Just, wow... When I started reading this, I couldn't tell where it was going. You have such a random confluence of thoughts to try and justify a wild guess and treat it as fact. The stats revamp has nothing to do with my comments. First off all, content isn't balanced around having three rank 200 artifacts, that is a flat out lie. It's balanced around three rank 80, possibly rank 120 artifacts which are much easier to obtain. I'm not even sure "balanced" is the right word, because you can still get though relevant content (even solo instances) without them, with little effort. I've done this a few times on characters I don't use often (so they have no artifacts at all) within the last year. I think the phrasing was "designed to account for the possibility of three artifacts", and that was at least a year (maybe two) before rank 200 existed. If content was balanced around three rank 200 artifacts, it would be difficult for most players until they had the at rank 200, and that's simply not the case. As with anything in game, the balancing point is somewhere BELOW max. Below the balancing point, things can be somewhat challenging, but there is room to grow above the balancing point where you can make things easier for yourself if you put more work in. If you are suggesting elite content requires three rank 200 artifacts, that's still a lie. Elite is about following mechanics and coordinating with your team. High level equipment helps, but you still need to follow mechanics and work with your team. Also, rank 200 has only been available for a year and a half. The stats and abilities at rank 200 have not changed (for artifacts that existed at the time and newer ones are similar), but your stats from gear, sp, and augments have continued to grow. Your stat gain from artifacts is becoming a smaller and smaller portion of your total stats. Before too long, the stats from artifacts won't be very noticeable, only their affects will be noticable. But that has nothing to do with my comment. I asked then gave some examples of other changes that would satisfy the quoted remark. Again, there's nothing in that statement that screams or even hints at a new gear system. It's just you reading far too much in to something that isn't there. Sure, is possible we get a new gear system at some point, but it isn't needed. Our current gear system is fine, and there are other much more pressing qol items that would "make things smoother for everyone". Even if they redid the gear system, they wouldn't force everyone to start over at episode 1 (as your comments imply). It looks like part of your goal is to get older instances run more frequently, but this isn't the way to go about it. There have been several other good suggestions on that front that the devs have commented that they are looking in to. Honestly, if I could look at the on duty tab and see what instances people are trying to get in and how close they are to having enough to run, I might queue up to help (if I'm not otherwise busy).