If you don't like it, don't use it...the rest of us are going to have a BLAST with Munitions™. Also this:
Maybe have the exobytes give the character the techno-organic ability to manifest weapons out of his own body. Have the powers digitized from Hank Henshaw or Cyborg, for instance.
In a few hours, the munitions threads will be flooding gotham section, and I'm eager to see them. I actually play a quantum troll, and I love it, so I don't have the urge to switch to munitions at all.
You said the same thing in the Munitions Feedback-thread while almost all of the experienced testers proved you wrong. How about actually learning a new power before saying that "it sucks"? Think about that for a moment.
To everyone complaining that "OMG Munitions is not an Exobyte power blabla"... Did it cross your mind that not every Exobyte-infused human was turned into a total elemental wizard ultra superpowered halfgod? What about the Joker goons running around in low-level missions, do you think they didn't get hit by the Exobyte cloud? Very unlikely. From my understanding not everyone got a huge bag of flashy offensive powers but most people got: some kind of enhanced movement (or is Flight not a power?) superhuman resilience and stamina enhanced regeneration Superhuman strength many of us seem to have gained a fairly large boost in body size when I look at some civilians in the streets Also it seems we all got at least some few Exobytes that allow us to use a bunch of the most iconic powers to an extend. Seems like quite a lot of actual powers left even if you assume Munitions not to be one (although you still can say that you somehow conjure these weapons out of thin air)
I find it funny that in a game where half of the mentors possess no superpowers, and a whole, original 6 powerset is non-superpowered, that there are people who are trying to make such a big deal about another, non-superpowered powerset. Makes me laugh. All I can say with any surety is, Ol' painless is waitin' for ya, and I ain't got time to bleed.