This thread isn't about someone who is not an average player soloing a raid one time for a challenge, it's about average players/new players being...
Just FYI...Star Citizen has crowdfunded 560+ million dollars and rising.. Money is not gonna be a problem for this game Now, do I think it should...
Honestly, this is just what everyone in the game that doesn't like the clamp needs to do...just stop playing EEG..stop queueing for omnibus.....
Yeah..I call ******** on +20 breaking things.. I don't see how that's possible unless they've made a complete ******* mess
the +200 was the difference in the example given by the devs which was quoted by the person I was replying to
There's a lot of numbers they could've landed on between the +200 CR being talked about here and the measley +15 CR they decided on And it...
If the clamp was whatever the difference is between current max endgame and Flashpoint (in on duty content)..so basically when Flashpoint goes into...
Hahahahaha You don't know anything about me dude...much less what kind of caliber player I am "Nice try though"
Dude..you don't make it F2P if you need to "keep a game alive"..you don't give up on steady income if you need to "keep a game alive"...maybe to...
Trying to keep the game alive?..like the game was on it's last leg before and somehow the only thing could save it was clamping old content..what...
To the pro-clampers: Guys, c'mon....it's ok..since you get every feat when the content is relevant, anyone who has to wait until they get stronger...
It's funny how the same people when talking about the same thing (the clamp) say things like "you need to actually EARN feats" then turn around...
WHO CARES There are plenty of people here that think elite needs to be adjusted MAYBE you should talk to them
I said it in a post before...elite content needs to have an even bigger difference
You get that difference (40+ CR) at endgame..it's not some random number...if you're max CR at endgame (the last 3 DLCs) you're +40 something CR...
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