Those sneaky devs. Looks like they rolled out some of the proposed pvp changes on test without saying anything in the notes. In duels and probably arenas there are no role debuffs. All shields only provide 25% damage absorption. The rage mechanic only returns 25% of damage recieved as healing in both dps and tank role. Trollers no longer get 350 extra vit in troller role. Probably more stuff that I haven't noticed.
Huh, interesting. Think this means we're actually getting those changes sooner? While I don't appreciate them not putting this stuff in the notes, it is nice to know that they're moving quickly with this. I feel like they might try to get it out sooner rather than later so people aren't abusing the next tier of HT mods even more. Or maybe I'm just overly hopeful here
Bye bye rage heal in dps role. LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL
can you check if Earth gets a constant 25 % damage absorbtion with brick out in tank role? That would make it the only power that has a "shield" up 100% of the time
Guesses and bets here on how long people it will take people to realize HT mods/trinkets won't work in PvP and how long it will take them to QQ about it.
To be fair I don't think we got one thread complaining about the DOT changes to legends. That being said this is much, much larger. Are we counting after it goes live or until now? Also I think I owe you a vial of tears from that last bet we had.
I doubt the average casual legend player even noticed the DOts. The average PvPer will notice their Home Turf crutches not working though, lol.
If they were using Lex, Atro, Supergirl, or Bane they probably noticed something. But you're not wrong in saying that these arena's changes are definitely going to be way, way more noticeable. What's Seinfeld without Kramer? Calling it now, this is going to become a compilation of "I approve GIFs".