I think you need to reread the Original Post! Especially this part below. Crafting We have removed the ability to craft gear mods or generator mods, but have left enhanced styles and consumables. Old items such as old exobytes, simple materials, complex materials, scraps, exobits, and other random crafting items are now worth Augment XP and can be fed into your Augments. There is a new crafting ingredient called “Exo-Material,” which replaces the crafting requirements of removed crafting items in all remaining recipes. Harvesting Old exobit clusters when used now grant between 1 and 3 Exo-Materials. If you are a Member, you will always receive a bonus Exo-Material. Feats We’ve auto-completed all feats relating to things that can no longer be accomplished as a result of this transition. All the old stuff will convert to the new stuff and all the feats will auto complete.So as a veteran player you wouldn't lose anything.Dude chill out.
At 237 what rank should my origin augments be, after using the golden exo’s? Two out of Eight are 206 and the rest are 193. Is that how it’s supposed to be?
You guys are doing a horrible job of keeping us updated and letting us know how this new system works.
Did you read the guide linked in the original post? https://www.dcuniverseonline.com/guides/dcuo-augments-guide-2018
I was playing iwht one of my toons, then a couple of hours later I am unable to use it, it says "build does not have the minimum 142 skill points...".
Well....pound for pound they did kind of get screwed. A NJU mod consumed about 130 items (exos, simples, complexes, FEs) when created that are all worth 20XP individually when fed to augments (round numbers 2600XP), and my understanding is (have not logged in yet, headed there now) that if you take all those components via the NJU mod you made up till yesterday, not even including the fact you ground your butt off to put together 20 of these bad boys at 33 Essence apiece you get.....um.....20XP each mod. If I'm wrong, cool...I'll be happy when I get in, but if I'm right that is kind of a lopsided equation. Screwed? Ok...maybe not. I suppose you could have made them worthless rather than near worthless. A blunted stick in the eye is marginally better than a sharp stick in the eye, but it's still a stick in the eye. Reinheld
Just wanna write this down. So far, it seems to be working & once again * It's an pretty eximious DlC! i liked everything i saw with this new dlc from yesterday.. I also liked what you guys did with the Red Robin's cape around the shoulders and I still like it ************ Can't wait to see what you guys do with the next Batman suit. ?when i don't know but I just can't wait. P.S i also enjoyed the 2 new raids and I still do. To "DEV Teams" and Mepps.. Thanks ***
I've so far enjoyed my first run through of the Titans raids and the open area missions but I have yet to receive any of the new adaptive augments? Is it a random drop? What am I missing cause I've done everything....
I REALLY liked the content for the Titans here. A lot of the newer Titan stuff gets Terra wrong -- This was a LOT better. Good job on the story here, guys. **I wanted to ask, because I've searched and can't find it --- is there a way to turn off the Amanda Waller overture when a villain comes on with you? I've had "Enable Task Force X" set to OFF but she still talks over the intros every time. I didn't hear a word of the intro in the Duo or raid. So aggravating.
Oh great, that poor Suppresor Turret's Identity wasnt concealed, now everyone will know who he is. lol