A Community Update from EG7’s CEO and Founder, Robin Flodin

Discussion in 'Announcements' started by Mepps, Apr 30, 2021.

  1. bigbadron alt Dedicated Player

    No matter what they do, somebody always cries. They can't please everybody. All we can do is hope that, whatever they do, we won't be in the part of the community that suffers.
    • Like x 4
  2. Sam Hatch New Player

    Feats will never be removed from time capsules. The feats are there to entice players into opening them.
    Don't get your hopes up.
    • Like x 3
  3. Proxystar #Perception

    Fair enough, yeah 100% agree with you, I think it should all be marketplace as well or at least certainly more of it could be.
    • Like x 1
  4. Proxystar #Perception

    And that's the part I disagree with, you're creating a roadblock I don't agree exists. It merely is a case of simply stopping because doing so would absolutely no meaningful impact on a players ability to progress.

    notwithstanding that disagreement there's room for compromise anyway;

    In 2020 there were three time capsules, Oracles, Flashpoint, Teen Titans, if we say there's about 5SP per capsule then that's 15SP per annum.

    During the course of the year there's 7 seasonal events and usually 2-3 episodes, those 15SP can easily be spread out further over those episodes without any development impact whatsoever.

    The solution of removing the time capsule feats can very easily be done, it's just whether there's a desire to do so.

    The reason to remove the feats from TC's is as earlier described, it creates a better player experience for players that actually want those cosmetics for cosmetic reasons because they're no longer left competing with players that solely want those cosmetics for the feats and those players do exist I assure you

    edit; the developers know those feats are being sold however, they're selling you progress because they know full well if they can't sell you the cosmetic they'll still sell you that, so despite the fact I think feats should be removed and in fact I have been heavily opposed to feats in the first place for these same reasons (and its documented so) I have little faith they'll ever remove them.
    • Like x 2
  5. KneelBeforeZodd Dedicated Player

    Its not the devs, its us who think people are willing to spend that much on cosmetics while they arent. It was already stated by the devs many times marketplace items arent very popular (even the iconic ones) Like Mepps said in the past Booster Bundles and Replay badges were two of the main reasons the lights didnt go off (before Jack became CEO).

    There is almost no chance a item on the marketplace will bring more revenue than the same one as a tradeable item in lootboxes. For every 100 guys who buy a material pack, there is one opening 100 bundles or 10 opening 10 bundles or 1 opening a thousand capsules.

    The devs dont prefer capsules and bundles over MP because they are dumb, but because it brings in far more revenue.
    • Like x 1
  6. KneelBeforeZodd Dedicated Player

    By competing you mean increased broker prices?
  7. Eve YouTuber

    They can keep it RNG or whatever. Make it like the Booster Bundles. No feats attached, but still what you get is random. This will be so much better, just saying. AND they will still make revenue.
    • Like x 2
  8. Proxystar #Perception

    That's a partial element to it, I would expect the price of things would actually decrease actually if the feats were not attached, the most expensive things on the broker are always those tied to feats as well as being highly desirable.

    The reason the neon chroma was diabolical was because it was an ultra rare cosmetic but also had the 25pt feat attached and it kept running for billions of dollars, who knows what its worth now, when the ultra rares have not had attached feats they've only cost a fraction of that and the people likely picking them up are actually those that actually want the styles as opposed to wanting the style + the feat or only wanting the feat.

    The developers know the styles are subjectively liked though and the feats are how they're selling them regardless. Look at all those emblems for example, how many of those emblems do you actually like or use, how many have you bought, cause feats?
    • Like x 2
  9. Proxystar #Perception

    Absolutely agree, despite the fact I intrinsically hate gambling boxes period at least with booster bundles you can't actually complain you're not getting anything, you're still at the very least getting the digital items worth $10.

    The one thing the time capsules do have going for them of course are the quarks the only thing that always been wrong with that system is how stingy it's been on the quarks you get, it feels like the 20% discount on that vendor imo should be permanent to make the costs more reasonable.

    If the devs are reading this then perhaps that's a good membership benefit to consider, permanently making the quark vendor a further 20% cheaper for all paying members.
    • Like x 3
  10. NelielTu New Player

    Some graphic updates (like better lighting, shadows and textures) and rewarding playability of older content (through Dungeon roulette for example) would be enough to give this game a major boost, in my humble opinion.

    Appart from doing the daily new content etc. the games feels pretty stale in terms of quests and alerts etc.
  11. Rejchadar Inquisitor



    And despite this, for some reason, you are claiming that take away the feats, and the TC will bring the same income as before, just on the styles themselves. 241 emblems, I have all of them ... from this, I personally use ... one ... one emblem (this is taking into account more than 20 alts) ...
    And so you can say about everything in the TC ... every single average person, uses one hundredth of the styles from the TC, but at the same time he will have most of these styles because of the feats ... with the current system, we have absolutely enough free stabilizers in order to get any particular style over time, absolutely free ... if there are no feats, buy stabilizers absolutely unnecessarily (or use other methods as a broker, or additional ACCs) because we don’t need most of the styles, but we can easily get the one we need for free ...
    And so I will ask the question, what will the company earn if one system does not replace another?
    • Like x 1
  12. Proxystar #Perception

    No that's rubbish the free system is nothing other than a gimmick to make the system seem more appealing and acceptable than it really is, I'd go as far as to say it's basically the fake front on what's realistically a virtual Las Vegas casino ;)

    It's not realistic to ever get anything meaningful from your free stabilizers or certainly not complete anything, you'll get the odd feats and cosmetics, don't get me wrong, but, it's designed to compel you to also open your wallet by saying, "just pay a little more, you might finish". There's also an equal potential that you'll never see anything you meaningfully want.

    you'll be forever playing catch up on capsules if you only rely on free stabilizer keys, but that's the point. You might eventually get a free style if you keep trying but you also may not ever, that's the nature of RNG, eventually you'd get it on the quark vendor but you actually think that whole system is an acceptable time turn around?

    Time capsules are horrid, they're effective for making money I'm perfectly capable of objective thought in understanding why the developers are using them because they pry money from people that wouldn't otherwise have spent it and that's not unique to DCUO by any means, but that doesn't mean I think they're acceptable either from a moral viewpoint, I think they're outright predatory. (and to make this abundantly clear I'm not calling the developers predatory I'm calling the loot boxes predatory, many games and companies use this strategy to get money and there are many divisive views on them).

    I will forever advocate for cosmetics to be sold as transparent purchases on the marketplace because that is better for the customer long term, even if you're spending $40 per complete style or even if you were paying $40 for that aura. Sure there's the odd people that win the roll of the dice but equally so there's the people that have spent $200 and not got ****, but that's ok right...
    • Like x 2
  13. Rejchadar Inquisitor



    You have a long post ... but alas, you are arguing with arguments that you yourself came up with.

    Here's your statement:



    You claim that by removing the feats from the TC everything will be better, and that the developers, in fact, do not need to do anything for this.
    And this, alas, is not true, the system is tied directly to the specific income of the company, if you delete it without replacing it, you will lose money.
    As a result, if you do not want to lose money, you are obliged to replace one system with another. And this is a lot, a lot of work, which is the opposite of your statement. That's what I'm arguing with, not what your long, long post is about.
  14. Proxystar #Perception

    You, as in the player aren't obliged to find ways for Daybreak to make money LOL, unless you're a shareholder in the company.

    Just because a system makes money doesn't mean the system wouldn't be better a different way, despite the fact that that 'might' earn Daybreak less money...

    You sure you're not a Daybreak employee :D
    • Like x 1
  15. Rejchadar Inquisitor



    Maybe the owners just owe me money? and I, being a good person by nature, before breaking fingers and applying other universal methods (like an smoothing-iron, a soldering iron and concrete boots ....) ... from the beginning I want to try more "humane" methods ... like... such as milking the customer base ... and so on. ;)
    • Like x 1
  16. Proxystar #Perception

    wait on second thoughts, maybe I should keep it "rated T for teen" around here

    [insert Family Guy - where's my money man - video] :D
    • Like x 2
  17. Miss Adora Loyal Player

    like to see augments get fix so they are always 100% break through since they only las 1 dlc, and see artifacts gets adjusted.
    • Like x 3
  18. Aduzar Light Dedicated Player

    The problem with DCUO is that it uses an outdated free to play formula, this formula was probably <<good>> a decade ago, but now free to play games are much more accessible to free to play players, than DCUO allows.

    There is also the major problem of capsules just as other MMORPGs today, offer this only for cosmetics and some miscellaneous boosting element, Daybreak had the worst possible idea by including skill points in it, players knowing how free to play MMORPGs work today, these, will probably never come to DC in the long run, except and probably, only for the love of the DC universe.

    What Daybreak and EG7 need to improve is Daybreak's money mentality and be a bit more in tune with the times than staying stuck on a game concept that was good a decade ago, because now I see a lot of players stopping the game because of capsules, farming and artifacts, I also see newcomers arriving, but they rarely stay motivated to continue and that's what's really going on with the game!
    • Like x 1
  19. Toshknight Loyal Player

    i am not sure about public ran corps , usually the smaller units within them get left out alot of the times, from what i understand, but hopefully since DC is a hot item atm, and this game has a very healthy amount of income, they just keep it going and with the ps5 update and more and more just keeps coming,

    cause like other SOE/Daybreak titles, Everquest/EverQuest2, planetside2. games going on for 2 decades and 1.5 decades . a 8 year title OFFICIALLY but another 18 year MMO created by SOE and is still running strong do to Emulators and non profit groups that just want a great game. SWG "licensed servers down" but emulators are pulling more people then the game that shut down Star wars galaxies, Star wars The old republic. makes tons of money cause of all of the micro transactions, but SWG has more people playing it across all the servers, that's a example of what happens to a smaller more Not cultish followed games, but games, that have plenty of players to keep the servers up and make them money, but they shut them down cause they aren't Brand New or What ever the bottom line of the parent company wants.

    Hopefully this company isn't a company looking to try and trim the fat off of it's properties, i can only hope we don't get a SWG situation with DCUO getting shut down cause of a future promise or some other B.s Reasons
    • Like x 2
  20. DeitySupreme Steadfast Player

    People don’t spend on items in the market place because they don’t add anything to the market place. You can’t compare the numbers of time capsule sells, which they keep adding more stuff in, to market place sells, which they don’t add anything new to. That’s a very poor comparison.

    Any decent marketing team can do basic research on the numbers companies make when a game introduces new items to sell. It’s very basic knowledge for anyone marketing team.

    So many games have the majority of their income come from cosmetics alone. So saying people wouldn’t spend money on cosmetics is insane.

    Why do people spend money on TCs? You have people buying them for feats (pay to win). You have people buying them to sell in the broker (another reason why economy in dcuo is in such a bad state). And you have people buying them for cosmetics.

    So you have 3 groups of people buying TCs.