Rank the healing powers

Discussion in 'War Room (Powers, Artifacts, & Builds)' started by 6ix9ine, Mar 10, 2018.

  1. Celestial Powers Committed Player

    1. Celestial
    2. Water / Nature
    3. Electricity

    Celestial is the best out of the lot because it can do everything miles better then the rest, it just can be a bit power hungry at times.

    Nature is also power hungry at times but after the bug fix its very strong. Water is the most power friendly because tempest guard is very strong and timing it to prevent big attacks saves you tons on power as you don't heal as much.

    Electricity while it is the burst power set isn't as good as the other three since it relies on positioning and has quite a few heals dependant on it. Its only true HoT is a detriment due to the positioning aspect of it as well as a certain functionality aspect.

    Don't even bother with sorcery, it's worthless compared to the other four. It has the weaknesses of electricity amplified by 10, its heals are much weaker due to genius dev decisions of making its abilities heal less because they do damage. So combine weak heals with punishing positioning requirements, it's not worth the hassle.
    • Like x 2
  2. Charmed Legacy Dedicated Player


    Celestial's HoTs are each 6 tick HoTs so they have to be reapplied frequently. That's why you feel like it wears off too quickly. I.E. CS, WoTPcCS, AcB, and VL. They all have a front end burst followed by the 6 tick HoT. The other HoTs in Celestial's healing kit are more situational like CcR and RcC which only apply the HoT after the NPC in which it's applied to dies.
  3. Charmed Legacy Dedicated Player


    You missed the entire point...