I'm not accusing you of emotive hyperbole because of your points surrounding the membership benefits, despite the fact I disagree with your approach, I'm accusing you of the emotive hyperbole because of the irrelevant nonsense you bring in to the discussion when being confronted in the discussion. You earlier did it with Socrates where you started going on about your industry knowledge and experience and how he must lack that and this insight into the industry meant your opinion must carry more weight and his be automatically disregarded for that reason. You then, with me, brought up the issue of "I have been playing longer than you, therefore my opinion carries more weight and I couldn't possible be more casual". On top of that you then referred to me as "hun", given we're on absolutely no level of personal connection that term wasn't used in reference to me in endearment it was used to disrespect me and dismiss me, yet you accuse me of condescension; This is all emotive hyperbole because you're approaching the argument on a personal level. The reality is, it doesn't matter how long either of us have been playing, it doesn't matter what you do for a living, all that matters is that we play this game, however; it is important to note that we both play it differently, you're more casual, I'm less casual. Those play styles admittedly result in different desires, yours are clearly more cosmetic or include game features that would otherwise be free as well or a micro-transation; mine are more focused on advanced features of character progression. Taking your first post as an example though you want more powers, movement modes etc. Those are both examples of items that require extensive development time, if we're talking about new movement modes not just re-skins then the time is amplified to an event greater level with introducing a new power. Some of you players, obviously you to an extent as well, based on your request for it, seem a bit oblivious to the amount time, resources and effort that goes in to introducing a new power. It isn't just a case of creating animations and slapping them in the game, that's just a part of it. The powers also require extensive consideration surrounding balancing, testing, interaction with other powers, interactions with everything existing in the game ranging from content to artifacts, goes on. The introduction of this would obviously be appealing, but isn't particularly relevant to the membership package because it is already included (members get access to powers for free) The introduction of new powers is something better done outside of this review because it means it has the time to be done properly and the developers don't even have to "promise" they'll do it when the status quo can simply remain in that "we might release new powers some time in the future". That approach is far more sustainable than saying "we're going to give members exclusive new powers, don't know when, but we hope to do so soon". Movement modes sit in the same category, as does creating new weapons. Your idea surrounding the style manager is also in a similar vein, I agree that there should be and could be enhancements to the style tabs/manager but these aren't necessary to include in membership they're simply a UI QOL improvement. If we go as far as suggesting you "lock premium players out of style customization" and I think you've alluded to this even just above, I think that's a really bad idea and to use a real life example is one of the worst monetized options present in the likes of SWTOR, where everyone including members have to pay simply to change features of their characters, it's incredibly punitive in its approach, the premium players are already upset with the cash cap and you want to add "no cosmetics for you". For the record it would be incredibly easy to make membership compulsory through a punitive approach, but in doing so and if done to extreme you may as well make the game sub only, for example we could make elite affinities membership only, generator mainframe membership only, level 180/200 of artifacts membership only, all of these things would literally force a player to sub, certainly the serious ones; you could even go as far as rank 120 and above requires membership to virtually capture everyone, given how powerful artifacts are to players and that's really just a few examples. This is why myself and realistically others in this thread also have somewhat opposed your ideas, not because they're necessarily bad, well some of them are, but moreso because they're unrealistic, they require moderate to heavy resources the development don't seem to have or certainly not short term. I believe and you can feel like I've interpreted it wrong if you like, why Panderus even tempered that expectation and said some of these ideas like powers and power customization are great ideas but should really be a different project. Also to reiterate a point, I really don't mind if they include numerous ideas including some of yours, the idea that I think my list and only my list is possible couldn't be more errant. What I do think however is that we should focus on the more immediately materially realistic options not ideas and features that could/should be included anyway outside of membership later in the future, if they want to include those in membership later too, then that's fine, but don't tell me now, reason being is because there's nothing worse than an undelivered promise, the devs know this, we know this Apollonia, we've both been here a long time, we've both seen it and it's better just left alone until it's actually done/achieved. It's taken 10 years to do this membership review, the last thing we want is a promise of things we intend to include but aren't here yet and might never be if they don't get around to it or something happens pushing intended resources elsewhere. If you walk through the thread artifacts, nth metal, replays, extra resets every week, source mark relevancy, quarks, stabilizers and some exclusive cosmetics, market discounts and style sharing/feat transfer really do appear to be the biggest ideas, again that's not dismissing outright your ideas, but it really does appear to be where the bulk of peoples desires sit.