15% of 15% MAX

Discussion in 'Gotham City (General Gameplay)' started by CosmicSentinaI, Jun 1, 2025.

  1. CosmicSentinaI Active Player

    Not really understanding this. If I'm leveling an artifact just to get the max Might out of it but it says 15% 0f 15% MAX highlighted in green, does that mean I have already gotten the max might out if it and may as well not go for the 5% might at level 160 and just leave it as is at 140?
  2. TI99Kitty Loyal Player

    If the Might bonus is the only thing you want out of that artifact, sure. But artifacts, like any other equipment, also have base stats that go up as you level them, and AFAIK, those aren't affected by the 15% cap.

    Not to mention, there's the artifact's primary reason for existing: the effects that are presumably the reason you equipped the artifact. Those usually increase at rank 80 (where they first appear), 120, 160, and 200.
    • Like x 2
  3. DeitySupreme Unwavering Player

    Artifacts as a whole are more about the effects they offer than about the stats they give. Yes the stats are great, but if it’s a terrible effect it doesn’t matter if it gives more base stats. If you’re at 15/15 then you’d still want to continue leveling up your art in order to get the stronger effects
    • Like x 4
  4. Reinheld Devil's Advocate

    Just checking, you know it's cumulative, right? So depending on what arts you are using, it could change. If you are only looking for that might stat...and you are happy with the arts you have...yeah...you are basically capped on that arti then. If you are more worried about the non stat effects like additional damage, power interactions, protection benefits or whatever....keep leveling it and don't worry about the max % being maxed already. Plus with everything new always being the new hotness, you may change out an art in the future...changing your total.
  5. Tiffany6223 Devoted Player

    Znot tried to explain it to me but I still don't feel confident that I understand it at all. I think I might go back to using only three arts just to be on the safe side.
  6. Aiden_Warren Dedicated Player

    Some are 4% at 200 some are 5% at 200.
    X5 arts is 20% and 25% that's the max as it is, don't know if 15,% will hold up against higher content in the coming year and next year.
    15% can hold up until stronger content comes. Hopefully the devs will increase the cap by %1 at a time. Such 16%, 18%, 20% and so on.
    Every couple episodes,
    Tho 5 arts and 160 is strong for elite and elite plus.
    The 15% cap and 5 is strong enough to last even through t8 and maybe by t9 they can Increase the cap.
  7. Aiden_Warren Dedicated Player

    The stats numbers still increaes
    Example
    Rank 10 2100 Might additional +2100 = additional 2100 Might
    Rank 20 2250 might additional +250 Additive = 2350 Might
    Rank 30 2440 Might additional + 190 Additive = 3540 Might
    Rank 40 +2% Might < this is where it's capped at 15% of other arts adds over the 15%

    So if you have arts with might %4 each, it stops at 15% the system will put together only 15% and ignores the rest above it.

    We are now arts clamped in EG mon omnibus.
    • Like x 1
  8. Hraesvelg Always Right

    I'll try with a concrete example. Here's my Strat card.

    [IMG]



    Artifacts have a raw number of base stats. These are added to other base stats, like from gear. This one has Health and Power. This isn't capped.

    They also have a percentage boost to a stat, such as in this case 4% Might, 4% Dominance, 4% Restoration, 4% Precision, and 4% Vitalization. That top line of the percentage boost is from this singular artifact. The second line, which shows something like "14% of 15% max" shows you how much the percentages from EACH of your artifacts goes up to. As you can see, for Might, all of them together gets me to 15%. However, my Precision artifact totals have me at the 15% cap, which is why it's green. I could potentially add another artifact to my bar with a Precision stat boost, but it will still cap me at 15%.

    Those percentages are then applied to your base stats. This particular artifact adds to health and power, but gear, skill points and other artifacts add to other base stats. This final number is what your damage calculations are based from, your shield strengths from resto/dom, and how many points in damage you can take in the form of health, etc.

    The bottom lists the various effect each artifact has. These are independent of the stat caps. They go off if their conditions are met.

    So, there really isn't a detriminent from running with 5 vs 3. A PARTICULAR stat may have their percentage boost capped, but it could potentially boost other stat percentage boosts, depending on what the particular artifact boosts, and it will add the raw stats. The effects are, in general, a boost. Sure, throwing a heal-specific one onto a troller will probably be a minor boost, if any, but there really isn't a reason NOT to run 5. Those particular synergies are still being tested/worked on to find the best 5.
    • Like x 6
  9. Proxystar #Perception



    It's really not that complicated and I feel like sometimes heaps of people make it more complicated than it needs to be. In short the highest % of any individual stat you can obtain from all your artifacts combined is 15%.

    You do not have to only use 3 artifacts, you are not losing stats by having 5 equipped instead of 3, if you see that one of the stat totals is green and says 15% of 15% max it just means you've hit the maximum that you're allowed for that particular stat.

    You will still be getting all the other benefits of the 5 artifacts you have equipped, don't use only 3 Tiffany, it'll make your character perform worse. :)
    • Like x 5
  10. Warped Moderator

    Agreed. Technically, the cap in any particular stat was always 15% when you had 3 level 200 artifacts equipped when it was only 3 artifacts because the max any given artifact can boost a stat at 200 is by 5% and if you multiply that by 3, you get 15%. The only change between then and now is that with the addition of 2 additional artifact slots, they’ve now made it a hard cap of 15%. So you get the effect of 5 artifacts, but with the stats of 3 in simple terms.

    Edit: I should add that you still get the base stats from the additional 2 artifacts, just not the additional stat percentages if the combined totals in any particular stat goes over 15%.
    • Like x 5
  11. DeitySupreme Unwavering Player

    Something else to keep in mind is that the addition of 2 arts makes it easier for off meta builds to reach that 15% cap. Also allows for the use of unconventional builds without worrying to much about “but this doesn’t give enough stats”
    • Like x 2
  12. BumblingB I got better.

    I wish you wouldn't use the word "clamped", you are not clamped, you are capped. This game has many caps.
    Damage caps.
    CR caps.
    Crit caps.
    Number of enemies on screen cap.
    Group number cap.

    This is just making sure you can't go too high in your stats overall. Using the word "clamped" just triggers players thinking stats are taken away. Nothing is removed, only trimmed from excess. As many people pointed out, with 3 slots, the max amount of stats you could get was already 15%. So, it's pretty much 1:1 with this new additional slots.

    You are only gaining and nothing is lost. That is no cap. ;)
    • Like x 4
  13. Tiffany6223 Devoted Player

    Thank you, all! So using the above Start Card art where is says +4% Precision 15% of 15% Max (for simple math to see if i understand this) using simple even numbers 10,000 Precision total for my character. 4% of 10,000 is is 400, but I will only get 15% of that which is 60, right?
  14. Aiden_Warren Dedicated Player

    Well, I wouldn't say clamped publicly in which I did but I meant that to Tiffany. Side joke.
  15. DeitySupreme Unwavering Player

    No. Forget about the base stats for a moment. Strat gives 4% might.
    If you have a 2nd art that gives 5% might. Together it is 9%.
    If you have a 3rd art that gives 5% might, you’d have a total of 14% might.
    If you then add a 4th art that gives 5% might, you’d end up at 19%. However the cap is set to 15%. So instead of getting another 5%, you only get 1% extra might.
    And if you take the final set that gives 5% might, without the cap you would’ve been at 24% might. But instead you’d be at 15% increased might instead of 24%.

    You are not getting 15% of the 4%. You are getting a maximum of 15%.

    If you have 10,000 Base might , you’d end up getting an additional 1,500 might. This would be the max amount you could get directly from this base might as a buff from your arts percentage.

    You still get the effects from the arts regardless of the 15% cap. So if an art says you’d get an extra 60% might, you would get the full 60% since that’s a complete different things.
    • Like x 3
  16. BumblingB I got better.

    It's only a joke until someone takes it seriously, then it becomes real, even when it's not true.
    • Like x 1
  17. Proxystar #Perception




    No and I think you're getting lost in the math a bit cause you're chasing the exact number it gives you, which you can calculate, but not in the way that you are. For your high level purposes though you don't need to know what the exact number is.

    Using the Strat card above, it says it gives +4% Precision and then in green has 15% of 15% Max. What this means is that the strat card artifact is giving him 4% precision of a total 15% Precision.

    This means that player has other artifacts equipped combining to make or exceed the 15% total. Let's say you equipped 5 artifacts like strategist card equipped and they all gave you 4% precision your total would be 4+4+4+4+4=20%, but because there is a 15% max limit, 5% of that 20% you had exceeded the limit and is therefore lost. People are calling this a clamp and in some regard perhaps it is, but it is probably better described as a stat cap. It is done to prevent stat % bonuses from getting out of control, it also allows them greater flexibility to use any number of stats % on future individual arts they wish without comprising the system as a whole.

    The key thing here for you to take away from this is that they aren't stealing your stats, so you need not worry, you are still far better off using 5 artifacts so make sure you are playing with as many artifacts as you can, with 5 being of course preferable and the maximum limit.
    • Like x 3
  18. BumblingB I got better.

    You can actually do a comparison to something else in the game. Stat Points give you a bonus number of additional stats up to the first 100 points purchased. They are capped at 10% of additional stats on top of the base flat stats you get purchasing them. Since this is on top of your stats, it's very similar to artifacts in this regard. You still get the bonus of buying the stats, just no more additional percentages.

    [IMG]
    [IMG]
    • Like x 3
  19. Aiden_Warren Dedicated Player

    Okay, I take that back. I understand.
  20. Proxystar #Perception

    Yeah for the purposes of this particular conversation though I didn't want to con-volute the discussion with additional examples or information because it can add to confusion :)
    • Like x 1