updated for GU51 Intro This is a revival of the old weapon myths thread by tehm. A lot has changed since then and not much objective weapon info has been shared, so I re-tested everything and added some additional information. All data can be found in the Excel file here: https://www.dropbox.com/s/e2g28lydnonwi0y/dcuo weapons GU51.xlsx?dl=0 Weapon Damage Precision damage scales linearly with your DPS stat and is calculated by damage * DPS or damage * (weapon DPS + precision/10). All precision based moves have a mean damage scalar and a variance. The variance determines how far damage can vary about the mean and is usually 10% or 20%. For a move with 20% variance, the minimum damage will be 0.8 * mean damage and the maximum damage will be 1.2 * mean damage. For example, to find out how much damage a move with a 0.5 damage scalar and 20% variance can do with a 70 DPS weapon and 300 precision: Average damage = 0.5 * (70 + 300/10) = 50 Min damage = 50 * 0.8 = 40 Max damage = 50 * 1.2 = 60 Then the move will do 40-60 (50) damage on a target with no defense, or 34-51 (42.5) damage on a Sparring Target with 15% damage mitigation. Damage Splitting Multi-target attacks will usually split their damage after a certain number of targets. The damage to each individual target will decrease but the total damage to all targets will remain the same. It's important to factor in the splitting properties when comparing multi-target attacks. One AoE move may be better than another on 2 targets, but worse than the other on 3+ targets. For example, to find the area damage of a move with D damage that splits after 2 targets and hits up to 8 targets: On 2 targets Total damage = 2 * D Damage to each target = 2*D / 2 = D On 8 targets Total damage = 2 * D Damage to each target = 2*D / 8 = D / 4 "Fake" Single-target Moves Most melee taps and a few other moves feel like single-target moves but actually hit up to 3 targets. These moves will do their full damage to one target and then 20% damage to up to 2 more nearby enemies. Sometimes if enough enemies block the path between you and your target you're locked onto, you can actually hit all 3 enemies for 20% damage each. The extra 20% doesn't seem like a lot but still matters when considering multi-target scenarios. Clipped DPS This is more like 'clipped DPS potential' because you can't use clipped DPS to compare combos without context. The damage and time of whatever ability you clip the combo with must be factored into the rotation. A high damage combo with very short clipped time may not matter much if you clip it with a low damage, long animation power. For practical use, just remember that total DPS = total damage / total time. Weapon Mastery Critical Attack Bonuses Using a super power at the moment a Weapon Mastery combo impacts multiplies the power's critical attack chance by 3.6x and increases the power's critical attack magnitude bonus by an amount that varies by move. Your bonus critical attack magnitude is multiplied by a certain amount and then added on to a constant buff. For example, if you used a power with a WM move that added 40% crit damage and had a 3.0x bonus crit damage multiplier: At 0% bonus crit damage, your power's crit damage would be 40% added to the base of 125% for a 1.65x critical damage multiplier. At 20% bonus crit damage, your power's crit damage would be 1.25 + 0.40 + 0.20 * 3.0 = 2.25. All critical hits would then deal 2.25x the damage of a regular hit. Abbreviations M: melee tap R: ranged tap [M]: melee hold [R]: ranged hold inc: incomplete charged move full SC: full supercharge, or supercharge level of at least 1000 cTime: clipped time (seconds) Dmg (n): damage on n targets DPS (n): damage/sec on n targets cDPS (n): clipped damage/sec on n targets Tables display information about each weapon 'by move' and 'by combo'. Info in 'by move' tables are for the individual moves only while info in 'by combo' tables are for the entire sequence of moves in the combo. The 'by combo' tables include total damage and DPS on up to 2 targets. Since most moves already split damage after 2 targets, you can expect little to no change in results at 3+ targets.