A while back it was Obsidian who brought attention to speedackers, now, I saw it a ton during LPVE extravaganza and ever since I've learned to tell it appart, not by the damage, but by their movement speed and cooldown cycle. For example in Legends, a Harley that could do her spin attack without any cooldown or combo intersecting. Another general example, is how when a character leaves combat movement mode right away, normally it takes even a character with superspeed a few seconds, while a speedhacker goes back to normal mode right after finish the combat, regardless, you can take other things into account Just now, I've done HQ and HQE a million times, I know how much it takes to wipe ads and bosses even with a dps arts 160 full augments, and cr 229, meanwhile just now comes a guy cr 227, arts 120, not full arts, and wipes the ads groups in less than a second. The bosses take less than two minutes. Never happened to me, even when I heal 3 full dps. I don't wanna hear that "snitch" excuse. A while back there was huge controversy over the devs "giving away" Extravaganza feats and how it was unfair. So if that is unfair, then what is this? If it's gotten to the point where such a large percentage of Elite finishers that finished elite raids and their feats so fast due to speedhacking then it's proof that there's such a huge disconnect between what the standards of the difficulty the devs can implement on elite and the capacities of the players. I don't believe that is the case, but I do find it awfully and obviously sus that during COUE people that keep boasting about "having finished the raid a million times" can't follow the mechanics which are quite simple in my opinion, and just keep dying. And yet, while they can't follow the mechanics and keep dying, they finish the raid shortly after you tried it them; when they run it again with their circle. Am I really supposed to believe that is due to the fact that one or two people with "500 SP and 200 arts" miraculously joined with them and carried the entire raid. Then again, if the speedhackers compose a huge demographic of the game, then it's pretty obvious this game don't have long before the other demographic of the game to whom it's unfair leaves and stops paying.