Hello! As some of us know, grinding arts to at least 160 for them to really shine is always the minimum to reach. But a lot of information out there, at least what I've found, usually revolves around arts that are maxed out or are at least reached 160. In the meantime, how viable are arts that haven't reached that level yet but have hit at least 80, 120, 140? Are some better than others or worth using over others until the 160 milestone? I know answers will vary as it depends on your power, loadout overall build, and SPs so I'm sure the mileage will vary from one player to another. In my case, I'm running this for my Fire might DPS: Trans (160) Solar Amp (145) Strat (140) My loadout is: Meteor Strike (MS) (burning PI) Heat Vision Wildfire Snuff Out Neo-venom Boost Robot Sidekick Skill Points: 190 Since Solar Amp isn't 160 yet it's doesn't apply the burning PI so I need to rely on MS for that. But I was thinking, since I have Grim at 140 and the void creature will apply the burning PI based on my power, wouldn't that be better overall than Strat at these levels? If so, I was thinking of swapping out MS with Spontaneous Combustion because it's definitely quicker to cast that MS and the void creature will apply the PI to it? Or am I thinking about how this works is wrong? Any thoughts or suggestions would definitely be appreciated!