Worst crafting system of Decade - Flashpoint Gen Mods

Discussion in 'Gotham City (General Gameplay)' started by jolaksi, May 15, 2021.

  1. jolaksi Well-Known Player

    I know lots of people get around it well enough but what about getting some upgrades for this system? At the end thats why its implemented to the game right? We see whats good and bad then execute the bad ones...

    So I see 2 easy way to make this miserable system less annoying:

    1) Make all 40.x gen mods in drop table account bound so people will not need to pass gen mod plans, gen mod boxes between toons. The need of "have alts to make your main character boosted up" is less preferable. At least, this 1st method removes or lessens the crafting part on alts.

    2) (This one is a bit more complicated compared to 1st method but result is same):

    Make

    Offensive 40.0 Mod Box
    Offensive 40.1 Mod Box
    Offensive 40.2 Mod Box
    Offensive 40.3 Mod Box

    same with support boxes
    Support 40.0 Mod Box
    Support 40.1 Mod Box
    Support 40.2 Mod Box
    Support 40.3 Mod Box

    and health & power boxes
    Health & Power 40.0 Mod Box
    Health & Power 40.1 Mod Box
    Health & Power 40.2 Mod Box
    Health & Power 40.3 Mod Box

    These boxes can bee add to the loot table; replacing the current singular gen mods. With being account bound and ofcourse their tiers will be same (40.3 boxes will drop in Critical level for example).

    The goal of this 2nd method is; it will let us choose the mod we need for each individual character with less complication. Gen mod plans are still needed for further crafting.

    ----------------------------------------------------------------------------------

    Those are the ideas sparked in my mind. I saw a few similar or same ones in other threads so let me know what are the pros and cons for us, as players and for the game developers.
    • Like x 1
  2. HurricaneErrl Dedicated Player

    This is more of an R&D UI issue than the new mod system imo. The whole R&D needs a total rework, and it should have been done before they started implementing new things like this mod system
    • Like x 4
  3. jolaksi Well-Known Player

    I mean I can see they are trying new things with each episode but this new system had negative feedback since they put in to the test server. Yet we still have it on live server.

    Right now, at least I / we can do our best to improve it...:oops:
  4. Illumin411 Loyal Player

    The boxes need to be the loot drops as well. That alone would make this system a million times better and perfectly fine IMO.
    • Like x 2
  5. EconoKnight XIII Legion

    The R&D is indeed a slog on these Gen mods. I don’t reset often these days; but even with all of the plans, I’m only now about to get my first max level mod.

    Perhaps if you could purchase the lower mods on broker instead of drop only, but it would still be a bit much. I preferred just buying your Gen mods on a vendor for marks.
    • Like x 6
  6. HurricaneErrl Dedicated Player

    You can buy the lower mods for 1 casino chip i believe
  7. DeitySupreme Steadfast Player

    If you think this is the worst crafting system than you definitely haven’t played any other mmo lol. It’s a mild inconvenience at worst. I’ve seen crafting systems that are just completely garbage. Was system has such low drop rates for components that the best place to get them from are from loot packs that you have to pay. And to make it worse each pack is just a chance at a competent. A the when components drop there’s another chance it won’t even be for the one you need.

    Yes this “crafting” system is a little annoying. But it’s far from the worst lol
    • Like x 3
  8. coldchilln88 Loyal Player

    50 marks for a plan is obscene. Add up all the prices for all the plans? Seeing as ive never seen a .3 drop.

    Make the plans drop in content.
    • Like x 3
  9. EconoKnight XIII Legion

    Ah - I had forgotten about that; but wow, that’s a lot of marks if you consider buying the plans too
    • Like x 1
  10. Kimone Luthor Genetech Clone

    the plans in question either need to be reduced to a much more manageable price schedule (like 2-4-8-15) or the DLC needs to be viable until November for this to be a workable content contribution. As it stands? My big plan is to just wait until two DLCs from now, and finish out the Feats then.
    • Like x 4
  11. nawanda Loyal Player

    I haven’t even started these mods yet. I can’t face it. I’ll do it at some point.

    It’s a confusing, counterintuitive, convoluted car crash of a crafting system.
    • Like x 7
  12. xxHELLSTROKExx Loyal Player

    Also made a post about it and yeah, it's not the greatest setup but it's the 1 real grind in this dlc so let's be happy everything else seems easier I guess?

    My plan has been working and some friends are following my lead. My lowest toon is in charge of this process. She bought all the 5 coin ones and all the 10 coin ones. Then 3 25s and 3 50s. This let's you make all the .0s and .1s into 3 specific mods. For me, might/power/resto. So I only ever open boxes for those 3. Then continue to make them till the .4 box is made and send that to main and he opens them. After he's done, main alt will get them. It's going to take a long time but this way, no other toon spends coins on them or has to keep an inventory full of them.

    It could go quicker if all toons bought the 5s and 10s. Your call. Not worth it to me.
    • Like x 3
  13. DeitySupreme Steadfast Player

    Never said it was good. But calling it the worst? If you think having to pay 50 marks (in game currency) is bad than you haven’t seen truly bad ones. I literally gave and example of one you had to pay real money for a CHANCE to get a component and you tried to rebuttal with 50 marks. I’d rather do 50 marks than spend real money for a CHANCE to get what I need lol
    • Like x 1
  14. xxHELLSTROKExx Loyal Player

    Just adding that .3s rare drop in the higher settings of ffe
  15. ArtemisWonderWoman7 Well-Known Player

    I really hated having to do bounty hunting to get the generator mods since they would just be replaced in the next dlc by a random drop. I do hate that I have to pay for plane's that should just drop but I will do this over bounty grinding and using alts will make it faster since the crafted box is account bound
    • Like x 3
  16. jolaksi Well-Known Player

    What? You cant imagine how many MMO I have played but its out of topic.

    Why did you just bring up another MMO's crafting system to this thread? This is only about DCUO's crafting system that builded up over the years and yes Flashpoint gen mod system is the worst of them.
    • Like x 1
  17. DeitySupreme Steadfast Player

    Worse than having to replace mods every single dlc? I’m sorry but even looking at just this game you are being dramatic.
  18. Arwen Skywalker Loyal Player

    Not gonna lie, I kinda like this system, the only gripe I have is the inventory space but I'm managing it better now and that's saying a lot with a premium inventory space. I guess the pricing is subjective, but not really in a hurry to get .4s. This system gives me the sense of being able to attain the .4s opposed to what they did with legion, I only managed to get 2 .4s from legion just because amount of marks you need bounty hunting was just daunting.

    Just keep farming the .1s and .2s until you have spare marks for the plans .3 and .4.
  19. Proxystar #Perception

    The generator mods under the legion system required 1,800 marks. each cycle would take 30 minutes and reward approx what 46 marks, this meant that it would take 40 cycles to complete (40x30= 1,200 minutes or 20 hours of farming) these marks were separate from the solar credits, however these news plans are Casino Tokens.

    This new system is also a significant source mark sink, through the number of catalysts it might require depending on what mods you've got available and where you're trying to start from.

    Since the previous generator mods were obtained using seperate marks; they were obtained independently over progression. These new generator mods are obtained at the expense of other progression.

    Although one could argue the accumulation of crafting material comes naturally over time, the time it takes is way longer than the 20 hours we'd otherwise be farming the bounties, what's been removed is the players ability to just target this as an objective.

    Of course the player could just start buying 40.0 mods but that's at the expense again of progression, given they cost 1 mark each. it's not worth resetting content for drops.

    For all this reason, despite not thinking it's horrible it's also far from better and I think there has to be a better player friendly way to do this.

    I'd perhaps go as far as simply suggesting that it be further simplified.

    Any Red feeds into an offense plan that spits out any red
    Any Yellow feeds into a support plan that spits out any yellow
    Any Blue feeds in to a Health/Power plan that spits out any blue

    The fact you've got to buy an individual plan for every different type of mod at every different increment is convoluted and unnecessary.

    if the reason behind that is to limit the speed at which a player reaches the end goal then they should simply increase the numbers of mods required in the recipe formula.
    • Like x 7
  20. Illumin411 Loyal Player

    I addition to my suggestion above of the boxes being what you get in the drop (requiring only one set of plans per category per tier) the plans should be priced 5-10-20-30. I wouldn’t have a single gripe if this was the case.
    • Like x 2