Test Discussion Artifact Changes

Discussion in 'Testing Feedback' started by Ranmaru, Apr 4, 2023.

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  1. ¬Eternal Active Player


    You know for certain that mepps made these decisions? The only one angry seems to be you.....
  2. zNot Loyal Player

  3. jpharrah1010 Steadfast Player

    So I think they will stick with the way the art will work as that had planned smaller scs will give less and larger is more beneficial.. I think they are probably just adjusting the numbers and possibly another change in how it works.

    I doubt it will still work as it is working now… anyone arguing that groups should be allowed to have 100% uptime on scs is ridiculous

    They probably just needed more time with it Gsme updates used to be what 3 or 4 weeks on test before they went live? 2 weeks isn’t enough for this kind of change.

    That said…. Mepps doesn’t make any of these decisions he is simply the community manager… he gets told into and he relays it to us. He might be in charge of events going live etc but not mechanical aspects of the game, if I’m wrong about that only mepps can tell us.

    So I wouldn’t shoot the messenger, the dev working on this probably just needs more time on how to issue percentages of sc generation.

    I’m willing to bet stacking will still be gone and it just damage stacking sc stacking.
  4. jpharrah1010 Steadfast Player

    Also maybe they want to readjust scs or rebalance them when this change happened kill two birds with one stone.

    Meaning healer shield scs brought back where they were

    Nature scs brought back

    And possibly rebalance and adjust the numbers on scs

    It would be smart to do that at the same time as they fix eog
  5. TheLorax 15000 Post Club

    They didn't give an exchange for the VWD. They gave your VWD an auto boost to be the next milestone + enough catalysts and Nth Metal to rank another artifact up to 80 + 1 seal.
  6. zNot Loyal Player

    Ranmaru

    What do you think about green circles only applying to the person casting it and not anyone else in the group this way The SC regen would only apply to the healer/tank himself and the tank has no changes to his playstyle with this change and the actual root issue which is the SC generation for the group would be solved.

    For Red circles just remove the stacking
    • Like x 1
  7. Mr.W Committed Player

    Depending on the rank you were they boosted some as far as 160 as well (been a while but I think that was the max at that time). It was a sliding scale.

    I'll have to dig back when I get a chance, but I believe there was a second 2x xp pretty soon after the VWD nerf though so ppl could exchange it
  8. BUDOKAI101 Dedicated Player

    Please just delete the artifact it should have never been made in the first place. From day one this was a problem causing artifact. This artifact absolutely needs to be deleted before next episode. If you absolutely must I know you developers have the power to lock the artifact so players cannot use it on live until you guys balance it. please lock the artifact on live server if you don't delete it entirely from the game
  9. Ranmaru Developer

    I personally find that the group effects that EoG provide is the whole point of the artifact; while I was working QA at the time of EoG's creation and release. I'd like to believe that, that was Batuba's vision as well; otherwise he wouldn't of made all the effects work on group members.

    While I have personal gripes about how EoG functions, my intent is not to bastardize the original design while moving it to be more in line with acceptable gameplay.
    • Like x 12
  10. TheLorax 15000 Post Club

    It was during the same update they introduced 200 and Metal part I
    The bonus XP week came before this update went live, not after. https://forums.daybreakgames.com/dc...elopment-update-weapons-and-artifacts.303564/
    • Like x 1
  11. ToxicDisaster New Player


    Its been proven that EOG has been a crutch since its release, I advocate the changes proposed by Warped and ObsidianChill. Having the artifacts benefits be tailored to individual gameplay promotes more build diversity throughout DCUO. The nerfs do change the identity of the artifact but its safe to say that any change is needed. This artifact has jeopardized artifact variation due to its bloated design. With EOG being tuned down, it allows other artifacts released in the past to contend its spot as an artifact slot. The players all want whats best for the sake of DCUO at an end game level. Changes to EOG are a must and I highly advise that you take the players words into account. I appreciate your insight on the artifact Ranmaru but I can guarantee that Batuba would want the other artifacts to get the same spotlight that EOG had in the last couple years.
    • Like x 6
  12. lllStrichcodelll ¯\_(ツ)_/¯

    Is battle healing actually worth it? (Calculated) | DC Universe Online Forums (daybreakgames.com)

    I just wanted to post the link here to show that there is sadly no decent alternative to running EoG opposed to just main heal of course even if this nerf arrives as is.

    If you read the 1st comment in that thread you can see whats possible to restore in terms of SC if the planned changes go live. Its heavily nerfed, but not unplayable and like i said, without a real alternative so far.

    Overall i wouldnt mind if this nerf goes through as is. The only thing that annoys me is the regen of Tanks with their 25% SC.
  13. zNot Loyal Player

    Thank you for the insight.

    The other way to balance this artifact is by significantly adjusting the numbers of EoG and you have done that in your original post i dont think theres much else to tweak on eog if its going to stay a group buff as you said then your first post are very reasonable adjustments.
  14. not serious Well-Known Player

    Indeed I think that it would be the best way to balance eog, granting the regeneration of super charges only to the user
    • Like x 2
  15. not serious Well-Known Player

    Certainly the group effects are the basis of this artifact, but I fear that it is too complicated to balance, or try to make a mixture of the two
    • Like x 2
  16. Too Many Toons Dedicated Player

    here's hoping supercharges as a whole are being looked at..many of the power specific ones never get used..just a ton of wop / nvb. For pure damage, water's Dehydrate should be a baseline for 100% s/c damage done. (and not super fond of water dps..but that one can rock hard)
    • Like x 1
  17. MsTickle Fate Devoted Player

    The "players words" are all over the map, which is why there's been so much debate on the forums. You'd have to be reading with major blinders to not notice this and that "do what the players want" is a completely useless guideline. Players have all sorts of different views, many of which are contradictory.

    That's some high-quality mindreading ability you must have.
    • Like x 4
  18. not serious Well-Known Player

    First change pretty good for damage.
    For the tanks I hope that the future changes will address them
  19. Mr.W Committed Player


    Got you, thanks for linking that. The dates get a little foggy sometimes when they're that far back lol.

    It would still be a nice courtesy if they gave us a way to exchange it immediately though.
  20. Proxystar #Perception

    I think is probably a good move, giving it more time.

    I did ask on the first page but never got a reply. Has any consideration at all gone in to unpicking the effects this artifact has had on content for the past 5 years?

    It's one thing really to adjust the artifact but another to also unpick the consequences.

    When I say that I refer to difficult burn check feats that might be over the top if you just reduce this artifact but don't look at the consequences.

    Two feats that just immediately spring to mind is Promas Anguish and Omega Level Pardon which probably to some extent actually rely on EOG DPS circle stacking, perhaps these can be toned back, at the same time, if you proceed with adjusting the artifact?
    • Like x 5
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