Test Discussion Ally: Black Adam

Discussion in 'Testing Feedback' started by Cardboard, Sep 21, 2022.

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  1. Cardboard Developer

    What's up players!

    A new ally has arrived!

    Black Adam

    Call the unwavering leader of Kahndaq, Black Adam.

    Divine Destruction
    [Combat Ability]
    Calls down 8 lightning bolts against nearby enemies with the word Shazam!
    At Max Affinity Level:
    • (10) +381% damage
    Strength of Amun
    [Passive Ability]
    Finisher superpowers mark targets to drop a Spirit Orb when defeated (cooldown 20s). Players who collect the orb receive a percentage boost to Might and Precision, as well as healing over 10 seconds.
    At Max Affinity Level:
    • (10) +6% Might, +3% Precision, 40% health
    Power of Aten
    [Passive Ability]
    Increase amount generated from Supercharge generator abilities.
    At Max Affinity Level:
    • (10) +25% supercharge
    Let us know any feedback you have!
    • Like x 5
  2. Penryn The Gadgeteer

    Bug Report
    The Power of Aten passive doesn't work:

    The numbers I get with and without Black Adam equipped are exactly the same.
    • Like x 4
  3. Mepps Sr. Community Manager

    (Moved over from another thread.)
    • Like x 1
  4. Rejchadar Inquisitor

    An active skill behaves strangely...each lightning deals damage to a single target...but in a situation where there are many targets...each lightning strikes a different target...

    The skill deals damage to a single target... and at the same time deals less damage than skills that deal AOE damage (for example, Lex Luthor's active skill deals 10% more, has an additional effect, and deals additional damage to bosses...). ..in this situation...no one will use him as an active ally...I would suggest adding additional damage to bosses and increasing the damage in general...
  5. Penryn The Gadgeteer

    The CR-based damage scaling for allies is becoming more noticeable:

    The first set of numbers was done at CR 367. The second set was done at CR 391.

    As Rejchadar mentioned, Divine Destruction is weird. It will do single-target damage ticks to random targets in an AoE situation. The damage you get out of the AoE situation is less than AoE focused allies like Superman. For single-target situations, Divine Destruction does less damage than single-target specific allies like Krypto.

    Here is an example for AoE:

    "Who is Black Adam going to target?"
    "Who knows."
  6. Penryn The Gadgeteer

    Bug Report
    The Strength of Amun doesn't work on enemies where you have to turn a cog:

    I'm guessing it is the same issue we saw with Nubia's Amazonian Honor passive not working in the same type of situation.
    • Like x 1
  7. Penryn The Gadgeteer

    The glow that Strength of Amun gives an enemy is the exact as EMP Pulse:

    Depending on the situation, it can be hard to see who was "marked."

    I think it is important for people to realize that only one person can get the buff from any given orb and that person can be outside your group. That makes using Strength of Amun on an open world bounty problematic since there will be dozens of players in the same area if you are trying to give the buff to a specific player.
  8. Stranger Well-Known Player

    When i read the OP, i was wondering if several ppl can collect the orb, or only 1. If ppl can steal ur orb... i can see the toxic group discussions already. :-D
  9. Penryn The Gadgeteer

    Under certain situations, I noticed it was possible for a player to pick up multiple blue orbs for Strength of Amun at the same time. My testing partner's Might went from to 91796 to 101810 when that happened. Is that intended? Normally, it looks like a player is only intended to have one active Orb buff at a time.

    One way to setup the situation was for two players to mark two different enemies, pull everything into a big pile around one player, and have one player use an AoE to finish off the enemy group.
  10. Penryn The Gadgeteer

    Bug Report
    The "Strength of Amun" buff does not appear under "Current Effects" when it is active.
  11. Penryn The Gadgeteer

    What I'm seeing in group testing is that the Strength of Amun doesn't really work very well in the real world especially if you have a tank around. The NPC mobs are going to fairly close to the tank most of the time in most content. So when you mark and kill a NPC, the tank has an excellent chance of picking up the orb automatically. The only way we were able to get the orb buff to the DPS was to have the tank constantly kite around. Also, it is usually really dangerous to get close to the tank in a lot of situations. So running over to pick up an orb as a squishy DPS in higher difficulty content does carry significant risks.

    Also, the blue orb can get stuck in the air or even sometimes clip underground. That made things more complicated.
  12. inferno Loyal Player

    I agree. I used Meteor Strike, FIre's supercharge generator power, and it took me 22 hits to fill up a 5000SC. After equipping Black Adam with the power of Aten, it still took me 22 hits.
    • Like x 2
  13. Raven Nocturnal Loyal Player

    Perhaps the orbs should "shower" around the player that applied the SoA, so others can then grab them from near that player. Also perhaps it drops one for each player, but only they can see their own (so no1 can steal or get doubles). Just some ideas. I don't like the idea that only 1 person can get it, may as well just keep using Nubia at that point imho.
    • Like x 2
  14. inferno Loyal Player

    I think the strength of amun ability needs to be redesigned. To sacrifice an ally slot ability to provide a buff to 1 player only, to a particular player only, that can be claimed by anyone in or out of the group, to be claimed in an area where it could fall within a group of ads, or an aoe or to be claimed by accident.
    Maybe not worth it.
    • Like x 1
  15. catplaysxoxo Loyal Player

    Power of Aten isn't working. It also doesn't give any visual indicator when using a supercharge generator ability. I tested this on atomic and ice supercharge generator abilities. I also tested it in tank role and dps role and no difference not any visuals. Funny thing about this is that I was hoping it would be cool to get your supercharge faster but so far I'm just cheesing it in tank role using eye of Gemini, scrap of the soul cloak and quislet. Those artifacts alone saw a significant jump in generating supercharge while in tank role and while eog is active.

    I can only imagine how fast I'll generate supercharge once Black Adam Power of Aten is working lol
    • Like x 1
  16. Forum Junkie Well-Known Player

    Can't wait for this. My battle tank is gonna crush with berserk...
    • Like x 1
  17. SendScrim New Player

    Since Power of Aten is currently not functioning, can we get clarification on the intended function? Is it that you gain 25% of your supercharge bar per cast of a generator, or is it a 25% increase in the effectiveness of your supercharge generator? The former is obviously what people are excited about (and would change much of the meta), and the latter seems far too lackluster to be worth a level 10 legendary ally.
  18. Jcal Dedicated Player

    There's no way anyone believes one power will generate 25% of your SC bar in one cast... with said power having a 6 second cooldown. Come on now.
    • Like x 3
  19. SendScrim New Player

    That's the point of asking for clarification. Saying "+25% supercharge" is most easily interpreted as "gain 25% of your supercharge meter". If they mean to say that the effectiveness of a supercharge generator is increased by 25%, then better wording to avoid ambiguity would be, "+25% supercharge regen" or "Increases effectiveness of supercharge generator powers by: x percentage at level y".

    Again, if the latter is the intended function, that's far too underwhelming for a legendary at level 10.
  20. OneWhoLaughed Committed Player

    If I cast stasis field 4 times, I should not be able to fill my SC bar in entirety.
    However, I will be able to substantially annoy the DPS and tank in group by doing so.

    Dev question: when fixed, is the second passive going to stack with scrap of the soul cloak? I know scrap doesn't like tactical mods
    • Like x 2
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