt especially now where the players are starting to get very bored of the game and even more so about the fact that we no longer receive new power, which starts to annoy and disappoint the community on this point, not to mention the main point that annoys most at the moment the difference in damage between power and precision which becomes a constant subject in the leagues (and I seem to have seen several topics here too), of course, it also has the DLC release frequency, which lasts too long for some players, but it's not totally better in other MMORPGs and it all depends how many people work on DC, if small team or team is restricted over time, necessarily releasing a DLC will be longer, on that, we can't do anything.

    Some will surely try to say that this is not true, but don't worry, in league it speaks and the players who no longer return to the game, it also speaks! ;)

    Now, for developers to take that into account and deal with it, that's another story.


    Oops sorry for the "paved" I think I got a little too excited: D
  11. Tiffany6223 Devoted Player

    If you were out dps’ d in Omni, then that doesn’t count. If it was End Game content, then yes, that counts.
  12. DeitySupreme Unwavering Player

    Sorry but what? Being EG or EEG has absolutely no impact at all. If anything EEG amplifies having more far more than EG does. So yes it does count.
  13. Tiffany6223 Devoted Player

    No, we both know Omni artificially upscales not End Game characters. It gives them an unfair advantage over End Game players ant any time one out performs an End Game player in Omni it does not count as a gage of that players skill either way for either player.
  14. DeitySupreme Unwavering Player

    Sorry but you keep failing to understand how EEG stat adjustment works… I’ve explained this to you MULTIPLE times.

    Players below the content they get put in are up scaled to the MINIMUM of that tier.
    Players above the content will be down scaled to the MAXIMUM of that tier.
    At NO point will an upscaled ever be higher or even equal to someone being down scaled. EVER.

    If a player being up scaled out performs someone who is in EEG then it is a BIG indication of the skill gap.
    • Like x 1
  15. Tiffany6223 Devoted Player

    I’m not going to discuss this any further, the whole premise ticks me off.

    The main thing is you derived enjoyment from the game and that is what it is all about ultimately.
  16. DeitySupreme Unwavering Player

    There is nothing to discuss thou. Your emotions play absolutely no role into how things actually work. It is an absolute fact that players who are scaled up get put to the minimum while those scaled down get brought down to the maximum. 2 completely different values and at no point is the lower player every put to be higher than the EG player. Your emotions have absolutely no place in this because it’s now about how one feels.

    Your statement is factually incorrect. You can FEEL weaker than someone lower than you in EEG. But you are not ACTUALLY weaker. 2 different statement. So because of this factual statement someone being upscale SHOULD not beat someone in EG if they are actually if even skill level. If the lower toon does beat someone who is being down scaled while they are being upscale that is is factually about the difference in their skill level.
  17. Dev72 Dedicated Player

    Eh, skill level behind damage is only a partial factor as it relates only to positioning, proper load out usage, perfomance in their combinations if clipping is involved, and tac swapping. The remainder of the variables fall within applied buffs from other players, and other issues such as latency(which does affect clipping and tac swapping, among a litany of other issues regarding how fast targets spawn comparably to another player's TV/Monitor). A person can play with their feet if all is right in the world with regard to non-skill issues and probably still be competitive....especially in EEG.
    • Like x 1
  18. DeitySupreme Unwavering Player

    Not true. Those factors that fall under skill matter far more than literally everything else. All those shiny toys only amplify a players skill. Positioning, proper loadouts, and other similar factors are far more important than it seems you are implying (key word seems). There are players who I’ve given my loadouts to and had the same set ups yet underperformed with them. That is the difference between skill and no skill (or lack of skill).
  19. Tiffany6223 Devoted Player

    Atomic has always the weaker of the DPS power sets unfortunately. But I still prefer to use Atomic.
  20. Dev72 Dedicated Player

    So you are saying as it seems....only skill applies to the numbers on the board...and nothing else?

    I said while those skills are important that is only part not all of the variables deciding the outcome regarding the damage board...Those other factors also play into the outcome as well. Even more-so than most realize or care to admit because god forbid that difference between top and 2nd didn't have anything at all to do with anything else other than skill.:rolleyes: .