Would it be easy to add stat clamping to the on duty menu for instances? Possibly set too a random number within the relevant range to simulate a group makeup of people in that range. I know cr isn't King anymore, but it is still a guide post, and I assume it will still be used for seasonal stat clamping. If you could set up a formula to assign stats based on cr, and assign that cr randomly as que, then set limits for a cr range on each instance, we could test things with a quick turnaround. The biggest issue right now is having to deal with inventory management and respecting to do instances at different tiers.