Test Server Hotfix - June 22, 2017

Discussion in 'Public Test Update Notes' started by Mepps, Jun 22, 2017.

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  1. Mepps Sr. Community Manager

    General
    • Updated items that were missing sockets.
    • Acrobatics
      • Throwing Knives:
        • Doubled the cone width to match other long range cones.
        • Updated visuals.
      • Backflip Attack (supercharge):
        • Renamed to Devastating Flip.
      • (New Ability!) Backflip Attack:
        • 200 power cost.
        • 3s cooldown.
        • Flip away from your target, damaging and knocking back nearby enemies.
      • Forward Flip Attack:
        • Is now classified as melee.
        • Removed knockback and increased damage.
        • Now hits enemies around the target.
        • Updated visuals.
    • Items
      • Mods:
        • PvP (prefab) mods have had their item levels adjusted to fall within standard PvP clamp ranges.
      • Trinkets:
        • Fixed trinket abilities for Anniversary, Starro, and Age of Justice trinkets.
    • Skill Points
      • Updated Skill Points tooltips with suggested Roles.
    • Weapons
      • Adjusted calculations for weapon attacks with a cast time, which affects the following abilities:
        • Bow:
          • Arrow Storm, Flurry Shot, Flurry Shot Mastery, Follow-Up Volley, Long Draw, Lunging Stab, Smoke Bomb Mastery.
        • Brawling:
          • Enhanced Shuriken Mastery, Ground Pound, Lunging Right, Stomp Smash, Stomp Smash Mastery.
        • Dual Pistols:
          • Lunge Strike, Meteor Blast Mastery, Slip Shot.
        • Dual Wield:
          • Double Throw, Double Throw Mastery, Explosive Shot Mastery, Flurry Shot Mastery, Flurry Shot Mastery, Whirlwind Strike.
        • Hand Blaster:
          • Leap Attack.
        • Martial Arts:
          • Axe Kick, Crushing Lunge, Loft Shot Mastery.
        • One Handed:
          • Focused Blast, Focused Blast Mastery, Quick Chop, Solar Flame Mastery, Stunning Swipe Mastery.
        • Rifle:
          • Air Launch Mastery, Backslide, Flip Burst, Flip Burst Mastery, Mortar, Rolling Barrage, Rolling Barrage Mastery, Sliding Barrage, Slip Shot Mastery, Surprise Volley.
        • Shield:
          • Big Scoop Mastery, Overhand Throw, Sidearm Throw, Spinning Backhand.
        • Staff:
          • Focused Spin, Focused Spin Mastery, Mortar Mastery, Sweeping Slice.
        • Two Handed:
          • Arrow Storm Mastery, Big Scoop, Clobber, Hammer Throw, Hammer Throw Mastery, Lunging Smash, Melee Attack.
    Atomic
    • General:
      • Tank Role:
        • Now correctly displays the shield buff when Quark-Gluon Aura is active, rather than always while in Tank role.
    Celestial
    • Corrupted Virtuous Light:
      • The heal over time now properly ticks 6 times instead of 5 times.
    • Virtuous Light:
      • The heal over time now properly ticks 6 times instead of 5 times.
    Fire
    • General:
      • Tank Passive:
        • Increased Tank Health and Incoming Healing buff to 40%, up from 35%
    • Mass Detonation:
      • Increased cost to 400 and increased the damage accordingly.
    • Spontaneous Combustion:
      • Reduced the maximum number of detonations to 3, down from 4, and increased the damage accordingly.

    Gadgets
    • Battle Drone:
      • Updated the description and fixed issues with the pulsing shield.
    • Cryo-Field:
      • Reduced number of total ticks and increased the tick gap.
    • Will not Encase while Burning.
    • Cryo-Foam:
      • Healing debuff.
      • Now properly grounds targets.
      • Will not Encase while Burning.
    • EMP Pulse:
      • Decreased cost to 300.
      • Now properly stuns without Daze effects.
    • Fear Gas:
      • Changed the panic effect to a stun, and updated the visual FX.
    • Gauss Grenade:
      • Defense debuff.
      • Decreased cost to 100; Increased projectile duration to improve reliability.
    • Implosion Mine:
      • Now properly deals damage and increments the hit counter.
      • Will not Encase while Burning.
    • Napalm Grenade:
      • Healing debuff.
      • Decreased cost to 100.
      • Increased projectile duration to improve reliability.
      • Fixed description errors.
    • Paralyzing Dart:
      • Damage debuff.
      • Decreased cost to 300; Fixed target reaction animation.
    • Stasis Field:
      • Defense debuff.
      • Now properly appears on the Power list.
    • Sticky Bomb:
      • Damage debuff.
      • Fixed incorrect cost to 200; Updated description to include encasement detonation.
    • Thermite Mine:
      • Now increments the hit counter.
      • Fixed description errors.
    Ice
    • Frost Blast:
      • Fixed an issue where casting an ability while casting Frost Blast would prevent Frost Blast from hitting.
    Light
    • Lunging Swing:
      • Increased damage to account for cast time.
    Nature
    • PHEROMONES
      • Returned to 3 stacks (Bloom, Cross Pollination, Metabolism).
      • Bloom, Cross Pollination, and Metabolism healing has been adjusted to account for unique Pheromones.
      • Blossom:
        • Increased cost to 250.
        • No longer consumes Pheromones but continues to exploit for group healing (tooltip still needs to be updated).
      • Flourish:
        • Now a burst heal.
        • No longer consumes Pheromones, but spreads and refreshes them.
      • Roar:
        • Decreased cost to 150.
        • Now consumes Poison for burst damage and Pheromones for burst healing.
    • POISON
      • Returned to 3 stacks (Vine Lash, Briar, Serpent Call).
      • Vine Lash:
        • Deals single target Poison damage over time.
      • Briar:
        • Decreased cost to 100
        • Deals single target Poison damage over time, with an AOE burst component.
      • Serpent Call:
        • Deals Poison damage over time
      • Savage Growth:
        • No longer consumes Poison.
      • Harvest:
        • No longer consumes Poisons, but spreads and refreshes them.
      • Thorn Burst:
        • PBAOE burst.
        • No longer consumes Poisons, but spreads and refreshes them. These effects will not show until next build.
    Rage
    • Plasma Retch:
      • Reduced cast time.
      • Increased cooldown to 6s, up from 5s.
      • Reduced DoT duration to 6s, down from 12s.
      • Increased DoT damage per tick.
      • This should help Plasma Retch fit a little more smoothly into damage rotations.
    • Like x 4
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