Heyo everyone, hello devs. First off I find it a bit insulting and disappointing that you don't even mention that you have added new Milestones and Levels to our artifacts on Test already. It shows to me that you either fear the responses on these forums if you would announce it, or that whoever writes and collects the infos for these patchnotes to post here should look for a new job. It has happened so many times that changes were not announced. Everytime you "forgot" it. Yeahh...right. Putting that aside, let's talk about the new Artifact Milestones here. Just saw OCs video on it before work and decided that we should talk here as well. Here's his vid: Coming with probably the summer event we have: Milestone 140 Catalysts are Paradox Energie variants from Saving Justice (Alert), Rise of the Bat (alert), Ultimate Soldier So speaking of the Cats I would have expected to run some RWC duo for the lowest cat. But then again, I don't mind running two 10-min-Alerts that can drop rare OP collections. All good. Breakthrough Chance: 20% Yes, not 30%, 20%. We knew this would happen and don't expect them to get higher any time soon. It is what it is, there's no point talking about Seals of Completion. They are here to stay, they are convenient and they cost less than my monthly sub stuff. Also - and bare with me - you won't need them on a regular basis, believe me. Milestone 160 Catalysts are Orichalcum ( /ˌɔːrɪˈkælkəm/ ) -- ehh it's basically copper with a cool name. You can get them from The Visitor (duo), Injustice System (alert) and Spindrift Station. So two instances where some moneeeey can drop (OP collection) is always good. No problem here. Breakthrough Chance: 10% Well at this point there's no way anyone would do this without many Seals of Preservation or one Seal of Completion. Unless of course, you have all the time in the world.... which brings me to the main problem here: Experience needed from 120 to 140 and from 140 to 160: - From 0 to 120 you need 167,663 XP (on live server that's what my Lvl 120s are). That's basically 2x Lvl 80. - Now for 140 you need around 380,000 XP. That's double to what we have right now. - For 160 you need around 698,980 XP in total. Or 320.000 XP when you are already 140. Everyone now can guess how long this will take for one Artifact (usually I would as well advise Scrap of the Soul Cloak). Now that this shock is behind us, I have one question for the developers (or to whomever came up with this stupid idea): Are you out of your mind? Really? 700k XP? I really would love to know what you were thinking here. How many toons has the average DCUO player? What do you think, devs? This isn't even greedy anymore. This is just an annoyance. It takes four times the amount of XP to get to 160 than to 120. Just to put it into perspective: If you want to max out your toon, you need 3-4 Artifacts depending on how you play. That's roundabout 1,600,000 XP to get one toon up to the best stats again. And what do we get? A chunk of 10XP Nth Metal, thanks! Not even double XP weekends seem to be worth it by looking at that. And good luck finding smart people who buy into that crap that are Nth Metal Enhancers. They are friggin' worthless. Looking at this I think I will spend 2 months of Sub DBC per year on one artifact. I don't even need to buy the sh*tty Catalyst Boxes because I have all the time in the world to get up these little fckrs. tl,dr: This isn't even incentivising us to spend money anymore. It would have been if the difference between the breakthroughs would have stayed the same. More likely that we, the players, would need more Seals and Cats then. But by this margin we don't have to spend any money at all except for our subs. So what do you players think? And honest to god: What were you devs thinking?