Bludhaven Legends

Discussion in 'Gotham City (General Gameplay)' started by DustyAnkh, Mar 25, 2015.

  1. 12AngelOfLife21 Loyal Player


    Because power girl's from a different universe?
    • Like x 1
  2. Ch3wtobacco New Player

    I don't believe power girl has kryptonite limitation if I remember correctly
  3. blazeing fire111 Devoted Player

    So many adds! The part that I find annoying is the part where you transport 15 containers. I wish they would of shortened that amount and less adds in that area. Everything else seemed fine besides escorting the hazmet, they would go on ahead of us even when we are still fighting a group of adds and then bring more ads to them so we had a crap ton of adds for that part. Whole thing took 28 minutes, I should eventually get the speed feat.
  4. DEMONIZER1 Loyal Player

    A League mate and I ran through it yesterday in a pug without any issues and beat it first time through...

    The mobs are insane, but, we beat it and just missed the speed feat by 5 mins.

    The group was; Superman, Huntress, Powergirl and Bizzaro.

    It's challenging for sure!


    IA ARMY
  5. CrazyArtBrown Dedicated Player

    What are these strange wizard techniques you describe? No one can possibly do so many complicated things.

    I do have to admit it: I did not get the speed feat on my first run. We were a minute or two short. Maybe next time when I play with four people, instead of starting with three Legends and someone who disconnected seconds into it.
  6. SidearmPS4 New Player


    Power Girl is from Earth-2 (Krypton-2). She is vulnerable to Kryptonite from that universe. Earth-0 kryptonite doesn't effect her. Same as Earth-2 kryptonite doesn't effect Earth-0 Superman.
    • Like x 1
  7. Miggly Committed Player

    I ran twice yesterday and got the speed feat on my 2nd run. With 10 seconds to spare. The first run took over 35 minutes because 2 group members kept playing it like the alone would take everything out. Then they'd rage quit and we would have to wait for new players. The 2nd run, where we got our speed feat, we stayed together and took "block breaks" to regain health. Not impossible to get speed feat. But, the mobs are big.
  8. WhiteW0lf Devoted Player

    I haven't ran it yet. I haven't been on the game nearly as much as usual lately. But I did expect it to be difficult. Bludhaven was definitely difficult to me when I ran it while I was a noobie, so being a legends character I figured it would be pretty hard.

    As far as alerts I would lile to see, I would have to say gorilla island. That sounds like it would be fun as a legends character.
  9. TroEL Dedicated Player

    Ran it last night and got the speed feat in a pug group.....with 3 minutes to spare. Not sure what all the fuss is about.
  10. Elusian Crowd Control

    Nope they didnt. It was called out for the mess its going to be. Done was nothing. Smallville will be as bad as Bludhaven btw. They done nothing on this either. 2 month of crappy maps in a row cause of zero adjustements.
  11. Greenman_x Steadfast Player

    Because you're better than a vast majority of the population. We got the speed feat as well, but for the average player? This will be unplayable.

    I'm personally tired of Legends PVE already. It's really the worst content in the game. Like anomalies, there's no way for me to get better at them. Because it isn't my character and just a legends character with no gear progression, the fastest I'll ever run them is set. Not to mention because we don't have roles, we are overreliant on buffs that aren't explicitly taught to us throughout the game aside from loading screens (so too large of a portion of the playerbase doesn't know what they are) AND require communication with teammates that is almost non existent should you choose to pug these.

    I really hope they just stop with these or change how they work/what maps they use. Area 51, Bludhaven, South Gotham Courthouse are all horribly long and tedious alerts in what most of us want to be a 10-15 minute in and out type of instance because we don't get any gear progression from it.
    • Like x 2
  12. DustyAnkh Loyal Player

    I would have had the Speed Feat last night I think if 2 players didn't have a few disconnects :( Maybe today.
  13. Derio 15000 Post Club

    LOA still the most fun. bludhaven is like a chore, just like it is when leveling. I am surprised they havent made a higher tiered version of bludhaven.

    Just like everyone else, once you get all the feats, you will most likely just wait for survival mode or the next map
  14. spack2k Steadfast Player

    Mutant Berserker ADDS have more hitpoints and hit harder than any BOSS in any Legend PVE content released till yet...
    • Like x 2
  15. DustyAnkh Loyal Player

    This is the first LPvE that I won't replay once I get the Feats. It's kinda like the Devs don't want us to play their content lol. o_O
    • Like x 1
  16. hudapak Well-Known Player

    We ran it last night for the first time and went well considering one of my league mates had a few dc issues. We missed the speed feat by about 5min. It's true that the adds in the second area are so annoying. That's where my league mate dc'd and we wiped a few times. I think we would've gotten the speed feat had he not encountered this issue. Also, while we were on the last container to be transported, we kept getting hit by something when the area was already cleared. That was annoying as well.
  17. KHALONofOGUN 10000 Post Club

    They switched them out later in the evening. When the Servers came on Area51 was still up, an hour later Bludhaven was up.
  18. Niguyver New Player

    nah the mobs arent it its the second objective with the blue chemo's that keep coming back
  19. Loche Committed Player

    A lot of changes were made. Including nerfs to abilities and culling of NPC counts. To say nothing was done is not true. The second area is actually quite simple. Just start at one end with your group clear a little, and start transporting. There will be less and less enemies the more transports that are completed. To test the viability of this, we had some of the less skilled people in our studio play it, and they got through just fine. Some even got the speed feat (after we changed the time). We listened to the posts and made adjustments. We have even done so for Smallville as well.


    Legends PvE: Blüdhaven
    • Fixed Gold Collections not dropping items when collected.
    • Fixed issue with floating terminals before Major Force fight.
    • Reduced overspawn in final gauntlet run before Chemo fight.
    • Fixed incorrect subtitles for Major Force’s VO.
    • Updated guantlet to complete if you lose the Hazmat team.
    • Updated Chemo's Acid Rain attack to be damaging to Legends Characters.
    • Updated Hazmat Heals to be valuable to Legends Characters.
    • Fixed issue with on screen messaging changing to tell you to go to another region to continue your mission. This happened briefly after boss fights.
    • Updated Major Force to have some Quantum abilities and basic brawler attacks.
    • Fixed the broken special character in the On Duty description for Legends PvE: Blüdhaven.
    • Changed speed feat time to be 25 minutes from 20.

    • Mutant Crow abilities that were hitting harder than intended have now been fixed.
    • Like x 4
  20. Bobburt Committed Player

    Eh I don't know. I think it's a million times better than Area 51, but it's still no Courthouse or LoA when it comes to speed.

    Our group got it down to 18-19 minutes consistently last night, which allowed us to finish all the feats on the first day.

    Some tips we found pretty useful
    • At the start, have someone always standing at the hazmat guy so you can relay between EMPs instead of having just one person do it while the other 3 stand around fighting adds. Don't bother with adds until the boss shows up.
    • At the second area with the boxes, destroy all the toxic barrels. Those are the ones that put a dot on you when you try to turn the box's gear. If you aren't near any adds, skip carrying the box and just go on to the next one and turns its gear. Goes by really fast if everyone is coordinated.
    • At the third area, just suicide-bomb the vats until you get all 8 and don't bother with the adds. We would start fighting Major Force at the 12-13 minute mark.
    The last part can be pretty quick since it seems the hazmat team is really beast and just seems to run right through regardless of any adds attacking haha.
    • Like x 2