Mine is backed up my experience and how crappy munitions performs on live. Like i said before you can judge if a power is balanced by basing it...
That's not even comparing the powers properly. You're simply just stating what they can do. I'm talking about the numeric damage they can dish...
When they nerfed splosion they buff all the other powers yes but it was fruitless becuase it made munitions worse not the same becuase a quick...
What the guy is basically saying is, if splosion got buffed, it's mid range damage would be good. Leading to it's melee range being too good/op...
Lol already very good on live? lol, it's very average on live right now compared to gadgets, mental, sorcery, ice, atomic and that's only thanks...
Exactly! And what about survival mode where all the enemies are pretty much above minion level. so biggun becomes pretty mediocre then, and now to...
You don't play munitions or have played it long enough to know how to dps with it properly, so i take everything you say with a grain of salt....
You're getting hung up on big number m8. I use to too but you have to realise that the other powers accumulate to way more damage than 50cal. And...
I know you didn't mean me. I was just talking about your loadout, i've been munitions since it came out and still am just haven't been playing as...
I've read the thread and yes it's talking about mid range, which is what plosion technically is seeing the it's also mentioned in tunso's update...
nvm
The range you should testing munitions on should be the range splosion can hit, which is pretty much mid range. If you're unable to hit...
I'm pretty sure that the cooldown thing is a bug and you really should be using 3 powers before splosion not 2. And for the power description...
The reason why people are saying don't use both is becuase using both 50cal and splosion tends to be a dps lose, before all you needed was...
Same here went from 40k+ crits to 25k crits. This is bull
Separate names with a comma.