In honour of Harlequin's teaching, I won't be referring to the elephant in the room as "skip adds", even though we live in the world of YouTube so "skip ads" just come so natural to us and now you are already tired of the term "skip adds". How about "mob hopping"? Since this subject isn't going to die down anytime soon and our community manager appears to be kidnapped from his duties, I thought I'd make a new thread with a more educational bent. This list is a bit lengthy, even though I've already narrowed it down quite a bit to exclude enemies that are blatantly inconsequential to the instance's progress (Coast City, Batscape), enemies that are part of open-world operations (Hands of Fate, Origin Crisis), enemies that if killed immediately causes more trouble unless another objective is completed first (Crown of Thorns, Clock Tower), enemies that ignoring them is crucial to a speed feat (Darkness Rises, Batcave Breach) or enemies that spawn during a boss fight to be spared for feats (Watchtower Containment Facility, HQ Orientation). (Hey look it's literally skipping adds!) Why yes, even the exclusion list for potential points to be made is lengthy. Why use feats to prove a point though? Since there's an argument about whether skipping is the intended play (and we'll get back to that later), these are the times when intentions on how to play are unmistakable. First, we have Leader Of The Pride from Gotham University Warehouse, where you avoid killing the pups before converting them, and Play On from the Flashback Duo that's about not destroying sonic emitters. These are more about being careful but this is an important skill for skipping and would lay the foundation of what's to come. The Origin Crisis iconic solos gave us Silent Hunter that is literally about avoiding detection by the mobs and Controlled Collateral Damage, preventing scientists getting knocked out. These are more genuine mob ignoring and requires you to be careful without powers of your own choosing. There is also Brainiac Robots Again?! from the Nexus of Reality raid to not wake up any powered-down Brainiac robots, literally optional enemies that you trigger either intentionally or carelessly. During the monthly episode days, there's Eight is Great from Desecrated Cathedral Alert, where you don't kill Greedy Imps on your way to James so they will spawn during the boss fight, Elite Restraint from Blackest Day (Elite) operates on a similar principle but only on one specific construct, Riot Quiet(ly) from Prison Break is the classic avoid detection from prison guards and Put the Fun in Malfunction from Phantom Zone that is technically about the boss fight but since you can (very easily) destroy the turrets before he spawns this qualifies. On our way to the shining example, Ninja, Ninja, Ninja, Ninja, Man-Bat, Man-Bat! from Rise of the Bat requires you to not defeat Talia's Elite Guards before the boss fight though you really need to go out of your way to fail this, Drone Patrol from Injustice System have one part requiring to avoid detection from SWAT drones, then... oh my... Here it is, the moment you've all been dreading for: You Got This False Idols provides the purest skipping feat possible by telling you to ignore everything outside of the building. Literally, everything outside of the building can be ignored. You have to defeat those inside the building, but not the ones outside. The feat that everyone is taught skipping as a genuine option and rewarded for it. Birds of Prey have 2 classic avoid detection feats: Spider, Spider, in the Hall and Untrapped Resources but even when you are not attempting them, optional enemies from those instances are still quite easy to outrun, then there is Legion: HQ Orientation, getting a Fail rank score for the fitness test by destroying nothing at all during those 2 minutes... okay I'm kidding but this is so fun to execute it's hard not to mention. Besides, you shouldn't destroy more than what is needed when you need a low score. As you can see, this game telling you not to kill everything in sight has been a thing since the early days. It's not a new phenomenon. The intention is clear. But is the intention of developers for us to skip at every possible turn? The answer is: their intention is always subject to change, either through time or personnel, likely both, as demonstrated by the drama surrounding this year's Throne of the Dead. If they don't want you to, they can make stage unlock to trigger only when all enemies within an area are defeated, it's so easy to find this I don't think you need me to provide you with a specific example. The real question is if skipping is trivializing difficulty, the stated concern to introduce stat clamp to more content. No, it doesn't, as skipping is an acquired skill. To be careful. To be observant. To be agile. At times it needs you to be resourceful when optimal options aren't available and to employ different tactics as complications arise. It is for these reasons that the above feats are made, laziness won't help but perfect execution does. It's also a reason why outside of DCUO, speed runs get endless fascination (though that is another whole can of worms that we're not unpacking here). Skipping might not be for everyone, I don't do it when I got a tank whose artifacts are barely level 80 (and sometimes not even that high, yes those tanks appear in Themyscira Divided Elite and we still got it done, yay me) and of course communication is important, but I hope this little trip down memory lane can provide another perspective to those who do not subscribe to this way of playing, maybe had a little fun, and if you find my points objectionable please be concrete in your rebuttal and not spamming insults or youtube videos with no substance. Thank you for coming to my Ted talk.