Again I say this: FFF FTW! Why bother with other combos when we have one that lops off dummies in two. For reference 3 NCN's lop off 1.6. Times the health of a dummy.
Oh I don't disagree OMAAR, I just can't run ST-Fan off Ram-WT without getting the weapon-override bug on a construct every time. I'm thinking of Ram-WT/GH-Fan/PT myself but can't log on to check. EDIT: GH-Fan bugs out too. I'm thinking that Fan seems to have some sort of lag/latency or override when used in conjunction with Ram-WT. Bishop
Aha I see! My bad. Here Re the top to less numbers ( new GH hasn't been tested yet ) FFF WCS SSS ( for ranged of course )
Added some more information to the Combo bug thread, for PC users, please repeat my cases and see if is the same occurrence and like for developers to notice. Bishop
Isn't the precision WT our best weapon? With that being said MG/WT-Ram/WT would utilize it over an over or am I wrong? And yes I did say it kills the dummies in 3 rotations but I'm only at 1000 precision ATM with you being 200+ precision more then me I'm sure it would be pretty nasty. Of you haven't already tested it can you please do so and post the numbers. Thanks
OMAAR/Team - I think the one question still at large would be: In a purely Ranged situation (so FFF not viable) Does St-Fan / Gh-ghPull-Fan - Including those 2 sets of DOTs come in Below WCS and Above SSS? Meaning you'd only use the new combo if you didn't have the power for WCS.. (and I guess you'd never use SSS, haha) WCS St-Fan / Gh-ghPull-Fan SSS I know you posted a similar list above.. but I wanted to think about in a non-FFF scenario as well. Just remember, some folks haven't been in these new Raids, (myself included) so it will take a few attempts to get comfortable with using FFF at first. p.s. Any chance you can put in a good word for me with The Rebels? -Zurr
Yes FFF is awesome however, the snap-fan issue that is affecting WCS becomes prevalent in FFF as well. I can only really pull FFF off at a constant if I slow it down some. I can't be the only one having this issue.
Smoking Guns at what point you hitting WT after MG, I'd like to help test this for you.How many hits (ideally) from MG before you combo in to WT?
My numbers have GH>Fan/ST>Fan as better for 1-2 mobs and WCS as better for 3+mobs. That assumes 1.2s for WCS and 2.5 for the other. This could differ on PC vs PS3.
I am working on video showing each combo on PC. I have a leaguemate that has helped me with my problem regarding file convertion, i think it was because I am using windows 8. So I will upload a video of all of the combos, then break it down and if you want you can throw it under the pictures as links. Makes me go wow that it is higher at 2.5 cause I have it timed over 20 rotations at 2.3 lol
Yeah, but for all I know WCS is faster on PC too. It's all relative. It's possible there are other combos that are better, it's just a matter of how fast one can do them. ST>Fan/LW could be the best...but how fast can you do it? The other issue is if you're doing it at 2.3 you're requiring 283power/s to pull it off.
I am doing WT immediately after MG for max speed, I think doig that you only get 2 or 3 shots from the MG on single target. On multiple targets I'm not sure at what point it would split
Its faster on PC but we cant do it faster, i think thats why many players screw up ST-fan is trying to do it too fast. it has a 1.2 second cooldown so doing it faster then that will cause u to do stupid things XD