New Tank Power: Metal

Discussion in 'Joker’s Funhouse (Off Topic)' started by The Sanctifier, Jul 22, 2014.

  1. sean04122009 Well-Known Player

    would love a metal tank
    https://forums.station.sony.com/dcu...the-future-guide-11-new-powers-22-trees.2423/


    6)Magnetism (Manipulation/Cybernetics)= Tank
    • magnetism inspired by-cosmic boy,aura, magno,doctor polaris, doctor diehard
    • cybernetic inspired by-cyborg, lex,cybergirl, cyborg superman,cybernary
    Manipulation-The tree focuses on controlling magnetism in all its forms, both natural, artificial and by generating magnetic fields. The manipulation tree will offer three force-field abilities.
    • Force-field- when a force field ability is on your loadout , three color orbs will appear surround you (geo or energy orbs). When you cast the ability these orbs disappear releasing its power
    • a).Only Planetary field can stack with another field.
    1)Iron blood-Iron flow out your body creating 3 small spheres. Shoot these spheres at your enemy causing them to cycle around their body damaging them.(knock-back)
    2)Metal spikes –horizontally from where you are standing metallic shards will rain down on enemies(inflict polarize)
    3)Metallic grab-(pull)Two hands of metal comes out the ground binding /// pulling enemies to you(crushed enemies take additional damage)
    4)Magnetic wave-a wave of magnetism hits up to 4 enemies causing them to levitate (polarized enemies take on additional damage)
    5)Gravity disrupter-50%SUPERCHARGE- a clear field appear around you deflected back all attacks.
    6)Geo field- earth shards surround you damaging all nearby enemies.
    • {{Force-field}}- TANK -All damage giving is received back as health .Receiving more health is determine by a percentage of your dominance.
    • Dps-might increase
    7)Energy field-Siphon the energy around you causing a constant stream of energy pulling enemies towards you.
    • {{Force-field}}-Tank- All damage received is absorb as health. The amount converted to health is based of a percentage of your dominance.
    • Dps-precision increase
    8/Magnetic pulse-Exposes (opponent to high dosages of magnetic pulses, which cause their blood flow to speed up and explode. (polarized enemies take additional damage)
    9) Magnosphere-50%supercharge- giant metal spheres rain down imprisoning everyone in the own sphere, the longer stay they trap, the faster there health falls (crushed enemies take additional damage) (basically a mass mutli encasement move ).
    10) Planetary field- a giant orb appear around you providing a shield that takes in 15% less damage.
    • {{Force-field}}-Tank-Increase group defense. Your dom and power chance increase
    • Dps-critical attack chance increase
    11) Psycho-Iron=all enemies in range kneel by manipulating the iron in their blood stream their unable to move. This move causes serve damage(visually you can see little gray iron seeping from your enemies)(Polarized and crushed enemies take additional damage)
    12)Metal destruction- Cause massive damage by levitating everything in front of you (Polarized enemies take additional damage).

    b)Cybernetics- The user can infuse their magnetic powers within their body or have metallic organs. The user may display various physical characteristics such as robot parts, weapon, mechanical compartments,and fully levels of transformation.They manipulate the metal on them to adjust to combat.
    1)bionic arm-(grab move){Left Hand style replaced}} The bionic arm can be used to grab and launch objects like cars at enemies(inflict crush)
    2)Hidden missile-{{shoulder style replaced}} A hidden department comes out your shoulder shooting all targeted enemies.
    3)Creation thrower- Create a turret on the field that shoot out predetermine flames . When selecting this ability your asked which 4 power interactions you want your turret to use. . inflict predetermine (PI)
    • Flame thrower-
    • Energy thrower
    • Electric thrower
    4)Energy diffraction-Shoot out a beam that’s able to hit multiply enemies damaging them and causing additional damage to enemies at 35% health or below. (crushed enemies take additional damage)
    5)Repair-35%SUPERCHARGE-little robots surround you working on your body restoring all power and health
    6)chain projection- chains start flowing out your body every where. Once a chain hooks a enemy , the chain will retract{{dragging}} enemies back to you
    7)Cybernetic armor-your eyes glow bright as your infuse your self with a cybernetic armor that grant you 10 seconds of immunity plus increase all active field stats.(similar to kilowog and arkillo).
    8)Cyborg-Transform to half man and machine. You gain new loadout + applies 110 might & precision in this form.( Ultimate form for dps and Movement changed to acrobatics)(Weapon attack become brawling)
    • Load out- Energy shot, missile barrage, energy fissure, free slot, free slot and deform(come out form)
    9)High Jack--Attach a metallic cord to 2 enemies. These cord drains enemies life, convert that health to you and make them target you.
    10)Ballistic- transform into a man within a suit similar to Lex Luthor armor.You gain new loadout + applies 350 dom & health in this form. (Ultimate form for a tank Movement is changed to flight)(Weapon attack become hand balaster)
    • loadout-energy matrix, emp, recharge, free slot, free slot and deform
    11)A.C.D-100%SUPERCHARGE-Arm. Cannon. Destruction combine both on your arms together to a giant cannon that shoot 1 giant blast of energy

    12)Back cannon-{{back style replaced}}summon two cannons on your back. Use these cannons to hit all enemies in range. Back cannons replace back style and they automatically hit all enemies targeted. So every enemy you hit the back cannons will hit.
    • Tanks- Cast again for reflective shield to release you from control effects
    • Cast ability again to gain a reflective shield. (5sec)
  2. Jurgen Blitz Dedicated Player

    Metal as a Tank Power? AGREED! Here are my proposals:

    WALL OF DEATH: Splits a group of enemies in two, then smashes them one against another.
    CIRCLE PIT: Sends all enemies flying in a circle, taking damage over time.
    BR00TAL MOSH: You gain +10% attack speed and damage to every enemy around you
    EPIC RIFF: The sound of your guitar is so awesome that all allies gain +10% defense and crowd control resistance
    HEADBANGING: Repeatedly smash your head against an enemy, taking heavy damage.
    BREAKDOWN: Enemies move and attack 15% slower, and take damage over time.
    KILLER SOLO: Vulnerable to interrupt, while you are shredding those strings you and your party regenerate power, health and gain control resistance
  3. TheDarknessWithin Loyal Player

    Shadow-Trolls
    Water-Healers
    Atomic-Tanks
    These powers are must haves.
  4. EPHEMERAL titan New Player

    Carbon is...yes???
  5. EPHEMERAL titan New Player

    "Metal" powers...Doc Magnus could be your mentor.
    • Like x 2
  6. MinuteMaster Well-Known Player


    Or Blue Lanterns, because you know... lol
  7. Billy Sparks Committed Player

    But Blue Lanterns are not healers in the comics but Indigo are.

    "The indigo ring has basic power ring abilities such as flight and aura projection, as shown on the cover of Blackest Night: Tales of the Corps #3.[47] Its distinguishing features include the ability to perceive compassion in others and to force compassion onto those who feel none.[13][16] The indigo light can heal individuals with great empathy but exposes people to the pain they have inflicted on others.[13][14] Members can also use indigo light to teleport themselves and others over vast intergalactic distances; this drains much of the ring's power, so the wearer uses it sparingly"
  8. Jake New Player

    As the above poster said. I also suggest checking out Blackest Night. Great story :)
    • Like x 1
  9. MinuteMaster Well-Known Player


    That's interesting, I'm sure I've read before that Blue Lanterns are healers. Indigo Lanterns certainly are though, I don't think anyone's contesting that. But Blue Lanterns are just so popular and are in such high demand, that I don't see DCUO adding an Indigo Lantern power set before adding a Blue Lantern one.

    I've already said in numerous posts that I think a Blue/Indigo Lantern power set would be the best option for the next lantern power.