I agree with everyone else that dom does not affect aggro at all. I used to spec full resto with resto mods as ice to max out shielding and had no...
I believe it was stated during an fnl or something that the armor penetration can reach up to 65% in t5 content.
I understand that. I was only trying to show that there isn't as huge a difference as most people think. If you read down the bottom I explained...
The mistakes are still not covered. If a tank gets knocked down the healer has to heal more no matter what power it is. An ice tank who shields at...
We take way more damage than shields can possibly block in t5 raids. Knowing when to use shields in a basic manner(just to take less damage) and...
There's more to tanking than just holding aggro. Yes ice is more forgiving but if the player is a bad tank it will be very apparent.
The tweaks I mean are more to make it easier to play or less costly if a mistake is made. Nothing major just maybe some extra cc resistance or...
Armor piercing can reach up to 65% in t5 content. Ice can only hit cap while blocking and is around 60% mitigation while not blocking. Look back a...
Earth has the greatest potential but many lack the skill to bring that out. It could use some small tweaks to make it more user friendly but...
HLS is 40 sec. SR and WW are 24.
Not trying to argue just clearing up misconceptions and stereotypes.
Ice definitely does not hit defense cap without blocking. Read up a few posts to see how armor penetration works with defense to make you take...
You sound like you don't have much experience as an ice or fire tank. Reflect and standard shields don't quite last as long as you'd think....
I believe you. I've played all 3 tanks through t5 as well. From my observations fire is strongest but also weakest depending on the situation. Ice...
Your math also leaves out armor penetration and defense cap. The tanks are closer together than your numbers show. When I get home I'll run some...
While everything you posted is true, also realize that fire gets +80% more healing in. All things considered, fire may take the most damage but...
Ice is favored because it is mindless. Shields may block 100% damage but they are temporary unlike earth which has 50% almost always. Fires high...
There is no limit to how much damage earth can absorb except their HP pool and healing in. As long as they're kept alive they will continue to...
What happens on paper happens in game. The math doesn't lie. The only variable is the player being able to use the programming to their...
This is actually incorrect. Earth has the advantage under geared. Ice and fire require more stats for their shields and HP where earths...
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